Combined Historical Scenario-ALPHA- troubleshooting

Please post here for questions and discussion about scenario design and the game editor for WITP.

Moderators: wdolson, Don Bowen, mogami

User avatar
eMonticello
Posts: 525
Joined: Fri Mar 15, 2002 7:35 am

RE: Death to the Enterprise!

Post by eMonticello »

Don,

What happens if you set the destination of the task force to Johnston Island instead? Ideally, you want the task force to arrive at Pearl on Day 2.

Gary

Few things are harder to put up with than the annoyance of a good example. -- Pudd'nhead Wilson
User avatar
pry
Posts: 938
Joined: Fri Dec 06, 2002 7:19 am
Location: Overlooking Galveston Bay, Texas

RE: Death to the Enterprise!

Post by pry »

ORIGINAL: Don Bowen

I moved the Enterprise Task Force to some-what more historical position and set it's destination to be Pearl Harbor. Now, four times out of four today, The Japanese Pearl Harbor Task Force has spotted, reacted to, and destroyed the Enterprise.

An attempt at an historical change with a very non-historical result. Has anyone else been seeing this??

I'm considering puting the Enterprise task force back to it's initial (Scenario 15) location and direction. Thoughts??

Don

That is WHY it is where it is in the official scenarios, put it in its historical location and KB smacks it every time, also the reason why DD Litchfield is in Pearl instead of 60 miles SW, also same reason why Minneapolis and escorts arrive as reinforcements at the end of turn one...

Been there, done that and got the tee shirt well over a year ago [:D]
User avatar
Don Bowen
Posts: 5190
Joined: Thu Jul 13, 2000 8:00 am
Location: Georgetown, Texas, USA

RE: Death to the Enterprise!

Post by Don Bowen »

ORIGINAL: pry
ORIGINAL: Don Bowen

I moved the Enterprise Task Force to some-what more historical position and set it's destination to be Pearl Harbor. Now, four times out of four today, The Japanese Pearl Harbor Task Force has spotted, reacted to, and destroyed the Enterprise.

An attempt at an historical change with a very non-historical result. Has anyone else been seeing this??

I'm considering puting the Enterprise task force back to it's initial (Scenario 15) location and direction. Thoughts??

Don

That is WHY it is where it is in the official scenarios, put it in its historical location and KB smacks it every time, also the reason why DD Litchfield is in Pearl instead of 60 miles SW, also same reason why Minneapolis and escorts arrive as reinforcements at the end of turn one...

Been there, done that and got the tee shirt well over a year ago [:D]

Where could I order one of those T-Shirts??
User avatar
Tankerace
Posts: 5408
Joined: Fri Mar 21, 2003 12:23 pm
Location: Stillwater, OK, United States

RE: Death to the Enterprise!

Post by Tankerace »

The Matrix Store.... or rather the alley behind it [:D]
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
User avatar
TheElf
Posts: 2800
Joined: Wed May 14, 2003 1:46 am
Location: Pax River, MD

RE: Death to the Enterprise!

Post by TheElf »

Don, did you get the planetops to everyone who needed them? I can't remember who i sent it to.

Known issues with the Plantop Alpha:

- No art for the N1K1 Rex, N1K1 George, A6M3a, Ki-61II KAI, D7A Grace.

- No dedicated art for Seafire III/XV, Wildcat VI, F4U-4, F2A3, TBM-3D, P-38F, or F-4.

- P-40E, P-40B are jacked up for some reason. Easy, priority fix.

-F8F is in the wrong position. Either I redo the top and alpha or we just reference its current position in the DB.

- Saw the Sally, Oscar I, Nate, Claude and Kate "In Game". They look great. Probably need to darken props on the Nate, Kate and a few others.

I'm going to start an Aircarft ARt Alpha Test thread to compile all these issues. Probably will just cut and paste this post to start it.
IN PERPETUUM SINGULARIS SEDES

Image
User avatar
Don Bowen
Posts: 5190
Joined: Thu Jul 13, 2000 8:00 am
Location: Georgetown, Texas, USA

Items from Byron

Post by Don Bowen »

Here are a couple of items from Byron Star. Most are map related, one is that old item of supply:

There seem to be several areas where you can't load troops. 47, 44 Percadores; 47, 46 Takao; 64, 64 Siapan; 51, 68 Palau; & 56, 45 Amami.

Also 30, 41 Battambang has only 200 points of supply at start. needs more.


Anyone seeing some thing similar??
User avatar
Ron Saueracker
Posts: 10967
Joined: Mon Jan 28, 2002 10:00 am
Location: Ottawa, Canada OR Zakynthos Island, Greece

RE: Death to the Enterprise!

Post by Ron Saueracker »

ORIGINAL: Don Bowen

I moved the Enterprise Task Force to some-what more historical position and set it's destination to be Pearl Harbor. Now, four times out of four today, The Japanese Pearl Harbor Task Force has spotted, reacted to, and destroyed the Enterprise.

