TANAKA'S New Scenario and Mods!!!

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Tanaka
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RE: TANAKA'S New Scenario and Mods NOW AVAILABLE!!!

Post by Tanaka »

ORIGINAL: Oznoyng

The best solution I have seen so far (that does not need code changes) is to set the upgrade paths for a whole bunch of Nate squadrons to Tojo's and Tony's and set the upgrade for the Ki-43IIa to the Frank. I also set the Ki-36 Ida to upgrade to Ki-46 Dinah II's.

yep this sounds like a good idea. has someone else done this?
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RE: For Spooky: My New Scenario and Mods

Post by Tanaka »

ORIGINAL: Tanaka
ORIGINAL: Oznoyng

Sorry, I realize I muddied the water a bit here. Let me explain my question better.

The Ki-43IIa upgrades to the Ki-44 in your scenario. The Ki-44 becomes available in 8/42, and the Ki-43IIa arrives in 1/43. Therefore, on 1/1/43, your Ki-43IIa plants all begin producing Ki-43Iia's. Now, a few days to a month later, certainly by 2/5/43 or so, your Ki-43IIa plants should auto-convert to Ki-44 plants. If that happens (I have not tested this), you will not get more than 1 month's production of Ki-43IIa's. Each time you change the plants back, they will repair for about a month, and reset again to the upgraded aircraft...

BTW, you will have enough Ki-44's because your Ki-43 IIa plants will convert to Ki-44.


ouch. i did not realize the aircraft factories reset themselves over and over. we cannot control what a factory produces??? if this is so its not a big deal. my scenario was more about the art and sound. For the scenario I mainly just added the Kyofu and tried to fix the dead-end Oscar problem. ill just have to rework the scenario to see if i can come up with something else. maybe letting the Oscar IIa start producing in 41 would solve this problem???

anyone have any suggestions for this problem??? oh well enjoy the art and sound mods anyway!!! [8|] [:D]

ok here is what i have done to fix my scenario:

all starting Nates upgrade to Oscar lb's (new Nates entering after 42 upgrade to Oscar IIa's)
all Oscar lb's upgrade to Tony's
all Oscar IIa's upgrade to Franks
Ki-36 Ida's upgrade to Ki-46 Dinah II's.

...and everything else remains the same...

...will send to spooky to replace my old scenario. have renamed to slot 32.
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RE: For Spooky: My New Scenario and Mods

Post by Admiral Scott »

Improved Jap A.I.???
Can you guys really do this?
So some scenarios can have stronger A.I. than others?
I'm playing scenario 16 as the allies and the A.I. is getting hurt bad by me in just the first week of the war, is Tanaka's mod/scenario really a stronger Jap A.I. opponent?
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RE: For Spooky: My New Scenario and Mods

Post by Tanaka »

ORIGINAL: Admiral Scott

Improved Jap A.I.???
Can you guys really do this?
So some scenarios can have stronger A.I. than others?
I'm playing scenario 16 as the allies and the A.I. is getting hurt bad by me in just the first week of the war, is Tanaka's mod/scenario really a stronger Jap A.I. opponent?

the AI will be better because it will have better planes to upgrade to.
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RE: For Spooky: My New Scenario and Mods

Post by Admiral Scott »

I love the Japanese music, one track sounds just like "Shogun Total War" game.
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RE: For Spooky: My New Scenario and Mods

Post by Tanaka »

ORIGINAL: Admiral Scott

I love the Japanese music, one track sounds just like "Shogun Total War" game.

thanks! the sounds and art are fine as is. still waiting on spooky to put my fixed scenario on his website.
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RE: For Spooky: My New Scenario and Mods

Post by Spooky »

ORIGINAL: Tanaka
ORIGINAL: Admiral Scott

I love the Japanese music, one track sounds just like "Shogun Total War" game.

thanks! the sounds and art are fine as is. still waiting on spooky to put my fixed scenario on his website.

