TANAKA'S New Scenario and Mods!!!
Moderators: Joel Billings, wdolson, Don Bowen, mogami
TANAKA'S New Scenario and Mods!!!
Tanaka’s New Japanese Fanboy Scenario 15/Patch Version 1.3 to Scenario 32 Mod Notes: Note: You may need to adjust your factories to meet these new changes. How much or how little is up to you!!!
N1K1 Kyofu Float fighters are now available to replace the Rufe in April '43. They will auto upgrade. A few new N1K1 Kyofu air groups are also added in the spring of 43 as they were a few historically. Production of 3 per month in Osaka added. This is where they were produced historically. By 1945 this will equal the approx. 100 of this aircraft that were produced historically.
My Solution to the Initial First Few Turns Trained Japanese Pilot Pool Drain:
Added: Japanese Starting Trained Navy Pilot Pool Increased from 100 to 150. Trained Army Pilot pool stays at 400.
My Solution to the Aircraft Upgrade Controversy:
All Ki-43 lb Oscar’s still upgrade to Ki-61 KAIc Tony which upgrades to the Ki-100 Tony.
All Ki-43 IIa Oscar’s now upgrade to the Ki-84 la Frank.
This fixes the deadend Ki-43 IIa Oscar problem.
All Ki-27 Nate Airgroups now upgrade to Ki-43 lb Oscars. This means there will be lots more Oscar lb's in my scenario and thus if able to upgrade lots more Tony's. 31 airgroups of Nates/Oscar lb's that can upgrade to Oscar lb's to Tony's or to Tony's in all. 20 airgroups of Oscar IIa's/Tojo's that can upgrade to Franks. Thus more Oscar lb's, Tony's, Oscar IIa's, Tojo's than there can be Franks. No changes to the airgroups just to the upgrade paths.
In other words I want the player to be able to upgrade but more with the numbers of types of aircraft that were produced historically.
Ki-36 Ida's upgrade to Ki-46 Dinah II's.
Fixed: AM63a’s are now carrier capable.
Fixed: Rufe Airgroups now have a max aircraft of 9 assigned.
New Additions:
Ki-30 Ann’s no longer upgrade to Sonia’s. As many people prefer Ann’s over Sonia’s this allows you to keep Ann’s in the game longer and keep producing them. You still get to keep and produce Sonia’s as well
Ki-59 Theresa’s no longer upgrade to Ki-54 Hickory’s. As many people prefer Theresa’s over Hickory’s this allows you to keep Theresa’s in the game longer and keep producing them. You still get to keep and produce Hickory’s as well.
In the old game version you had no choice!!!
Because the AI cannot convert production and thus so the AI will still have a continuous supply of these planes a production of 15 Ann's have been placed at Osaka/Kobe and a production of 15 Theresa's have been placed at Tokyo.
Must use Tanaka Planeside Art File for this scenario to work!!!
Art and Sound Mods: This is my version of the best of all the mod’s out there mixed and matched with a Japanese focus. (I have only worked on the Japanese planes at this time). I do not take credit for any of this great work but only for the way I have put it all together to create what I believe is the perfect mod.
To get the full feel of this scenario use the Tanaka sound mod!!! All Japanese Music Only Soundtrack included!!!
To install: Unzip all files except art files and sound files to your WitP/Scen directory. Unzip planeside/art files to your WITP/art folder. You will probably want to rename your old art/sound files so they are not overwritten, but you do not have to, the game will still work. Unzip sound files to your WITP/sound folder. Start game, select sceanrio 32 which is my version of scenario 15. Scenario 15 files are not overwritten, so you can still play the original scenario 15.
To all Allied Fanboys: You can still use my mod and enjoy:
Great New Sounds
Great New Arts
Improved Japanese AI Difficulty with new Plane Upgrade Rules.
Only thing you need to change: Just replace the new Japanese Soundtrack and Arts with your own!!! Enjoy!!!