An attempt at an historical change with a very non-historical result. Has anyone else been seeing this??

I'm considering puting the Enterprise task force back to it's initial (Scenario 15) location and direction. Thoughts??

Don

As I mentioned before, perhaps have Halsey's TF arrive in PH as reinforcements. Same with AV Wright, DD Litchfield and the Minneapolis TF.
Image

Image

Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
User avatar
bstarr
Posts: 881
Joined: Sun Aug 01, 2004 8:45 pm
Location: Texas, by God!

RE: Combined Historical Scenario-ALPHA- troubleshooting

Post by bstarr »

I'm begginging to think I installed the map wrong. I've run into 9 different places where you can't load troops. Important places, too - Truk, Percadores, Takao, etc. I'm a computer-moron and I installed manually, so I'll bet the booboo is mine. Anyone else having the same trouble?

User avatar
bstarr
Posts: 881
Joined: Sun Aug 01, 2004 8:45 pm
Location: Texas, by God!

RE: Combined Historical Scenario-ALPHA- troubleshooting

Post by bstarr »

I'm a moron!!!

I had installed the mapmod, but hadn't "loaded" it.

Battambang still needs a little more supplies, but ignore my loading comments.

User avatar
Andrew Brown
Posts: 4083
Joined: Tue Sep 05, 2000 8:00 am
Location: Hex 82,170
Contact:

RE: Combined Historical Scenario-ALPHA- troubleshooting

Post by Andrew Brown »

ORIGINAL: bstarr

I'm a moron!!!

I had installed the mapmod, but hadn't "loaded" it.

Battambang still needs a little more supplies, but ignore my loading comments.

Thanks, bstarr. I thought that was the explanation. BTW you are not a moron - I need to make my map mod instructions clearer.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

Image
User avatar
Don Bowen
Posts: 5190
Joined: Thu Jul 13, 2000 8:00 am
Location: Georgetown, Texas, USA

RE: Combined Historical Scenario-ALPHA- troubleshooting

Post by Don Bowen »

Andrew

1. Anything on the duplicate Hyderabad - perhaps base 472 should be Malir.

2. Are you going to see "Spamalot"??

Don
User avatar
Andrew Brown
Posts: 4083
Joined: Tue Sep 05, 2000 8:00 am
Location: Hex 82,170
Contact:

RE: Combined Historical Scenario-ALPHA- troubleshooting

Post by Andrew Brown »

ORIGINAL: Don Bowen

Andrew

1. Anything on the duplicate Hyderabad - perhaps base 472 should be Malir.

2. Are you going to see "Spamalot"??

Don

I'll have a look at the Hyderabad issue tonight.

If Spamalot tours Oz, I might have to check it out...
Information about my WitP map, and CHS, can be found on my WitP website

Image
User avatar
bstarr
Posts: 881
Joined: Sun Aug 01, 2004 8:45 pm
Location: Texas, by God!

RE: Combined Historical Scenario-ALPHA- troubleshooting

Post by bstarr »

edit - nevermind

User avatar
Andrew Brown
Posts: 4083
Joined: Tue Sep 05, 2000 8:00 am
Location: Hex 82,170
Contact:

RE: Combined Historical Scenario-ALPHA- troubleshooting

Post by Andrew Brown »

I'll have a look at the Hyderabad issue tonight.

Hmmmm. Having a look at my National Geographic maps, it looks like both places WERE called Hyderabad. There are two of them. There are no real alternatives from the map that look useable, so maybe I will simply use 'Malir' as on the original map, although I can not see any place called 'Malir' in the corresponding area of the NG map.
Information about my WitP map, and CHS, can be found on my WitP website

Image
User avatar
Bradley7735
Posts: 2073
Joined: Mon Jul 12, 2004 8:51 pm

RE: Death to the Enterprise!

Post by Bradley7735 »

As I mentioned before, perhaps have Halsey's TF arrive in PH as reinforcements. Same with AV Wright, DD Litchfield and the Minneapolis TF.

If you do that, then most PBEM Jap players will just hit the port again on the 8th and heavily damage or sink the big E. Maybe that's ok with you guys. I don't think it's fair to the allied player to lose the big E because the Japanese player knows exactly where it is on turn 2. (assuming the big E's TF arrives on the 8th)
The older I get, the better I was.
User avatar
Ron Saueracker
Posts: 10967
Joined: Mon Jan 28, 2002 10:00 am
Location: Ottawa, Canada OR Zakynthos Island, Greece

RE: Death to the Enterprise!

Post by Ron Saueracker »

ORIGINAL: Bradley7735
As I mentioned before, perhaps have Halsey's TF arrive in PH as reinforcements. Same with AV Wright, DD Litchfield and the Minneapolis TF.

If you do that, then most PBEM Jap players will just hit the port again on the 8th and heavily damage or sink the big E. Maybe that's ok with you guys. I don't think it's fair to the allied player to lose the big E because the Japanese player knows exactly where it is on turn 2. (assuming the big E's TF arrives on the 8th)

Yeah, that's true too. But Allies could form a TF and hightail it out of there as Halsey did historically (arrived night of May 8th, turn 2, and can leave on turn 3). What to do. Guess do what Matrix did as it seems to work well enough.
Image

Image

Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
User avatar
Bradley7735
Posts: 2073
Joined: Mon Jul 12, 2004 8:51 pm

RE: Death to the Enterprise!

Post by Bradley7735 »

I think matrix did a good job with it. I just think that the Japanese player benefits soo much because they know where all the allied assets are in the first few months. I even read about a guy who places part KB near the Enterprise TF on the 7th. He justified it because what if the Japanese had intel on her location. WTF?? I just can't stand non-historic starts. I guess it doesn't matter to me where you guys end up putting her. I only play the AI. The AI can't cheat or play cheesy.

The other thing to think about is if you put her in as a reinforcement, then if you play with variable reinfocements on, you could get her late, and since she was active in the pacific on the 7th, it would seem to hurt the allied player too much. It's not the same as getting Hornet 30 days late.

bc
The older I get, the better I was.
User avatar
Ron Saueracker
Posts: 10967
Joined: Mon Jan 28, 2002 10:00 am
Location: Ottawa, Canada OR Zakynthos Island, Greece

RE: Death to the Enterprise!

Post by Ron Saueracker »

ORIGINAL: Bradley7735

I think matrix did a good job with it. I just think that the Japanese player benefits soo much because they know where all the allied assets are in the first few months. I even read about a guy who places part KB near the Enterprise TF on the 7th. He justified it because what if the Japanese had intel on her location. WTF?? I just can't stand non-historic starts. I guess it doesn't matter to me where you guys end up putting her. I only play the AI. The AI can't cheat or play cheesy.

The other thing to think about is if you put her in as a reinforcement, then if you play with variable reinfocements on, you could get her late, and since she was active in the pacific on the 7th, it would seem to hurt the allied player too much. It's not the same as getting Hornet 30 days late.

bc

"I even read about a guy who places part KB near the Enterprise TF on the 7th. He justified it because what if the Japanese had intel on her location. WTF??"

Well, that's just idiocy! Personally I would like to get the historic start nailed down properly and once done, rely on this in PBEM. Have KB off PH, only have Bataan Island landings, have some invasion forces loaded but have them aimed at the points at sea where they would be at the time of PH and screw the first turn bonus for all else. This bonus should not be across the board as it is specifically in the game to get KB off Hawaii, not because Japan (Romulans?) had some cloaking device which could allow them to pull this BS everywhere. Any Japanese player who uses the first turn move bonus beyond this is gaming the system and screwing with reality grotesquely.
Image

Image

Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
User avatar
Tankerace
Posts: 5408
Joined: Fri Mar 21, 2003 12:23 pm
Location: Stillwater, OK, United States

RE: Death to the Enterprise!

Post by Tankerace »

ORIGINAL: Ron Saueracker

Yeah, that's true too. But Allies could form a TF and hightail it out of there as Halsey did historically (arrived night of May 8th, turn 2, and can leave on turn 3). What to do. Guess do what Matrix did as it seems to work well enough.

Can't do that Ron, what if people play 2 day turns? I think we should just leave it as is...
Designer of War Plan Orange
Allied Naval OOBer of Admiral's Edition
Naval Team Lead for War in the Med

Author of Million-Dollar Barrage: American Field Artillery in the Great War coming soon from OU Press.
User avatar
Don Bowen
Posts: 5190
Joined: Thu Jul 13, 2000 8:00 am
Location: Georgetown, Texas, USA

Early fall of Hong Kong and assorted stuff

Post by Don Bowen »

Hong Kong seems to fall too early and too easily in most games. It's rare to see it last past the first couple of days. I've tried adjusting the planning of the Hong Kong Garrison (to 75 planning for Hong Kong) but it didn't seem to help.

Ideally Hong Kong should hold out for 1-2 weeks (historically it fell on Dec 25th, 17 days). I was thinking about tinkering with the fortification level first. Ideas, thoughts, condemnations???

Oh, Andrew, I'd vote for changing the name of the second Hyderabad to "Malir" - possible confusion with two identically named locations. All in all I think the new map is working WONDERFULLY!

Also, I was thinking about "stealing" some of the US merchantmen that start the game spread all over the Pacific and move them to the Canal. Perhaps a dozen ships - taken from locations that have a large number. Thoughts??

And lastly - how's it going with the Alpha??

Don
Post Reply

Return to “Scenario Design”