Where are Fort Morgan and Fort Gaines?

Strategic Command: American Civil War gives you the opportunity to battle for the future of the United States in this grand strategy game. Command the Confederacy in a desperate struggle for independence, or lead the Union armies in a march on Richmond.

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BillRunacre
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Re: Where are Fort Morgan and Fort Gaines?

Post by BillRunacre »

Tanaka wrote: Wed Oct 29, 2025 6:22 pm
Tanaka wrote: Fri Oct 24, 2025 6:45 pm
BillRunacre wrote: Fri Oct 24, 2025 8:32 am You need to open up the AI Fleet script file.

Scripts won't appear in that box until all have been successfully updated, but if you click on Open/Edit at the bottom left, it will open up and you can start working through it.
Hi Bill that fixed it thank you guys for the help in learning the map editor!

This was the final thing I was trying to figure out?

I moved the blockade runner hex down one hex away from the new Fort Morgan and now it shows up at game start instead of an event I am guessing? Is there a way to just move the original blockade runner hex so the event trigger stays? Would also like to add a blockade runner hex to Galveston this way...
I guess what I am trying to understand is why do some blockade runner hexes show up on map in the editor and some do not? But none show up in the game on turn one? I'm assuming these are all events and it looks like Galveston gets a blockade runner event? So if that is the case all I really need to do is move the Mobile one down one hex away from the new Fort Morgan but cannot figure out how to do this since it is event related? When I place one in the editor it shows up on turn one in game unlike all the others...
What I would do is open up all the Events files, and then search them for the relevant hex number, and then review the script in question to see if you need to move the hex's coordinates down one.

Then "Update" and hopefully all will now work as intended, using the new coordinate for the blockade running!
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Tanaka
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Re: Where are Fort Morgan and Fort Gaines?

Post by Tanaka »

BillRunacre wrote: Thu Oct 30, 2025 8:45 am
Tanaka wrote: Wed Oct 29, 2025 6:22 pm
Tanaka wrote: Fri Oct 24, 2025 6:45 pm

Hi Bill that fixed it thank you guys for the help in learning the map editor!

This was the final thing I was trying to figure out?

I moved the blockade runner hex down one hex away from the new Fort Morgan and now it shows up at game start instead of an event I am guessing? Is there a way to just move the original blockade runner hex so the event trigger stays? Would also like to add a blockade runner hex to Galveston this way...
I guess what I am trying to understand is why do some blockade runner hexes show up on map in the editor and some do not? But none show up in the game on turn one? I'm assuming these are all events and it looks like Galveston gets a blockade runner event? So if that is the case all I really need to do is move the Mobile one down one hex away from the new Fort Morgan but cannot figure out how to do this since it is event related? When I place one in the editor it shows up on turn one in game unlike all the others...
What I would do is open up all the Events files, and then search them for the relevant hex number, and then review the script in question to see if you need to move the hex's coordinates down one.

Then "Update" and hopefully all will now work as intended, using the new coordinate for the blockade running!
Thanks Bill will do!
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