What kind of combat mechanics and supply?

Adanac's Strategic level World War I grand campaign game designed by Frank Hunter

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Rainbow7
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RE: What kind of combat mechanics and supply?

Post by Rainbow7 »

Seems reasonable to me.  I believe he didn't know what the acronym stood for.
Troubles overcome are good to tell. -Yiddish saying
SMK-at-work
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RE: What kind of combat mechanics and supply?

Post by SMK-at-work »

ORIGINAL: randell765

"And I dont' even know what GGWAR is and I haven't got any of Franks otehr titles either. "

"I know what his titles are - I have chosen to not purchase them. World at War I have played with a friend who has it - and thus saved many $$ by not purchasing something I found a poor game. "

I am a bit confused, are these contradictory, or am I missing something?



You are missing something - I know what his other titles are, I just don't have them.
Meum est propisitum in taberna mori
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Rainbow7
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RE: What kind of combat mechanics and supply?

Post by Rainbow7 »

I think he was referring to you not knowing what GGWAW is but then stating that you've played it.  Note that it's WAW not WAR.
Troubles overcome are good to tell. -Yiddish saying
SMK-at-work
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Joined: Mon Aug 28, 2000 8:00 am
Location: New Zealand

RE: What kind of combat mechanics and supply?

Post by SMK-at-work »

I didn't recognise the acronym.
Meum est propisitum in taberna mori
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