What kind of combat mechanics and supply?
Moderator: SeanD
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randell765
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What kind of combat mechanics and supply?
I was wondering how combat will be handled in this game. As far as, will it be similar to GGWAR? Or is it based on completely different algorithims? Is Frank the creator of the battle mechanics as well? Has he mentioned what system he is using? Has anyone even commented on this yet? Also, how will supply be handled? Will is be different/same as above?
Just wondering, after looking at some screen shots, it looks pretty good, hopefully it will hold up. I'm wondering how much QA testing is left..
jason
Just wondering, after looking at some screen shots, it looks pretty good, hopefully it will hold up. I'm wondering how much QA testing is left..
jason
RE: What kind of combat mechanics and supply?
ORIGINAL: randell765
Has anyone even commented on this yet?
This is one of those titles where folks don't respond to 99.9% of questions made.
Has soured me on what I once thought was a "sure buy."
Ray (alias Lava)
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SMK-at-work
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RE: What kind of combat mechanics and supply?
Get real - no-one is going to comment on specifics like that 'cos of NDA's.
And I dont' even know what GGWAR is and I haven't got any of Franks otehr titles either.
And I dont' even know what GGWAR is and I haven't got any of Franks otehr titles either.
Meum est propisitum in taberna mori
RE: What kind of combat mechanics and supply?
ORIGINAL: SMK-at-work
Get real - no-one is going to comment on specifics like that 'cos of NDA's.
And I dont' even know what GGWAR is and I haven't got any of Franks otehr titles either.
GGWAR is Gary Grigsby's World at War. You can get Hunter Campaigns pn the Danube from Matrix and a Google on "American Civil War Frank Hunter" should lead you to that game. Not much work. It took me five seconds to find this link:
http://www.thurb.com/games/acw/intro.htm
Jim Cobb
- Erik Rutins
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- Location: Vermont, USA
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RE: What kind of combat mechanics and supply?
Hey everyone, don't get discouraged. Frank has been working hard to get this ready and I do expect to see it before the end of the year, but he's not naturally chatty. [8D] I'll ask him to swing by and catch up on some of the questions that have been posted since the screenshots were put up here.
Regards,
- Erik
Regards,
- Erik
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
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FrankHunter
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RE: What kind of combat mechanics and supply?
I assure you all I do post a lot of comments in the beta test thread.
Anyhoo, supply is traced from your major cities. Just your basic, you're in supply or you're isolated kind of thing. Sea supply is traced by placing transports in sea zones and then through ports.
As for combat, well, in a nutshell, you take the strength of each attacking unit and modify it by its "readiness" and "quality". The result fires that many times against a "To Hit" number which produces hits on the target(s). The To Hit number is based on terrain and entrenchments.
Defender fires first, surviving attackers fire next. Hits can cause actual losses and/or readiness losses. If readiness hits 0 the unit retreats, if strength hits 0 the unit is eliminated.
Based on the casualty comparison and what actual forces survive the attackers will either take the hex or be repulsed. Things like Assault troops, poison gas and tanks modify all of this at various stages.
Artillery fires before the movement phase and its pretty important to cause as many casualties as you can with artillery before you attack the hex. Artillery fires at every unit in a hex separately so the more units defending the higher the casualties. The only defence against artillery is trenches. The best defence against infantry attack is unit quality.
Anyhoo, supply is traced from your major cities. Just your basic, you're in supply or you're isolated kind of thing. Sea supply is traced by placing transports in sea zones and then through ports.
As for combat, well, in a nutshell, you take the strength of each attacking unit and modify it by its "readiness" and "quality". The result fires that many times against a "To Hit" number which produces hits on the target(s). The To Hit number is based on terrain and entrenchments.
Defender fires first, surviving attackers fire next. Hits can cause actual losses and/or readiness losses. If readiness hits 0 the unit retreats, if strength hits 0 the unit is eliminated.
Based on the casualty comparison and what actual forces survive the attackers will either take the hex or be repulsed. Things like Assault troops, poison gas and tanks modify all of this at various stages.
Artillery fires before the movement phase and its pretty important to cause as many casualties as you can with artillery before you attack the hex. Artillery fires at every unit in a hex separately so the more units defending the higher the casualties. The only defence against artillery is trenches. The best defence against infantry attack is unit quality.
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SMK-at-work
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- Location: New Zealand
RE: What kind of combat mechanics and supply?
ORIGINAL: Bismarck
ORIGINAL: SMK-at-work
And I dont' even know what GGWAR is and I haven't got any of Franks otehr titles either.
GGWAR is Gary Grigsby's World at War. You can get Hunter Campaigns pn the Danube from Matrix and a Google on "American Civil War Frank Hunter" should lead you to that game. Not much work. It took me five seconds to find this link:
http://www.thurb.com/games/acw/intro.htm
I know what his titles are - I have chosen to not purchase them. World at War I have played with a friend who has it - and thus saved many $$ by not purchasing something I found a poor game.
I was commenting on the previous posters' comments about there being no responses, and seeming to imply that everyone must have those games - positions which I consider completely unreasonable.
Meum est propisitum in taberna mori
RE: What kind of combat mechanics and supply?
