Allied uber air

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Feinder
Posts: 7178
Joined: Wed Sep 04, 2002 7:33 pm
Location: Land o' Lakes, FL

RE: Allied uber air

Post by Feinder »

Test, are you SURE 4e bombers are immune to CAP check? I know they CAN fly unescorted against CAP. But I think it's only a matter of them having a better chance to fly (unescorted). I don't think they're IMMUNE tho. Considering the amount of B-17s I have at PH, Parker's KB sitting 8 hexes away, would be toast (armored decks or not, I'd at least paste Kaga, Soryu, and Hiryu). My B-17s DID launch with P-40 escorts at range 7. But even the fresh B-17s with 99 morale and 0 fatigue are sitting on the runway.

-F-
"It is obvious that you have greatly over-estimated my regard for your opinion." - Me

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String
Posts: 2661
Joined: Tue Oct 07, 2003 7:56 pm
Location: Estonia

RE: Allied uber air

Post by String »

Ugh, you are using PDU and then whine that the game seems unhistorical.. geee


Why don't you use PDU for your own benefit, convert ALL of those useless nate and oscar squadrons to Tonies (and some to Tojos), increase the Tony production to 2-300 per month, and whoop the allied heavy bomber ass with your superior CAP.

Damnit, I achieved good results vs Andy with my 4 tony and 4 tojo squadrons in the whole empire, vs his 4e bomber raids. You could have what.. 20+ Tony squadrons..

And you ask if it's a credible number in reality that allies have 1000 4e's in the theatre, yet you use PDU.
Surface combat TF fanboy
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