Update Plans

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

Moderators: Gil R., ericbabe

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TheHellPatrol
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RE: Update Plans

Post by TheHellPatrol »

ORIGINAL: Reiryc
ORIGINAL: Reg Pither

So it's just a way to make things less easy for human players and to make the AI a bit more challenging...?

I believe it was done to slow down the ww2 like conquest of the map....could be wrong though.
With experience and a solid understanding of COG, which doesn't happen overnight, one could achieve a Glory victory rather quickly within the default setup. Of course the scenario options leave it wide open for much longer games, not to mention a few mistakes and you could go spiraling down from the top in a matter of turns[:D].
A man is rich in proportion to the number of things he can afford to let alone.
Henry David Thoreau

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ericbabe
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RE: Update Plans

Post by ericbabe »


Short answer: Because I think the newer values are better!
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YohanTM2
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RE: Update Plans

Post by YohanTM2 »

LOL, he who controls the code wins [;)]
ORIGINAL: ericbabe


Short answer: Because I think the newer values are better!
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carnifex
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RE: Update Plans

Post by carnifex »

If you could add an undo function for purchasing improvements and unit movement that would be the sweetest patch component of all [&o]
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ericbabe
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RE: Update Plans

Post by ericbabe »

ORIGINAL: carnifex

If you could add an undo function for purchasing improvements and unit movement that would be the sweetest patch component of all [&o]

This (and economic help) is priority for the second patch.
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bluemonday
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RE: Update Plans

Post by bluemonday »

ORIGINAL: ericbabe

This (and economic help) is priority for the second patch.
Eric, will the economic help come in the form of addenda to the manual? Is there going to be any additional documentation or just in-game tooltips, etc.?
ptan54
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RE: Update Plans

Post by ptan54 »

Undo would definitely be most welcome. It's rather annoying to get stuck with something you misclicked.....
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Reg Pither
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RE: Update Plans

Post by Reg Pither »

ORIGINAL: ericbabe


Short answer: Because I think the newer values are better!

Well, that's good enough for me! [:)]
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Erik Rutins
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RE: Update Plans

Post by Erik Rutins »

ORIGINAL: bluemonday
Eric, will the economic help come in the form of addenda to the manual? Is there going to be any additional documentation or just in-game tooltips, etc.?

Both, from what we've discussed.
Erik Rutins
CEO, Matrix Games LLC


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carnifex
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RE: Update Plans

Post by carnifex »

Another question on upcoming patch content.

Are there any plans to add a "disband" option for all units? I built some Diplomats with kick ass ratings but I'm still paying upkeep for the useless weasels that I got at the start. Also, the 89th Militia unit has disappointed me greatly and needs to be disbanded after a shameful furled-guidon march through their home town. The alternative is letting them starve to death and even I am not that vicious.
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Reg Pither
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RE: Update Plans

Post by Reg Pither »

ORIGINAL: carnifex

Another question on upcoming patch content.

Are there any plans to add a "disband" option for all units? I built some Diplomats with kick ass ratings but I'm still paying upkeep for the useless weasels that I got at the start. Also, the 89th Militia unit has disappointed me greatly and needs to be disbanded after a shameful furled-guidon march through their home town. The alternative is letting them starve to death and even I am not that vicious.

Ooooh that'd be fun, a 'disband unit' button in a game with no 'undo' feature... [:'(]

Personally, I'd just transfer their men into other units until they're automatically disbanded.
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carnifex
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RE: Update Plans

Post by carnifex »

the devs mentioned adding an undo button for some functions

for a disband function, all you would need is an 'are you sure' prompt

also, you can't transfer men out of Diplomats
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jchastain
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RE: Update Plans

Post by jchastain »

I just wish someone would flog the testers and get the current version to us already. ;-)
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Ralegh
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RE: Update Plans

Post by Ralegh »

ORIGINAL: jchastain

I just wish someone would flog the testers and get the current version to us already. ;-)

I think someone really wants to volunteer to join the testing team - how about it jchastain?

