core force

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Larry Holt
Posts: 1644
Joined: Fri Mar 31, 2000 10:00 am
Location: Atlanta, GA 30068

Post by Larry Holt »

Originally posted by Charles22:
Larry: [snip] Is it a matter of jacking you core force's total up so much that you don't care about the support balancing with the core?
Kind of. I find the core/support distinction unrealistic in some ways. Some players use support as fodder but as a former company commander in the US Army, I'd have been relieved if I treated my attachments poorly. I have read that in the WWII era where troops were at war for years, they tended to not care as much about the death of new replacements on a persona level but I don't think commanders used them to go out and conduct "recon by death" as some do with their support. I know the Germans were great at throwing together kampfgruppes and we still cross attach today but that doesn't seem the same as support in SP. I generally knew my attachments they weren't some green units that I would never see again as support is in SP.
On the positive side, at least from my perspective, I suppose not choosing support would diminish the opponents force size, but then I don't like smaller forces anyway.
You can set the AI purchase advantage to balance this or purchase some support forces to spend the points then just not use the forces.
The problem I have with doing what you're doing Larry, is that if ever I should discuss the game with someone I know directly, there's no way we can measure performances on when we don't abide by the systems limitations, which you seem to be breeching there. Yeah, I know you may never have that situation, but at least in my case, I can compare some of my results with the earlier battles in SP1 and SP3, or for that matter with Panzer Strike. What a revolution that game was, aye?
Hmmm, if I have a thrilling, in doubt to the last turn game it is because of the general force structure, tactics, etc. not because of the core/support designation of those forces. But then again, this is just my take on this all. And AYE, you are right about that!!


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An old soldier but not yet a faded one.
Never take counsel of your fears.
Charles22
Posts: 875
Joined: Wed May 17, 2000 8:00 am
Location: Dallas, Texas, USA

Post by Charles22 »

Myself? Core is supreme, while support is not. Within both branches, depending on the unit, there are the more expendable and less. My support is just as valuable, point-wise as the core, only the core's advanatge is experience, so I'd much rather have support die. My overlying goal, is to get the most amount of points I can within the framework of the game, and lose the least. Support loses points, just as much as core, so I make my units all valuable, just some more than others. The addition of scouts and snipers greatly enhances the ability to relatively not put any worthwhile units at mere exploration risk, and I certainly would never resort to running a stupid truck up and down the screen to draw fire. I NEVER want to voluntarily give up even a truck, particularly when it makes my opponent an imbecile (Here is an area where certainly the increased amount of op fire, can arguably have knocked the silliness of this practice obsolescent). If the opponent has an unfair advantage, similarly, then fine, but I play for the challenge, for there is no joy in crushing the opponent, if in so doing I resort to doing things completely apart from common sense. If we want cheats for looking perfect in battle, I'm sure somewhere there's someone deriving a 'kill all opponents' code, but they can have it. If it's easy, it just ain't fun.
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