N1K1 Kyofu Float fighters are now available to replace the Rufe in April '43. They will auto upgrade. A few new N1K1 Kyofu air groups are also added in the spring of 43 as they were a few historically. Production of 3 per month in Osaka added. This is where they were produced historically. By 1945 this will equal the approx. 100 of this aircraft that were produced historically.
My Solution to the Initial First Few Turns Trained Japanese Pilot Pool Drain:
Added: Japanese Starting Trained Navy Pilot Pool Increased from 100 to 150. Trained Army Pilot pool stays at 400.
My Solution to the Aircraft Upgrade Controversy:
All Ki-43 lb Oscar’s still upgrade to Ki-61 KAIc Tony which upgrades to the Ki-100 Tony.
All Ki-43 IIa Oscar’s now upgrade to the Ki-84 la Frank.
This fixes the deadend Ki-43 IIa Oscar problem.
All Ki-27 Nate Airgroups now upgrade to Ki-43 lb Oscars. This means there will be lots more Oscar lb's in my scenario and thus if able to upgrade lots more Tony's. 31 airgroups of Nates/Oscar lb's that can upgrade to Oscar lb's to Tony's or to Tony's in all. 20 airgroups of Oscar IIa's/Tojo's that can upgrade to Franks. Thus more Oscar lb's, Tony's, Oscar IIa's, Tojo's than there can be Franks. No changes to the airgroups just to the upgrade paths.
In other words I want the player to be able to upgrade but more with the numbers of types of aircraft that were produced historically.
Ki-36 Ida's upgrade to Ki-46 Dinah II's.
Fixed: AM63a’s are now carrier capable.
Fixed: Rufe Airgroups now have a max aircraft of 9 assigned.
New Additions:
Ki-30 Ann’s no longer upgrade to Sonia’s. As many people prefer Ann’s over Sonia’s this allows you to keep Ann’s in the game longer and keep producing them. You still get to keep and produce Sonia’s as well
Ki-59 Theresa’s no longer upgrade to Ki-54 Hickory’s. As many people prefer Theresa’s over Hickory’s this allows you to keep Theresa’s in the game longer and keep producing them. You still get to keep and produce Hickory’s as well.
In the old game version you had no choice!!!
Because the AI cannot convert production and thus so the AI will still have a continuous supply of these planes a production of 15 Ann's have been placed at Osaka/Kobe and a production of 15 Theresa's have been placed at Tokyo.
Must use Tanaka Planeside Art File for this scenario to work!!!
Art and Sound Mods: This is my version of the best of all the mod’s out there mixed and matched with a Japanese focus. (I have only worked on the Japanese planes at this time). I do not take credit for any of this great work but only for the way I have put it all together to create what I believe is the perfect mod.
To get the full feel of this scenario use the Tanaka sound mod!!! All Japanese Music Only Soundtrack included!!!
To install: Unzip all files except art files and sound files to your WitP/Scen directory. Unzip planeside/art files to your WITP/art folder. You will probably want to rename your old art/sound files so they are not overwritten, but you do not have to, the game will still work. Unzip sound files to your WITP/sound folder. Start game, select sceanrio 32 which is my version of scenario 15. Scenario 15 files are not overwritten, so you can still play the original scenario 15.
To all Allied Fanboys: You can still use my mod and enjoy:
Great New Sounds
Great New Arts
Improved Japanese AI Difficulty with new Plane Upgrade Rules.
Only thing you need to change: Just replace the new Japanese Soundtrack and Arts with your own!!! Enjoy!!!

Check out my mod for Strategic Command American Civil War!
https://forums.matrixgames.com/viewtopic.php?t=413785
RE: For Spooky: My New Scenario and Mods
sound great will check out when posted
Cobra Aus
Cobra Aus
Coral Sea Battle = My Birthday
RE: For Spooky: My New Scenario and Mods
ORIGINAL: freeboy
sounds great wheres my victum, I mean Ron?
I have only received some Tanaka's files because of some e-mail issues (10 Mbytes mail size limit). However, I hope it is going to be solved in the next hours ...