The updated scenario is now available - you can either download the full version (including art & sound files) or only the update (scenario files only) if you have already downloaded the scenario 27 version.
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RE: For Spooky: My New Scenario and Mods

Post by Tanaka »

ORIGINAL: Spooky
ORIGINAL: Tanaka
ORIGINAL: Admiral Scott

I love the Japanese music, one track sounds just like "Shogun Total War" game.

thanks! the sounds and art are fine as is. still waiting on spooky to put my fixed scenario on his website.

The updated scenario is now available - you can either download the full version (including art & sound files) or only the update (scenario files only) if you have already downloaded the scenario 17 version.

Update:

My Solution to the Initial First Few Turns Trained Japanese Pilot Pool Drain:

Added: Japanese Starting Trained Navy Pilot Pool Increased from 100 to 200. Trained Army Pilot pool stays at 400.

small fix: fixed missing A6M3 Zero Pic.

fixed scenario sent. please update! thanks again!
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RE: For Spooky: My New Scenario and Mods

Post by TheElf »

Tanaka, this is what I have done in the scenario I am working on.

Aircraft upgrade paths

ARMY FIGHTERS
Ki-27 Nate --> Ki-43 IIa Oscar --> Ki-61 KAIc Tony --> Ki-100 Goshiki
Ki-100 Goshiki --> Ki-84Ia Frank
Ki-27 Nate -->Ki-43 Ib Oscar --> Ki-44IIb Tojo --> Ki-84Ia Frank
Ki-84Ia Frank --> Ki-84Ic Frank

NAVY FIGHTERS
A6M5 Zeke(9/43) --> N1K2 George(11/43) --> A6M8 Zeke(6/45)
A6M8 Zeke(6/45) --> A7M2 Sam(6/45) --> J7W Shinden(8/45)
A6M3 Zero --> J2M Jack(3/43) --> N1K2 George(11/43)

Haven't been able to play test for playability. I realize that when an upgrade occurs that ALL production of the old aircraft automatically changes to the new aircraft. That is the most ridiculous thing I have ever heard, but until it gets fixed to a toggel button in the next patch we are stuck.
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RE: For Spooky: My New Scenario and Mods

Post by Spooky »

ORIGINAL: Tanaka

My Solution to the Initial First Few Turns Trained Japanese Pilot Pool Drain:

Added: Japanese Starting Trained Navy Pilot Pool Increased from 100 to 200. Trained Army Pilot pool stays at 400.

small fix: fixed missing A6M3 Zero Pic.

fixed scenario sent. please update! thanks again!

The updated scenario is now available (full version or only an update)
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RE: For Spooky: My New Scenario and Mods

Post by Herrbear »

ORIGINAL: TheElf

Aircraft upgrade paths

ARMY FIGHTERS
Ki-27 Nate --> Ki-43 IIa Oscar --> Ki-61 KAIc Tony --> Ki-100 Goshiki
Ki-100 Goshiki --> Ki-84Ia Frank
Ki-27 Nate -->Ki-43 Ib Oscar --> Ki-44IIb Tojo --> Ki-84Ia Frank
Ki-84Ia Frank --> Ki-84Ic Frank

NAVY FIGHTERS
A6M5 Zeke(9/43) --> N1K2 George(11/43) --> A6M8 Zeke(6/45)
A6M8 Zeke(6/45) --> A7M2 Sam(6/45) --> J7W Shinden(8/45)
A6M3 Zero --> J2M Jack(3/43) --> N1K2 George(11/43)

My only thought is if the Zero 2 goes to Zero 3 and your upgrade goes to Jack and not the Zero 5. I know the Jack is carrier capable, but did they use it on carriers?
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RE: For Spooky: My New Scenario and Mods

Post by TheElf »

ORIGINAL: Herrbear
ORIGINAL: TheElf

Aircraft upgrade paths

ARMY FIGHTERS
Ki-27 Nate --> Ki-43 IIa Oscar --> Ki-61 KAIc Tony --> Ki-100 Goshiki
Ki-100 Goshiki --> Ki-84Ia Frank
Ki-27 Nate -->Ki-43 Ib Oscar --> Ki-44IIb Tojo --> Ki-84Ia Frank
Ki-84Ia Frank --> Ki-84Ic Frank

NAVY FIGHTERS
A6M5 Zeke(9/43) --> N1K2 George(11/43) --> A6M8 Zeke(6/45)
A6M8 Zeke(6/45) --> A7M2 Sam(6/45) --> J7W Shinden(8/45)
A6M3 Zero --> J2M Jack(3/43) --> N1K2 George(11/43)

My only thought is if the Zero 2 goes to Zero 3 and your upgrade goes to Jack and not the Zero 5. I know the Jack is carrier capable, but did they use it on carriers?

