Back to Paper Mod

Prepare yourself for a wargaming tour-de-force! Conquest of the Aegean is the next generation of the award-winning and revolutionary Airborne Assault series and it takes brigade to corps-level warfare to a whole new level. Realism and accuracy are the watchwords as this pausable continuous time design allows you to command at any echelon, with smart AI subordinates and an incredibly challenging AI.

Moderator: Arjuna

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Robin le guetteur
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RE: Back to Paper Mod

Post by Robin le guetteur »

Yes, it's true Mark.
I have just finished a new one (the last, for instance), and I prefer the way I take to create the tree zones in this backtocoloredpaper2. This solution lets the ground appear under the vegetation (on the two max zoom out view). And the contours are more visible with 3 main hues (instead of two for the other), from ocher on low level to Brown on mid level and to light grey on high level. It's surely my preferate one and I will surely put the new trees on the two precedent when I'll have the time to do it.
[>:]
Dan will put it soon online I hope [;)]
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Rooster
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RE: Back to Paper Mod

Post by Rooster »

Hi - Robin's first mod ("Back to Paper") and the most recent mod ("Back to Colored Paper 2") are avaialbe at these links:

http://cota.matrixgames.com/downloads/paper1.zip

http://cota.matrixgames.com/downloads/paper3.zip

Nice work Robin. I'll update the html very soon.

Cheers!

*#!%&! Links!
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Trigger Happy
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RE: Back to Paper Mod

Post by Trigger Happy »

J'aime vraiment cette dernière mod Robin!
But just a little thing preventing it from being absolutely to my taste: the roads can be very hard to distinguish between "minor roads" or simply "roads", or difficult just to see "tracks".

But apart from that, good job! really!

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Robin le guetteur
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RE: Back to Paper Mod

Post by Robin le guetteur »

I have heard you Trigger Happy !

As soon as Dan has the time to put it online, you will have my third (and last) version of backtocoloredpaper :

Image

As you see, many improvements on Trees (lighters and more logical between whood light wood...) and scrub, swamp, colors and of course, road contrasts. This time, I am very satisfy by the result. At least !
[8|]
Well, it's time to work on the buildings of the sequel of BoA... Sorry. [:-]
benpark
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RE: Back to Paper Mod

Post by benpark »

That's fantastic, Robin!! As a proud owner of BoA, I've admired the graphic work you have done in the past. Thanks for the great mod.
"Fear is a darkroom where the devil develops his negatives" Gary Busey
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RedMike
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RE: Back to Paper Mod

Post by RedMike »

[&o]
Hannibal ad portas
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Robin le guetteur
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RE: Back to Paper Mod

Post by Robin le guetteur »

Hé, hé benparks... I must thank you and thank you all for your compliments.

Don't think I m crasy, but I wanted to try this ULTIME version, with more visibility on the relation between low levels, rivers and vegetations... To better understand the geography and having more cotnrast between valley and hills or mountains.

Image

Dan will post the last two files soon, I think... ?

And now, see you for new pictures of the post BoA game ! Yahoo !!!


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Robin le guetteur
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RE: Back to Paper Mod

Post by Robin le guetteur »

I wonder if anybody have tried this last version and if all is OK in it...
[&:]
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Analog Kid
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RE: Back to Paper Mod

Post by Analog Kid »

I want to try it, but was waiting for a message here that it has been uploaded and where I could find it. I 'm using your # 3rd release right now but would like "with more visibility on the relation between low levels, rivers and vegetations... To better understand the geography and having more cotnrast between valley and hills or mountains." So... where can I get it :)

S!
Coffee tastes better if the latrines are dug downstream from an encampment.
- US Army Field Regulations, 1861

Never trust a private with a loaded weapon, or an 2nd Lieutenant with a map.
- Actual Factual Truth~9 times out of 10
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Robin le guetteur
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RE: Back to Paper Mod

Post by Robin le guetteur »

Just here, at the right place :
http://cota.matrixgames.com/downloads/

[:)]
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Analog Kid
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RE: Back to Paper Mod

Post by Analog Kid »

Thank you sir
Coffee tastes better if the latrines are dug downstream from an encampment.
- US Army Field Regulations, 1861

Never trust a private with a loaded weapon, or an 2nd Lieutenant with a map.
- Actual Factual Truth~9 times out of 10
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Analog Kid
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RE: Back to Paper Mod

Post by Analog Kid »

Robin, I checked the maps I have played on so far and I like it very, very much. Much easier to see elevations, great job sir.

S!
Coffee tastes better if the latrines are dug downstream from an encampment.
- US Army Field Regulations, 1861

Never trust a private with a loaded weapon, or an 2nd Lieutenant with a map.
- Actual Factual Truth~9 times out of 10
Arsan
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RE: Back to Paper Mod

Post by Arsan »

Hi Robin!

I love the style and colors of your map modification (Version 4). And definetely its a lot better than the default showing elevations and the lay of the land.
[&o][&o][&o]

But i have found a couple of glitches checking the mod in different maps.

1- The scrub doesn´t show in the same way that in your example image. I used the same map (Maleme historical campaign) but in my PC the scrubs have different colors (mostly yellow) depending of the elevation. It seems some problem with the layers.

2-Marshes looks darker and with heavier lines that in your example (look the big marshes in the Tutorials maps). At the most zoomed out level they also look weird and a little blueish.

Sorry for not posting and image but i dont know how to do it [:o]
I dont know if its just my problem of somethnig happened with the files. [&:]
It´s a pity because a really this mod!
Could you or somebody check it, please?

Thanks a lot!

Arsan







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Trigger Happy
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RE: Back to Paper Mod

Post by Trigger Happy »

I definitely think it's because it's the same mappatA.bmp file as the previous (BTP3) mod and I don't think it should. Maybe there was an error in the zipping.
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Robin le guetteur
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RE: Back to Paper Mod

Post by Robin le guetteur »

[&:][&:][&:][&:][&:][&:][&:][&:][&:][&:]
You are right, TriggerHappy... [;)]
I have checked the date of the files, and the MapPat.bmp include in the zip file is too old !

Well, this one should be the good one, include in the zip file again :
http://steamfactory.net/backtocoloredpaper4.zip

Sorry guys ! [:(]




Dan, is it ok to actualize the download page of the official web site ?
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Trigger Happy
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RE: Back to Paper Mod

Post by Trigger Happy »

Merci Robin, ça fonctionne parfaitement maintenant. 
Arsan
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RE: Back to Paper Mod

Post by Arsan »

Great! the new set works perfectly and looks beautiful!

Thanks a lot Robin!! [&o][&o][&o]
oldspec4
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RE: Back to Paper Mod

Post by oldspec4 »

Great Work!  BTW, also a BOA player.
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Rooster
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RE: Back to Paper Mod

Post by Rooster »

Hi Robin - The file has been updated... thanks for the great mod. [&o]
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Dunhill_BKK
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RE: Back to Paper Mod

Post by Dunhill_BKK »

Robin, don't you have enough work over at BOA? You are over here working as well, are you looking for that end-of-year truffle bonus?

You deserve it. Great work!

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