RE: For Spooky: My New Scenario and Mods
ORIGINAL: Spooky
ORIGINAL: freeboy
sounds great wheres my victum, I mean Ron?
I have only received some Tanaka's files because of some e-mail issues (10 Mbytes mail size limit). However, I hope it is going to be solved in the next hours ...
i have resent them to your gmail account. hopefully this should work! thanks for all your help!!! [:)]

Check out my mod for Strategic Command American Civil War!
https://forums.matrixgames.com/viewtopic.php?t=413785
RE: For Spooky: My New Scenario and Mods
ok you got it all but sound file 2. have resent. hopefully this should do it!

Check out my mod for Strategic Command American Civil War!
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RE: For Spooky: My New Scenario and Mods
NOW AVAILABLE AT SPOOKY'S WEBSITE!!! [:D]
THANK YOU SPOOKY FOR YOUR SUPPORT!!! [&o]
THANK YOU SPOOKY FOR YOUR SUPPORT!!! [&o]

Check out my mod for Strategic Command American Civil War!
https://forums.matrixgames.com/viewtopic.php?t=413785
RE: For Spooky: My New Scenario and Mods
I have a concern that I have not researched, but think might be a problem where. What happens in this scenario to the upgrades? The Ki-43 IIb is a 1/43 aircraft, but the Tojo is an 8/42 aircraft. Having the Ki-43 IIb's upgrade to Tojo's seems like it would cause a problem. I can't see how you would ever be able to field any Ki-43 IIb's.
"There is no Black or White, only shades of Grey."
"If you aren't a part of the solution, you're a part of the problem."
"If you aren't a part of the solution, you're a part of the problem."
RE: For Spooky: My New Scenario and Mods
ORIGINAL: Oznoyng
I have a concern that I have not researched, but think might be a problem where. What happens in this scenario to the upgrades? The Ki-43 IIb is a 1/43 aircraft, but the Tojo is an 8/42 aircraft. Having the Ki-43 IIb's upgrade to Tojo's seems like it would cause a problem. I can't see how you would ever be able to field any Ki-43 IIb's.
You mean the Oscar IIa's are a 43 aircraft and the Tojos are a 42 aircraft. The Ki-33-lb Oscars are produced in 41. This will not be a problem at all because you will never have enough Tojos to uprade all of the Oscar IIa's. You will always be fielding more Oscar IIa's. look at how many more planes and squadrons of Oscar IIa's you have compared to the Tojos. the Tojo is a better plane even though it comes earlier. it was just more experimental and harder to build i think and so not as many produced and put in squadrons. you will be able to produce just as many Oscar IIa's as in any scenario. what you will have to do is consider making more Tojo's if you want to get to the Franks. this makes the Tojo a more useful plane than in the regular scenario. this also prevents you from going straight to the Franks. it will take lots of time, supply, and upgrades to get there. just like in real life. you can get there quicker than historically still if you research and upgrade select squadrons. this mainly solves the dead-end oscar problem without giving you quick unhistorical numbers of frank squadrons. you can get them but you have to work for it.

Check out my mod for Strategic Command American Civil War!
https://forums.matrixgames.com/viewtopic.php?t=413785
RE: For Spooky: My New Scenario and Mods
Sorry, I realize I muddied the water a bit here. Let me explain my question better.
The Ki-43IIa upgrades to the Ki-44 in your scenario. The Ki-44 becomes available in 8/42, and the Ki-43IIa arrives in 1/43. Therefore, on 1/1/43, your Ki-43IIa plants all begin producing Ki-43Iia's. Now, a few days to a month later, certainly by 2/5/43 or so, your Ki-43IIa plants should auto-convert to Ki-44 plants. If that happens (I have not tested this), you will not get more than 1 month's production of Ki-43IIa's. Each time you change the plants back, they will repair for about a month, and reset again to the upgraded aircraft...
BTW, you will have enough Ki-44's because your Ki-43 IIa plants will convert to Ki-44.