Not that I am aware of. However this scenario of mine leans toward the Japanese in the A/C production area much like some of the GG 12'o'Clock High: BTR scenarios did. It is a alternate scenario that asks the "what if?" questions.

That being said, it is logical that if a better land-based fighter is available in 43' that those land-based units would upgrade to it. That is not the case with the stock game upgrade paths.

My thought behind these upgrade paths is that it is the only path that gives the IJN the freedom to upgrade a land based Zero unit to the George or the Jack, which they did. As it stands now the George can only be used when the First unit arrives in late 43'/early 44'. This is ridiculous.

The Jap player, and this is something I would do, would need to exercise some judgement and restraint when he decided what groups to upgrade to what A/C. I personally would never upgrade carrier-based units to the Jack. My Georges, will always be land-based, and

My only fear with this linear upgrade path is that production switches automatically to the newest A/C, and some of these A/C become available very close to each other chronologically speaking. I'm afraid that would actually have the reverse effect, in fact limiting a player's flexibility instead of freeing him to make decisions based on production capability and the merits of the individual aircraft at his disposal.

Of course this scenario would be unpopular amongst the die-hard "History was this way, and so shall be ALL my games of WitP" Allied players. That's fine. I just won't play those people, and they don't have to use this scenario. The fact is I am creating this scenario for my own use anyway vs. the AI, but if I ever found an opponent willing to try a different game I wouldn't hesitate to PBEM.

Unfortunately, playtesting this scenario is difficult because the crunch doesn't come unitl the end of the game. What really needs to be done is have the Auto-production change patched to be a toggle. That way scenarios such as this one, Tanaka's, and Lemur's can be fully implemented.
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RE: For Spooky: My New Scenario and Mods

Post by Tanaka »

FINAL REVISION SENT TO SPOOKY!!!

My Solution to the Initial First Few Turns Trained Japanese Pilot Pool Drain:

Added: Japanese Starting Trained Navy Pilot Pool Increased from 100 to 150. Trained Army Pilot pool stays at 400.

My Solution to the Aircraft Upgrade Controversy:

All Ki-43 lb Oscar’s now upgrade to Ki-61 KAIc Tony which upgrades to the Ki-100 Tony.

All Ki-43 IIa Oscar’s now upgrade to the Ki-84 la Frank.

This fixes the deadend Ki-43 IIa Oscar problem.

All Ki-27 Nate Airgroups now upgrade to Ki-43 lb Oscars. This means there will be lots more Oscar lb's in my scenario and thus lots more Tony's. 31 airgroups of Nates/Oscar lb's that can upgrade to Oscar lb's to Tony's or to Tony's in all. 20 airgroups of Oscar IIa's/Tojo's that can upgrade to Franks. Thus more Oscar lb's, Tony's, Oscar IIa's, Tojo's than there can be Franks. No changes to the airgroups just to the upgrade paths.

In other words I want the player to be able to upgrade but more with the numbers of types of aircraft that were produced historically.
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RE: For Spooky: My New Scenario and Mods

Post by Tanaka »

FINAL REVISION POSTED TO SPOOKY'S SITE!!!
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RE: For Spooky: My New Scenario and Mods

Post by worr »

I'm interested in this player mod. I personally feel any mod that gives the IJN player a better chance at the game makes for better game play in the long run. It seems to me that any allied player who sits back and sand bags for the first two years will eventually win the game. Of course, that is historical. But the points award spread doesn't recognize a IJN player who does better than history as actually "winning" the game. So any help afforded the IJN player should make for a more interesting game...within reason, of coures.

But let me see if I can get the before and after picture here before I dive into this mod. Any game is a considerable investment in time by two players.

