Bug report consolidation thread

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

Moderator: MOD_SPWaW

James P
Posts: 58
Joined: Thu Mar 01, 2001 10:00 am
Location: Bedford, UK

Post by James P »

Originally posted by Resisti:
This is a copy/paste from a previous post of mines:

3)"SAVE GAME FAILED TO LOAD" OR THE "REC FILE NON UPDATED" BUG
This is the most devastating one,cause it gives you no other choice than to clear the slot and start again(what abt if this happens at the last turn? I dont want imagine that!)


[ June 04, 2001: Message edited by: Resisti ]
To add mine, as above the killer for secure PBEM games is the "saved game fail to load" / Rec file not updating bug. full topic at:
http://www.matrixgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=15&t=000158

And the newish one of unsecured PBEM crashing when trying to save, full topic at:
http://www.matrixgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=15&t=000181

Whole suggestion from Paul V about re-working PBEM games around a central server, rather than zip, send, unzip,sound fantastic IMHO :)

Finally the "odd" one of the game crashing back to the windows desktop when hitting "start turn" after entering the pasword in a PBEM game. The batlefield noise starts to play, but before the map appears the game dies. The "fix" for this is to access a saved solitaire save game vs the PC, then quit straight away, then go back into the PBEM game - sounds stupid but it works!!!
Cheers,

JP
User avatar
Resisti
Posts: 1236
Joined: Mon Jan 22, 2001 10:00 am
Location: Livorno, Italy

Post by Resisti »

Originally posted by Kharan:

Unit availability is rerandomized every time you enter reinforcement purchase screen and is not carried over from the initial purchase phase.
Yep,I noticed it,too.
Dunno if it is intentional,but shouldnt be that way, I think.
Federico "Resisti" Doveri
User avatar
Alexandra
Posts: 514
Joined: Thu Dec 07, 2000 10:00 am
Location: USA

Post by Alexandra »

[QUOTE]Originally posted by DELTA3-2:
[QB]Here's a neat bug....kind of like this one. When playing solitaire (not sure about PBEM) tank kills post just fine for the firing unit. However....if you finish off any surviving crews by other means....it awards the crew-killing unit with an armor kill ! I actually love this bug....my armor kills the vehicle...and my supporting MG gunners finish off the crews, getting themselves a Tank Kill Badge too ! Everyone wins. Iron Crosses for all !!!

That's not a bug. The kills marks are not armor kills. They are unit kills. Whenever one of your units destroys any other unit it gets a little kill badge. Probably the game uses tanks for it cause they look cool :)

And it's easier than coming up with one for each type of unit.

I only wish sniper kills could be tracked by individual men :)

Alex
"Tonight a dynasty is born." Ricky Proehl, then of the Saint Louis Rams. He was right! Go Pats! Winners of Super Bowls 36, 38 and 39.
miharme
Posts: 10
Joined: Mon Mar 26, 2001 10:00 am
Location: Turku, Finland

Post by miharme »

An annoying little thing -

When playing Italy vs. Greece in late 1940/early 1941, the battle location is desert. In ver. 4.5 it was correctly mountains.
Colonel von Blitz
Posts: 234
Joined: Mon Dec 04, 2000 10:00 am
Location: Espoo, Finland

Post by Colonel von Blitz »

I dunno if this is a bug or intentional feature and this has been discussed some time ago. Routed or retreating enemy units regain pinned status and return fire after my units have fired at them. Also if there are several retreating or routed units in a single hex and you fire at one of them with small arms, units in that hex regain pinned status, sometimes even returning fire.

Colonel von Blitz
--Light travels faster than sound, that's why some people appear bright until you hear them speak--
heintz28
Posts: 40
Joined: Mon Nov 27, 2000 10:00 am
Location: Denver, Colorado - USA

Post by heintz28 »

Stacking limits on bridges dont seem to be enforced. I had 5 PzIVe's on one wooden bridge hex. Manual says there should be a limit.
Sgt. Rick
Posts: 26
Joined: Sat May 20, 2000 8:00 am
Location: Vancouver, WA, USA

Post by Sgt. Rick »

Fighter-Bombers with WAY too bombs! When using FB's like the P-47D, it unloads 4 bombs each over 4 hexes! For a total of 16 bombs! That seems a bit much. I have seen this over a couple of versions. Is this a bug, or does the single fighter icon, represent a number of aircraft?

