Mod for random maps
Moderator: Vic
RE: Why the AI doesn´t research?
Here is an AI log with the new mod...
RESEARCH
Added 21 pp to savedpp of regime. which is now: 21
Saved pp: 21, