ASW tweaks in the CHS mod

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Captain Cruft
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Location: England

RE: ASW tweaks in the CHS mod

Post by Captain Cruft »

I actually had a look at this stuff in the editor. From this I have noted the following:-

1) Depth charges in the CHS have an Effect that is roughly the same as a 6in-8in shell.
2) The game does not model near misses, only direct hits.
3) Therefore, a couple of hits from DCs on a sub = bye bye (as we know ...).

In reality most depth charge "hits" were actually near misses which cause damage by a pressure wave rather than direct explosive impact. At least that's what happens in the movies anyway ;)

Basically the Effect needs to come way down to make the "hits" become near misses. From my playing, a sunken Japanese sub will have received 3-7 hits, whilst 2 hits gives a 50/50 chance of surviving. IMHO, Effect needs to be reduced to the point where 7-8 hits are required for a sinkage with 6 being the 50/50 point.

Of course, the Japanese DCs should get the same treatment. In my experience their DDs are just as lethal when they hit, they're just not as likely to get an attack in.
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m10bob
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RE: ASW tweaks in the CHS mod

Post by m10bob »

I think the ASW is a lot better now,but I have always felt planes were more effective at ASW,(spotting and killing),than in this game.
The "tweaks" done at present for the ships are pretty ideal,IMHO.
****Recent testing events negate my above-mentioned feelings regarding the ASW settings to be "ideal"......************************(edited May 4th)
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testarossa
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RE: ASW tweaks in the CHS mod

Post by testarossa »

ORIGINAL: Ron Saueracker

Thinking of playing around with the durability of subs as per Nikademus. Also going to drastically reduce the accuracy and yield of DCs.

Have you guys tried to change manoeuvrability for subs?

Edit: Nevermind. The effect is negligible.
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