The Ki-43IIa upgrades to the Ki-44 in your scenario. The Ki-44 becomes available in 8/42, and the Ki-43IIa arrives in 1/43. Therefore, on 1/1/43, your Ki-43IIa plants all begin producing Ki-43Iia's. Now, a few days to a month later, certainly by 2/5/43 or so, your Ki-43IIa plants should auto-convert to Ki-44 plants. If that happens (I have not tested this), you will not get more than 1 month's production of Ki-43IIa's. Each time you change the plants back, they will repair for about a month, and reset again to the upgraded aircraft...
BTW, you will have enough Ki-44's because your Ki-43 IIa plants will convert to Ki-44.
"There is no Black or White, only shades of Grey."
"If you aren't a part of the solution, you're a part of the problem."
"If you aren't a part of the solution, you're a part of the problem."
RE: For Spooky: My New Scenario and Mods
ORIGINAL: Oznoyng
Sorry, I realize I muddied the water a bit here. Let me explain my question better.
The Ki-43IIa upgrades to the Ki-44 in your scenario. The Ki-44 becomes available in 8/42, and the Ki-43IIa arrives in 1/43. Therefore, on 1/1/43, your Ki-43IIa plants all begin producing Ki-43Iia's. Now, a few days to a month later, certainly by 2/5/43 or so, your Ki-43IIa plants should auto-convert to Ki-44 plants. If that happens (I have not tested this), you will not get more than 1 month's production of Ki-43IIa's. Each time you change the plants back, they will repair for about a month, and reset again to the upgraded aircraft...
BTW, you will have enough Ki-44's because your Ki-43 IIa plants will convert to Ki-44.
ouch. i did not realize the aircraft factories reset themselves over and over. we cannot control what a factory produces??? if this is so its not a big deal. my scenario was more about the art and sound. For the scenario I mainly just added the Kyofu and tried to fix the dead-end Oscar problem. ill just have to rework the scenario to see if i can come up with something else. maybe letting the Oscar IIa start producing in 41 would solve this problem???
anyone have any suggestions for this problem??? oh well enjoy the art and sound mods anyway!!! [8|] [:D]

Check out my mod for Strategic Command American Civil War!
https://forums.matrixgames.com/viewtopic.php?t=413785
RE: For Spooky: My New Scenario and Mods
This is not "historical" really, but would it be possible to set those Oscar 2 squadrons to upgrade to A6M5 Zekes, and THEN to Franks? That way you do not have your aircraft factories immediately autoconverting to Tojos, and the Zeke is about as good as a Tojo is. You will have to go through all of 1942 with sucky Nates, but historically this pretty much happened anyway.
Can you do that, without having the A6M5 factories upgrade to Frank factories, when he Frank comes out? I know this is pretty screwy, but it allows you to "abstract" the upgrade to Tojos.
The other option that I can see would be to edit the database, and swap the arrival times of Tojos and Oscar 2s. That way you get Oscar 2s in August 42, and then you can upgrade to Tojos in January, 43. You might have to convert some of the reinforcement Tojo squadrons to arriving with Oscar 2s, instead.
Unfortunately, having Oscar 2s upgrade to Tojos is definitely going to cause a mass conversion of all Oscar 2 factories one month after the Oscar 2 arrives on the market.
Can you do that, without having the A6M5 factories upgrade to Frank factories, when he Frank comes out? I know this is pretty screwy, but it allows you to "abstract" the upgrade to Tojos.
The other option that I can see would be to edit the database, and swap the arrival times of Tojos and Oscar 2s. That way you get Oscar 2s in August 42, and then you can upgrade to Tojos in January, 43. You might have to convert some of the reinforcement Tojo squadrons to arriving with Oscar 2s, instead.
Unfortunately, having Oscar 2s upgrade to Tojos is definitely going to cause a mass conversion of all Oscar 2 factories one month after the Oscar 2 arrives on the market.
RE: For Spooky: My New Scenario and Mods
ouch. i did not realize the aircraft factories reset themselves over and over. we cannot control what a factory produces??? if this is so its not a big deal. my scenario was more about the art and sound. For the scenario I mainly just added the Kyofu and tried to fix the dead-end Oscar problem. ill just have to rework the scenario to see if i can come up with something else. maybe letting the Oscar IIa start producing in 41 would solve this problem???
anyone have any suggestions for this problem???
ouch. i did not realize the aircraft factories reset themselves over and over. we cannot control what a factory produces??? if this is so its not a big deal. my scenario was more about the art and sound. For the scenario I mainly just added the Kyofu and tried to fix the dead-end Oscar problem. ill just have to rework the scenario to see if i can come up with something else. maybe letting the Oscar IIa start producing in 41 would solve this problem???
anyone have any suggestions for this problem???
The sad truth is you are not in control of Japanese aircraft production anyway. You only control how much of a type is built, not what types.
Example: Change a factory to build Nells, and it will change back to Bettys. If you try to keep old aircraft types in production the computer will change your factories, once a new type becomes available.
Either the player should be in control or the computer, not both.
[:-]
Not to mention it really limits what you can do with the editor!!!
RE: For Spooky: My New Scenario and Mods
The whole production/upgrade seems a bit half-baked at times, almost as if someone got fed up with it midway through the implementation.
Bodhi
RE: TANAKA'S New Scenario and Mods NOW AVAILABLE!!!
The best solution I have seen so far (that does not need code changes) is to set the upgrade paths for a whole bunch of Nate squadrons to Tojo's and Tony's and set the upgrade for the Ki-43IIa to the Frank. I also set the Ki-36 Ida to upgrade to Ki-46 Dinah II's.
"There is no Black or White, only shades of Grey."
"If you aren't a part of the solution, you're a part of the problem."
"If you aren't a part of the solution, you're a part of the problem."
RE: TANAKA'S New Scenario and Mods NOW AVAILABLE!!!
Tamaka
Is there a file for Japanese planes top? I see J_PlaneSide.bmp, but no J_PlaneTop.bmp or alpha.bmp.
Is there a file for Japanese planes top? I see J_PlaneSide.bmp, but no J_PlaneTop.bmp or alpha.bmp.
- rhohltjr
- Posts: 541
- Joined: Thu Apr 27, 2000 8:00 am
- Location: When I play pacific wargames, I expect smarter AI.
RE: TANAKA'S New Scenario and Mods NOW AVAILABLE!!!
ORIGINAL: Tanaka
Scen Sound - 40 files
Tanaka, I am at work and have not had a chance to listen to your sound files. Out of curiosity,
what albums/CDs did you use if any?[8D]
My e-troops don't unload OVER THE BEACH anymore, see:
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.
Amphibious Assault at Kota Bharu
TF 85 troops securing a beachhead at Kota Bharu, 51,75
whew! I still feel better.
RE: TANAKA'S New Scenario and Mods NOW AVAILABLE!!!
Just a quick note Tanaka, your mod uses scenario slot 27, which is the same one used by my OOB graphic mod. IIRC, slot 32 is the next free one not used by any mods out there. Just something you might want to address in your next release.
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med
Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med
Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
RE: TANAKA'S New Scenario and Mods NOW AVAILABLE!!!
ORIGINAL: Tankerace
Just a quick note Tanaka, your mod uses scenario slot 27, which is the same one used by my OOB graphic mod. IIRC, slot 32 is the next free one not used by any mods out there. Just something you might want to address in your next release.
thanks ill make a note of it!

Check out my mod for Strategic Command American Civil War!
https://forums.matrixgames.com/viewtopic.php?t=413785
RE: TANAKA'S New Scenario and Mods NOW AVAILABLE!!!
ORIGINAL: pad152
Tamaka
Is there a file for Japanese planes top? I see J_PlaneSide.bmp, but no J_PlaneTop.bmp or alpha.bmp.
no i only did the sides for right now.

Check out my mod for Strategic Command American Civil War!
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