ORIGINAL: Froonp
Here is my last try at improving the various inner islands.ORIGINAL: Froonp
Looking at both maps I just posted, I think that Mindoro is too large now [:D].
What do you think ?
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I think you did a great job![&o]
Moderator: Shannon V. OKeets
ORIGINAL: Froonp
Here is my last try at improving the various inner islands.ORIGINAL: Froonp
Looking at both maps I just posted, I think that Mindoro is too large now [:D].
What do you think ?
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ORIGINAL: SurrenderMonkey
Definitely to many usable islands between Hawaii and Midway, IMHO. Take a look at the WitP map - I think the only usable piece of ground is French Frigate Shoals, and it is extremely marginal at best. Johnston Island is due west, and much more viable. What's that west of Midway, between Midway and Wake?
Good point.ORIGINAL: marcuswatney
ORIGINAL: SurrenderMonkey
Definitely to many usable islands between Hawaii and Midway, IMHO. Take a look at the WitP map - I think the only usable piece of ground is French Frigate Shoals, and it is extremely marginal at best. Johnston Island is due west, and much more viable. What's that west of Midway, between Midway and Wake?
I'd like to ask if anything has been done to eliminate from play islands too small to host an airstrip, a concern first raised in 2006 (Post 9)? War in the Pacific makes the distinction between islands and atolls, and at this new detailed scale I think MWiF should too.
The problem with putting in extra islands and atolls is that each new one reduces the imperative of capturing focus-hexes like Midway. The reason Midway was important was that it was the only airstrip in air range of Hawaii. This doesn't seem to be the case any more.
SurrenderMonkey mentioned French Frigate Shoals. Their sole involvement in the war was during the Midway operation when a Japanese submarine carrying avgas was tasked to rendez-vous there with two Emilies, and refuel them for a reconnaisaance of Pearl Harbor. The task was aborted when the submarine found there was an American seaplane tender there.
French Frigate Shoals is just a reef whose 'platform' is submerged a hundred feet. There is a rock sticking out of the water and that is about it. Millitarily it is totally useless so shouldn't appear on the map in any functional role. I reckon the other 'islands' between Midway and the Hawaiian Islands are even less significant.
The smallest island of military significance (defined as being large enough for an airstrip) is Wake. Mayfair Games published a delightful little game on the two invasions of triangular Wake, where the airstrip took up the whole of one side of the triangle, the other two being arms only a few yards wide. It is the only game I have played where PanAm staff get stuck into the fight!
I don't think that this is a problem. The important places of the Pacific War are still important because they sit on multiple sea area. This is what makes them important in WiF. Midway in WiF is much more important that any other island in the Hawaiian chain, except for Ohau, because it has a port which allows for a base stacking of 2 air units, and because it is put in supply from the adjacent sea area. The other islands in the chain needs their owner to put them in supply through the Hawaiian island sea area. You see what I mean ? That there are more possible bases in the Hawaiian chain is not a problem either, there are aready too much on the WiF FE map, there is no restrain.ORIGINAL: marcuswatneyORIGINAL: SurrenderMonkey
Definitely to many usable islands between Hawaii and Midway, IMHO. Take a look at the WitP map - I think the only usable piece of ground is French Frigate Shoals, and it is extremely marginal at best. Johnston Island is due west, and much more viable. What's that west of Midway, between Midway and Wake?
I'd like to ask if anything has been done to eliminate from play islands too small to host an airstrip, a concern first raised in 2006 (Post 9)? War in the Pacific makes the distinction between islands and atolls, and at this new detailed scale I think MWiF should too.
The problem with putting in extra islands and atolls is that each new one reduces the imperative of capturing focus-hexes like Midway. The reason Midway was important was that it was the only airstrip in air range of Hawaii. This doesn't seem to be the case any more.
SurrenderMonkey mentioned French Frigate Shoals. Their sole involvement in the war was during the Midway operation when a Japanese submarine carrying avgas was tasked to rendez-vous there with two Emilies, and refuel them for a reconnaisaance of Pearl Harbor. The task was aborted when the submarine found there was an American seaplane tender there.
French Frigate Shoals is just a reef whose 'platform' is submerged a hundred feet. There is a rock sticking out of the water and that is about it. Millitarily it is totally useless so shouldn't appear on the map in any functional role. I reckon the other 'islands' between Midway and the Hawaiian Islands are even less significant.
The smallest island of military significance (defined as being large enough for an airstrip) is Wake. Mayfair Games published a delightful little game on the two invasions of triangular Wake, where the airstrip took up the whole of one side of the triangle, the other two being arms only a few yards wide. It is the only game I have played where PanAm staff get stuck into the fight!
This was already done in some key island chains, such as the Bonin and the Marianas, where we nearly have the same number of possible places to base planes.The quick and dirty way to do this is to make them mountain terrain, since air units can not base in mountains. I guess we could add a new terrain type to cover this, but that would be a lot of work.
