What I would do is open up all the Events files, and then search them for the relevant hex number, and then review the script in question to see if you need to move the hex's coordinates down one.Tanaka wrote: Wed Oct 29, 2025 6:22 pmI guess what I am trying to understand is why do some blockade runner hexes show up on map in the editor and some do not? But none show up in the game on turn one? I'm assuming these are all events and it looks like Galveston gets a blockade runner event? So if that is the case all I really need to do is move the Mobile one down one hex away from the new Fort Morgan but cannot figure out how to do this since it is event related? When I place one in the editor it shows up on turn one in game unlike all the others...Tanaka wrote: Fri Oct 24, 2025 6:45 pmHi Bill that fixed it thank you guys for the help in learning the map editor!BillRunacre wrote: Fri Oct 24, 2025 8:32 am You need to open up the AI Fleet script file.
Scripts won't appear in that box until all have been successfully updated, but if you click on Open/Edit at the bottom left, it will open up and you can start working through it.
This was the final thing I was trying to figure out?
I moved the blockade runner hex down one hex away from the new Fort Morgan and now it shows up at game start instead of an event I am guessing? Is there a way to just move the original blockade runner hex so the event trigger stays? Would also like to add a blockade runner hex to Galveston this way...
Then "Update" and hopefully all will now work as intended, using the new coordinate for the blockade running!