Before:

Ki-27 Nate upgraded to Ki-43IIa Oscar Jan 43.

After:

Ki-27 Nate will now from day one be able to upgrade to the Ki-43-Ib Oscar.

New Nates entering after 42 upgrade to Oscar IIa's which I understand to mean that they come in as Nates, not as Oscar IIas, but that upgrade path is available immediately.

What does this mean?

I take it this means you will need to produce more Oscars Ib aircraft immediately.

Before:

Ki-43-Ib upgrades Ki-61 KA1C Tony on Aug 42

After:

Ki-43-Ib upgrades to Ki-61 Ka1C Tony presumably Aug 42.

What does this mean?

There is no change.

Before:

Ki-43-IIa Oscar with no upgrade path

After:

Ki-43-IIa Oscar upgrades (Aug 44?) to an undecided version of the Ki-84I Frank. It could be the a or c.
What does this mean?

We need to know the version of the Frank the Oscar II upgrades to, and increase that production.

Before:

Ki-36 Ida

After:

Ki-36 Ida upgrades to Ki-46-II Dinah Jan 43

What does this mean?

Increase Ki-46-II Dinah production slightly.


Before:

A6M2-N Rufe dead ends

After:

A6M2-N Rufe upgrades to N1k1 Kyofu Apr 43

What does this mean?

Not quite sure on the production side of things. What are the specs on the N1K1?
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RE: For Spooky: My New Scenario and Mods

Post by Tanaka »

ORIGINAL: worr

I'm interested in this player mod. I personally feel any mod that gives the IJN player a better chance at the game makes for better game play in the long run. It seems to me that any allied player who sits back and sand bags for the first two years will eventually win the game. Of course, that is historical. But the points award spread doesn't recognize a IJN player who does better than history as actually "winning" the game. So any help afforded the IJN player should make for a more interesting game...within reason, of coures.

But let me see if I can get the before and after picture here before I dive into this mod. Any game is a considerable investment in time by two players.

Before:

Ki-27 Nate upgraded to Ki-43IIa Oscar Jan 43.

After:

Ki-27 Nate will now from day one be able to upgrade to the Ki-43-Ib Oscar.

New Nates entering after 42 upgrade to Oscar IIa's which I understand to mean that they come in as Nates, not as Oscar IIas, but that upgrade path is available immediately. Only ugrade to Oscar lb's now! This has been changed!

What does this mean?

I take it this means you will need to produce more Oscars Ib aircraft immediately. Player choice! But you should be ok!

Before:

Ki-43-Ib upgrades Ki-61 KA1C Tony on Aug 42

After:

Ki-43-Ib upgrades to Ki-61 Ka1C Tony presumably Aug 42.

What does this mean?

There is no change. No change! (Except that some select Oscar lb groups upgraded to other aircraft. Now standard across the board.)
Before:

Ki-43-IIa Oscar with no upgrade path

After:

Ki-43-IIa Oscar upgrades (Aug 44?) to an undecided version of the Ki-84I Frank. It could be the a or c.
What does this mean? Oscar II's upgrade to Ki-84 la Frank's.

We need to know the version of the Frank the Oscar II upgrades to, and increase that production.

Before:

Ki-36 Ida

After:

Ki-36 Ida upgrades to Ki-46-II Dinah Jan 43

What does this mean?

Increase Ki-46-II Dinah production slightly. Player Choice! I usually double standard production anyway!


Before:

A6M2-N Rufe dead ends

After:

A6M2-N Rufe upgrades to N1k1 Kyofu Apr 43

What does this mean?

Not quite sure on the production side of things. What are the specs on the N1K1? All historical specs! I checked and doublechecked! Look at the aircraft database for these!
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RE: For Spooky: My New Scenario and Mods

Post by Oznoyng »

ORIGINAL: Tanaka

FINAL REVISION SENT TO SPOOKY!!!