You know as well as I know that what Midway brings is : one foot in the Hawaiian sea area. This foot through projected LBA air power and naval bases for SUBs.ORIGINAL: composer99
Midway is about 25 hexes away from Honolulu, meaning it is too far (in WiF) for pretty well every land-based plane that is likely to see action in that area (I just checked the posted map on page 1 and counted hexes [:)]).
There are more than a few rules that check terrain type.[;)] Every line of code that references terrain type would have to address the new type, if only to ignore it. That's a lot of code.ORIGINAL: Froonp
This was already done in some key island chains, such as the Bonin and the Marianas, where we nearly have the same number of possible places to base planes.The quick and dirty way to do this is to make them mountain terrain, since air units can not base in mountains. I guess we could add a new terrain type to cover this, but that would be a lot of work.
This said, I would love if we had an "Atoll" terrain type in the game. It would only allow to stack 1 seaplane, and nothing else (no land unit, no ships).
I already said that ? [:D] Really ?
The only work it would need would be :
- Make the Graphic artist draw something recognisable, especially noting that only a small portion of that drawing will be shown, as 95% of the hex will be covered with water.
- Change the map data and transform some islands in Atoll. This I can do easily and gladly [:D].
This said, I would love if we had an "Atoll" terrain type in the game. It would only allow to stack 1 seaplane, and nothing else (no land unit, no ships).
Is it this map that you talk about ?ORIGINAL: marcuswatney
My copy of WitP is packed away somewhere in my roof-space, but if someone is willing to do the code-conversion work, I would be happy to try and find WitP and pass on the names of the atolls they identified.
OK.ORIGINAL: Shannon V. OKeets
There are more than a few rules that check terrain type.[;)] Every line of code that references terrain type would have to address the new type, if only to ignore it. That's a lot of code.ORIGINAL: Froonp
This was already done in some key island chains, such as the Bonin and the Marianas, where we nearly have the same number of possible places to base planes.The quick and dirty way to do this is to make them mountain terrain, since air units can not base in mountains. I guess we could add a new terrain type to cover this, but that would be a lot of work.
This said, I would love if we had an "Atoll" terrain type in the game. It would only allow to stack 1 seaplane, and nothing else (no land unit, no ships).
I already said that ? [:D] Really ?
The only work it would need would be :
- Make the Graphic artist draw something recognisable, especially noting that only a small portion of that drawing will be shown, as 95% of the hex will be covered with water.
- Change the map data and transform some islands in Atoll. This I can do easily and gladly [:D].
ORIGINAL: Froonp
Is it this map that you talk about ?
Or is your WitP another game ?
You actually caused me to go see if I own a copy. Sadly, it is one of the few SPI games that I do not own. I do have War in Europe, the predecessor to War in the Pacific and a couple of copies of War in the East (War in Europe's predecessor). We played War in the East so much we wore out the counters and the maps. All these games have 4 game turns per month with production done monthly - they also have fixed weather.ORIGINAL: marcuswatney
ORIGINAL: Froonp
Is it this map that you talk about ?
Or is your WitP another game ?
WitP = War in the Pacific, the Grendal's Mother of monster games, published by SPI in the late seventies. It is so detailed and challenging that I have promised myself to start playing it for real (as opposed to just drooling over the map and the pieces) when I retire.
Nicky Palmer used to play it a lot, flying over to America to join a group of enthusiasts for a week of WitP. I could never afford the time.
I remember that it was so detailed that to build an airfield not only did you have to get an engineer to the island (none of this relaxed MWiF attitude that hexes have intrinsic airfields!) but you also had to get supplies there which the engineers would consume over several weeks. You could see exactly why the Americans didn't bother to invade Guadalcanal until the Japanese had almost completed their airstrip. Also, with no intrinsic airfields, the few like Guadalcanal really were worth fighting over.
I think it had weekly turns.
The game has been a collector's item for decades. In the eighties it was the most valuable board game on the secondhand market, in three figures even in those days (probably four now).
I assume as a player you are familiar with the main problem with the production spiral: large stacks of units.ORIGINAL: brian brian
we won't be able to look at the classic production spiral?
Welcome to the forum. [:)]ORIGINAL: fiveof6
I realize I am extraordinarily late to the game, but here's what I know about Pago Pago.
Getting from the north side to the south would have been virtually impossible due to the spine of a mountain range that runs the length of the island from east to west. While the Tutuila (the name of the island that has Pago Pago) is 100% covered with foliage, the steepness of the mountain range is what would hamper operations the most.
In 1941, Pago Pago was administered by the US Navy as an American Territory. The eastern part of the Samoan Island chain was(is still) known as American Samoa. The islands that the British (New Zealanders) gained from Germany by the conclusion of WWI at the west end of the island chain was known as Western Samoa and in 1995 became "Independent State of Samoa."
Pago Pago is correctly depicted as mountain terrain, but the area should be called "American Samoa"
Kevin