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Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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mjk428
Posts: 872
Joined: Sat Jun 15, 2002 3:29 am
Location: Western USA

RE: AI fixes in the next patch

Post by mjk428 »

ORIGINAL: Kid

1. The artificial intelligence was needlessly sending TF around Singapore when the Allied player still had strong air units there. FIXED.

2. The artificial intelligence was not reacting to early Allied aggressive move. Example Allies taking Iwo early in the game. FIXED.

3. Some continuous supply task forces located at San Francisco were disbanding when the player did not order so. FIXED.

4. Air combat and submarine task forces were sometimes avoiding shallow water, when not needed. FIXED.

5. The artificial intelligence was basing ships at forward bases that had poor air cover when it did not need to so do. FIXED.

Sounds great. With the above, everything I've noticed negative about the AI would be cured if you also added:

6. The AI was sending all its submarines to the same few hexes off the coast of Australia. FIXED

(This is scenario 15 vs AXIS AI Hard - Late 12/41 through 2/42.)
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Ron Saueracker
Posts: 10967
Joined: Mon Jan 28, 2002 10:00 am
Location: Ottawa, Canada OR Zakynthos Island, Greece

RE: AI fixes in the next patch

Post by Ron Saueracker »

What's really embarassing is farting and accidentally pooping! [8D][8|][X(][:-][;)]

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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
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