My Solution to the Initial First Few Turns Trained Japanese Pilot Pool Drain:

Added: Japanese Starting Trained Navy Pilot Pool Increased from 100 to 150. Trained Army Pilot pool stays at 400.
I think I would have simply put all the extraneous aircraft back into the pools for the aircraft and kept the pilot pool where it was. I would also adjust starting supply for the relevant HQ's to reflect the cost of deploying those aircraft from the pool.
My Solution to the Aircraft Upgrade Controversy:

All Ki-43 lb Oscar’s now upgrade to Ki-61 KAIc Tony which upgrades to the Ki-100 Tony.

All Ki-43 IIa Oscar’s now upgrade to the Ki-84 la Frank.

This fixes the deadend Ki-43 IIa Oscar problem.

For my money, I would forego the Oscar's and upgrade to Tony's with a vengeance. There are lots of rear area squadrons that can be kept in Nates til August of 42, then upgraded all the way to Tony's. I would tend to keep all but a few squadrons in Nates since I don't regard the Oscars as too much of an upgrade over the Nates. In the final analysis, the most overlooked stat on aircraft is gun value. The Tony's are a huge upgrade in that area. I would also bump Kawasaki engine production up by a huge margin. The Tony is not replaced by the Ki100 until early in 45, so you can build the pool without fear of wasting the production.
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RE: For Spooky: My New Scenario and Mods

Post by Oznoyng »

ORIGINAL: TheElf

Tanaka, this is what I have done in the scenario I am working on.

Aircraft upgrade paths

ARMY FIGHTERS
Ki-27 Nate --> Ki-43 IIa Oscar --> Ki-61 KAIc Tony --> Ki-100 Goshiki
The Ki-43IIa arrives in 1/43. The Tony in 8/42. In practice, you will never produce enough Oscars to outfit even a few squadrons unless you waste alot of supply. Unless of course you changed the arrival dates...
ORIGINAL: TheElf

Ki-100 Goshiki --> Ki-84Ia Frank
Ditto. The Frank is a '44 aircraft, the Goshiki an early 45 a/c. You will never see the Goshiki in action.
ORIGINAL: TheElf

Ki-27 Nate -->Ki-43 Ib Oscar --> Ki-44IIb Tojo --> Ki-84Ia Frank
Ki-84Ia Frank --> Ki-84Ic Frank

NAVY FIGHTERS
A6M5 Zeke(9/43) --> N1K2 George(11/43) --> A6M8 Zeke(6/45)
A6M8 Zeke(6/45) --> A7M2 Sam(6/45) --> J7W Shinden(8/45)
You will probably never see the A6M8 in this scenario either. All A6M8 plants will auto convert to A7M2's. If I was using your scenario, I would put all my research into the J7W and completely stop the A6M8 and A7M2.

Was the Shinden even carrier capable? This seems to be a bit of a stretch, but I would put another Shinden in the game and give it an even later arrival date if you really feel it was a possibility. Carrier refit/trials would take months beyond the time it would take to get the aircraft ready for land based usage.
ORIGINAL: TheElf
A6M3 Zero --> J2M Jack(3/43) --> N1K2 George(11/43)

Haven't been able to play test for playability. I realize that when an upgrade occurs that ALL production of the old aircraft automatically changes to the new aircraft. That is the most ridiculous thing I have ever heard, but until it gets fixed to a toggel button in the next patch we are stuck.
Be glad of it. While the rule limits our ability to design scenarios the way we want to, it really helps with the late war supply situation. If we have to manually convert aircraft, we will be talking huge amounts of supply that we won't have. I suppose we could ask for an autoupgrade yes/no toggle per plant next to the Halt and repair columns that still converts for free...
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RE: For Spooky: My New Scenario and Mods

Post by alek2004xx »

How can I force all these changes to my now-playing game???Of course,I can start from the begining but maybe there is another option.It's hard to waste all these hours that I spend on this game[&:]
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RE: For Spooky: My New Scenario and Mods

Post by Oznoyng »

ORIGINAL: alek2004xx

How can I force all these changes to my now-playing game???Of course,I can start from the begining but maybe there is another option.It's hard to waste all these hours that I spend on this game[&:]
You cannot. The OOB is locked at the beginning of the game and cannot be changed in the middle of the game. The only way to get the changes is to restart.
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