ORIGINAL: Erik Rutins
Frank has been working hard to get this ready and I do expect to see it before the end of the year
[:)][:)][:)][:)][:)][:)]
- sol_invictus
- Posts: 1959
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- Location: Kentucky
RE: What kind of combat mechanics and supply?
I certainly hope BOA released this year so I can make fun of pasternaski.[:'(] I also desperately want to play a Strategic level WWI game.
"The fruit of too much liberty is slavery", Cicero
- pasternakski
- Posts: 5567
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RE: What kind of combat mechanics and supply?
The clock is tickin', partner. I hope you get your chance, because I really want to see a good game on this subject, too.ORIGINAL: Arinvald
I certainly hope BOA released this year so I can make fun of pasternaski.[:'(] I also desperately want to play a Strategic level WWI game.
Besides, it would be great to have somebody actually poke fun at me once, instead of "what an @$$hole," "you are really stupid," "I sense hostility against you in these forums, and it's your own d@mned fault," "nobody asked you to talk, so shut up and listen, because you are being told" and so on and so on.
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
- diesel7013
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RE: What kind of combat mechanics and supply?
Pas,
Would you just shut up, no one asked your opinion...
[:D][:D][:D]
Would you just shut up, no one asked your opinion...
[:D][:D][:D]

We few, We happy few, We band of brothers
- kylenapoleon
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RE: What kind of combat mechanics and supply?
Things sound good, and I am looking forward to its release. Christmas would be good for me, but I would buy it sooner.
- pasternakski
- Posts: 5567
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RE: What kind of combat mechanics and supply?
yessir, mom, do you want me to go to the store now and get some of those - aaaahh - some of those feminine hygiene products?ORIGINAL: diesel7013
Pas,
Would you just shut up, no one asked your opinion...
[:D][:D][:D]
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
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anarchyintheuk
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- Location: Dallas
RE: What kind of combat mechanics and supply?
ORIGINAL: Arinvald
I certainly hope BOA released this year so I can make fun of pasternaski.[:'(] I also desperately want to play a Strategic level WWI game.
I'm usually confused, but I thought BOA = Birth of America.
- pasternakski
- Posts: 5567
- Joined: Sat Jun 29, 2002 7:42 pm
RE: What kind of combat mechanics and supply?
Me, too, but I think he meant GoA. It's easy to hit the B instead of the G if you're trying to go fast on the lrunpstf.ORIGINAL: anarchyintheuk
I'm usually confused, but I thought BOA = Birth of America.
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
- sol_invictus
- Posts: 1959
- Joined: Tue Oct 02, 2001 8:00 am
- Location: Kentucky
RE: What kind of combat mechanics and supply?
DOH![X(] Yeah, I meant GOA.

"The fruit of too much liberty is slavery", Cicero
- pasternakski
- Posts: 5567
- Joined: Sat Jun 29, 2002 7:42 pm
RE: What kind of combat mechanics and supply?
Are we having fun yet?ORIGINAL: Arinvald
DOH![X(] Yeah, I meant GOA.![]()
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
- sol_invictus
- Posts: 1959
- Joined: Tue Oct 02, 2001 8:00 am
- Location: Kentucky
RE: What kind of combat mechanics and supply?
Always![8D]
"The fruit of too much liberty is slavery", Cicero
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randell765
- Posts: 213
- Joined: Fri Mar 18, 2005 12:56 am
RE: What kind of combat mechanics and supply?
"Get real - no-one is going to comment on specifics like that 'cos of NDA's. "
This seems like an answer to me, I don't know, you may see it differently.ORIGINAL: FrankHunter
I assure you all I do post a lot of comments in the beta test thread.
Anyhoo, supply is traced from your major cities. Just your basic, you're in supply or you're isolated kind of thing. Sea supply is traced by placing transports in sea zones and then through ports.
As for combat, well, in a nutshell, you take the strength of each attacking unit and modify it by its "readiness" and "quality". The result fires that many times against a "To Hit" number which produces hits on the target(s). The To Hit number is based on terrain and entrenchments.
Defender fires first, surviving attackers fire next. Hits can cause actual losses and/or readiness losses. If readiness hits 0 the unit retreats, if strength hits 0 the unit is eliminated.
Based on the casualty comparison and what actual forces survive the attackers will either take the hex or be repulsed. Things like Assault troops, poison gas and tanks modify all of this at various stages.
Artillery fires before the movement phase and its pretty important to cause as many casualties as you can with artillery before you attack the hex. Artillery fires at every unit in a hex separately so the more units defending the higher the casualties. The only defence against artillery is trenches. The best defence against infantry attack is unit quality.
-
randell765
- Posts: 213
- Joined: Fri Mar 18, 2005 12:56 am
RE: What kind of combat mechanics and supply?
"And I dont' even know what GGWAR is and I haven't got any of Franks otehr titles either. "
"I know what his titles are - I have chosen to not purchase them. World at War I have played with a friend who has it - and thus saved many $$ by not purchasing something I found a poor game. "
I am a bit confused, are these contradictory, or am I missing something?
"I know what his titles are - I have chosen to not purchase them. World at War I have played with a friend who has it - and thus saved many $$ by not purchasing something I found a poor game. "
I am a bit confused, are these contradictory, or am I missing something?