In the meantime, I am going to stop responding to questions on this forum, and play a game with the latest release of the beta-patch...
HTH
Steve/Ralegh
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jchastain
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RE: Update Plans

Post by jchastain »

ORIGINAL: Ralegh
ORIGINAL: jchastain

I just wish someone would flog the testers and get the current version to us already. ;-)

I think someone really wants to volunteer to join the testing team - how about it jchastain?

In the meantime, I am going to stop responding to questions on this forum, and play a game with the latest release of the beta-patch...

Actually, I did volunteer but it seems they have plenty of good testers. So I am trying to be patient, though I must confess that patience is rarely quoted as one of my strong points.
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Ralegh
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RE: Update Plans

Post by Ralegh »

Actually, I did volunteer but it seems they have plenty of good testers. So I am trying to be patient, though I must confess that patience is rarely quoted as one of my strong points.

Patience is a virtue - but I just don't have the time. I'll talk to someone, or something.
HTH
Steve/Ralegh
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jchastain
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RE: Update Plans

Post by jchastain »

ORIGINAL: Ralegh

Patience is a virtue - but I just don't have the time.
One of my dearly departed grandmothers favorite phrases was "God grant me patience and give it to me RIGHT NOW!"
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Erik Rutins
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RE: Update Plans

Post by Erik Rutins »

Hi everyone,

I want to update you on the status of the first patch. We've decided to do one more round of testing on a new version being uploaded by Eric to the test team tonight. With any luck, that means we will have the patch released Monday. Here's the updated change list. Thanks to all of you for your patience, we feel that the extra wait of a few more days will be worthwhile.

Changes 1.00->1.1
--------------------
* Should load save files from 1.0
* Added tooltip manual text to choose-upgrade dialog
* Added tooltip info in Relation Adviser
* Added some right mouse button info in attachment box
* Now shows current move orders as very faint arrows
* Increased AI run away from detailed combat threshhold
* Tweaked detailed combat AI parameters
* Added save/restore features in single-player detailed combat
* Fixed highest-glory victory screen bug
* Lowered victory points for surrender to 4000 (2000 for limited surrender)
* Decreased glory awarded for winning a war
* Fixed options available from popup menu
* Added no jiggle option for detailed combat (chit view only)
* Removed most cost requirement for "Mixed Order" upgrade
* Checks to make sure nations are still at war when processing a surrender or limited-surrender order
* Fixed a corrupt PBEM save issue
* Fixed bug when Checks whether victory points have been exceeded by cost of terms of surrender when clicking "OK" in treaty construction screen
* lowered reinforcement maximums:
In home territory, maximum reinforcement is 2000 strength / month
In neutral territory, maximum reinforcement is 1000 / month
In enemy territory, maximum reinforcement is 500/month
* Increased "Artillery Drivers" movement bonus to +3
* Fixed save/restore bug which lost units under production
* Fixed bug involving flanking bonus casualties in charge combat
* Decreased penalty for retreating into enemy territory with no friendly depot
* Land combats will no longer take place in sea zones
* Lowered combat casualties during night turns
* Fixed surrendered Napoleon special ability bug
* Can now no longer read the orders of inactive players
* Increased chance to get new commander to 16% and lowered the casualty requirement to 2,000.
* Added two additional options for scenario length (20 and 23 years)
* Added five new levels of glory requirement (6000 - 10,000)
* Increased maximum number of upgrades for each nation to 40

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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Hanal
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RE: Update Plans

Post by Hanal »

No chance in fixing the minor countriy surrender issue?.....Namely the failure for all provinces to surrender when the capital is taken, resulting in the need to constantly redeclare war as you attempt to seige each of the surviving provinces cities....
Johnus
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RE: Update Plans

Post by Johnus »

Eric:

I assume and hope that the CTD's during detailed combat have been addressed??
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