Also, after the bomb run, when the aircraft becomes available on the artillery screen again, they have full bomb loads again! While it's nice if it is on your side, it becomes hell for the other side.

Anyone else agree?

Rick
Jester
Posts: 25
Joined: Sun Dec 17, 2000 10:00 am
Location: Pavia- Italy

Post by Jester »

i've founded that in king of the hill scenario during a tank assault, my tank didn't target to the visible enemy, but draw a line, if i don't remember bad, to 99 hex, that is towards a completely different direction. i've got a save file, because it seemed strange to me. if i can resume the mistake during this week-end i can send it. let me know.

jester
FrankyVas
Posts: 69
Joined: Wed Jun 28, 2000 8:00 am
Location: Northridge, CA,, USA

Post by FrankyVas »

A lot of the Italian OOB's pictures are screwy. Most of their aircraft pictures show tanks or infantry. Some of the planes show up in the 75mm guns.
Also, in the Norwegian OOB, the destroyer's picture shows some weird tank with a big gun :confused:

Frank V.
ruxius
Posts: 714
Joined: Fri May 05, 2000 8:00 am
Location: ITALY

Post by ruxius »

Originally posted by FrankyVas:
A lot of the Italian OOB's pictures are screwy. Most of their aircraft pictures show tanks or infantry
I can confirm this on my copy of SPWAW 5.1
and also there is not any ammo carrier unit except if you buy an entire "Arm'd Rec Bn"
(20 armored tanks , and only one ammo carrier)
Also pack mules were mainly used by italians to carry ammo (i.e for 47mmAT-guns..)rather than transporting units..

- I suffered a "override security warning ? (Y/N)" on a secure PBEM game each turn I was starting ...at least this prevented my opponent to see results I mailed to him after the battle ended...the SAVE SCORE button was red and I couldn't save the score..consequently he could not open the files I sent to him...but he says he has not this problem with other players..
I can mail my files if you need them...

In a campaign (Utah to Rhine) I noticed I had some units (infantry but also AFV) with low damage..(1 or 2)right-clicking on it : but they reported 0 damage in the build menu..the next battle they kept that damage unchanged...so I tried to reload the files and during the rebuild menu I pressed the fix button on them even if they were showing 0 damage..but nothing to do..the only way to nullify their damage was changing the unit with a new one of the same type...
(I also had some dead Leader names replaced with other already existent..but this is not a problem cause I can change them manually )
I would add..is it impossible to add the correspondant formation's letter to the units listed in the build menu ? and also a save button there ? it would be very comfortable...I will offer an exiciting cooperative campaign to each Matrix enforcer who would like to proove himself that changes are very comfortable..

(I really don't know why am I reporting also about this but...)
When entering Solitaire Play..then CAmpaign..then exit..then PBEM games..then
CAmpaign button is green...I can select it
and make a campaign starting..(I was DREAMING a PBEM campaign was possible..)
but it's not a properly a bug as it makes you playing that campaign in a solitary mode..

The amount of Mines purchased is not shown in the purchase menu..and mines' purchasing can not be deleted ..

-----
Yes but also let me say now Italians have some new pictures and units that are GREAATT !
Like Arditi and Folgore , Alpini...RSI Militia , Sezione Gamma , Askari ,PArtisans..CIL troops..an outstanding new quality for Italians troops !
COMPLIMENTS !!!!!REALLY COMPLIMENTS !!
sorry I could not be silent on this...
---------------------

[ June 04, 2001: Message edited by: ruxius ]
Italian Soldier,German Discipline!
User avatar
Paul Vebber
Posts: 5342
Joined: Wed Mar 29, 2000 4:00 pm
Location: Portsmouth RI
Contact:

Post by Paul Vebber »

SGT RIck - turn Limited Ammo on...
Igor
Posts: 153
Joined: Mon Dec 11, 2000 10:00 am

Post by Igor »

Assuming that MGs killing tanks isn't a badly documented feature (if so, ignore the following)...

I set up a test range of MG 34s against Polish light tanks; 12 TK 3s, 3 WZ 34s, 2 Vickers dw's, 3 Vickers jw's, and 12 7 TPs.
The range was 150 yards (3 hexes), the troops were all regulars, all shots were frontal, the MGs fired for one full turn (basically, 5 shots or until the tank died); and I ran the test twice.

The results were as follows; no 7 TPs were damaged, 2 TK 3s were destroyed outright and 3 more were abandoned when one of the crew was killed, 1 WZ 34 was destroyed (three crew bailed), 1 Vickers dw was destroyed, and no Vickers jw was damaged.

It should be noted that no 7 TP, with a frontal armor above the soft kill rating of the MG 34 (16) was damaged out of roughly 120 shots; while the other vehicles with lower frontal armor suffered 7 destroyed or put out of action from roughly 200 shots. All kills were the result of MG fire (the rifles never inflicted any damage), and all occurred on a "vulnerable location" hit. I don't know the percentage chance of such a hit at 3 hexes; someone who does could figure out a rough ratio of kills to vulnerable location hits from the above.

I never saw any messages regarding any equipment damage, btw. Either the tank died, crew died inside a buttoned up vehicle, or nothing happened at all.
monsternav
Posts: 30
Joined: Mon May 21, 2001 8:00 am
Location: Patuxent River MD, USA
Contact:

Post by monsternav »

Reduced ammo only seems to work once. If a core unit is not destroyed and rebuilt or changed (i.e.PzIII to PzIV)it will always have a full load of ammo. Support and Aux units seem to have their ammo reduced correctly as it is always their first battle with you.
Craig Homer<br />Semper Fidelis
sg
Posts: 41
Joined: Wed Jul 26, 2000 8:00 am
Location: Brick, N.J.

Post by sg »

Playing the Normandy Gold campaign, in the second or third battle an offboard naval artillery battery was useless as it was armed with 4 machine guns. Don't know if this is a problem with the British oob or just a glitch in the setup of the campaign battle...just thought I'd report it.

Steve
"****, we're in a tight spot!"
Ulysses Everett McGill.
Echelon
Posts: 5
Joined: Mon Feb 05, 2001 10:00 am
Location: Sydney, NSW, Australia
Contact:

Post by Echelon »

Needs to be a way to force the screen resolution!!! Mine doesn't switch to 800x600 but stays at a much lower level. Most games have more than one mode that can be set by a button or a command-line-switch. :(
TheZel66
Posts: 206
Joined: Fri Apr 06, 2001 8:00 am
Location: Phila, PA

Post by TheZel66 »

Paul,

I noticed that when I'm designing a scenerio, and in the process of buying units, the total unit cost at the top of my selected units get reset to 0 everytime i go in and out of the buy units screen. If I want to change the units, or add/remove units from my intial selection, I have no idea how many total points there are, and no good way to keep sides balanced.
Halgary
Posts: 40
Joined: Mon Jun 04, 2001 8:00 am
Location: Oulu, Finland

Post by Halgary »

Scroll delay seems to be ignored during deploy. This makes deploying impossible without zoom-out -function on faster machines.

Tank corpses sometimes disappear during online game. Not serious, but makes the game feel less reliable.
risto.nikula
Posts: 25
Joined: Tue May 08, 2001 8:00 am
Location: Lappi, Finland

Post by risto.nikula »

A lot of the Italian OOB's pictures are screwy
I can also confirm this with spwaw 5.01
Nemo saltat sorbius, nisi infanus est
Rhodan
Posts: 211
Joined: Sat Feb 24, 2001 10:00 am
Location: Netherlands
Contact:

Post by Rhodan »

The screeching sound is definitely a problem, although it is not an exclusive 5.X problem. It occured at times in the 4.x series as well and I even had it in SP3. It happens at totally random moments but seems to be related to the music, not the sound effects.
Image
Image
User avatar
Paul Vebber
Posts: 5342
Joined: Wed Mar 29, 2000 4:00 pm
Location: Portsmouth RI
Contact:

Post by Paul Vebber »

IGOR - that is a result of the vulnerable location hit as you say that was added after teh manual was done. It address the problem many have pointed out regarding vulnerability of light armor to concentrated MG fire on vission blocks, hatches, unbuttoned crew members etc. At least for light armor...

Vulnerable location hits occur about 8% of the time at 3 hexes or less and 2% of the time beyond that for AP. 12%/3% for HEAT and 4%/16% for HE. The HE kill of MGs count as HE, this was originally not intended, but a seridipitous (IMO) outcome fo the new routine.

Sorry - its hard to keep track of the intereactions of everything that gets added!

But hopefully is is seen as a "FIX" not a BUG... :cool:

[ June 05, 2001: Message edited by: Paul Vebber ]
Post Reply

Return to “Steel Panthers World At War & Mega Campaigns”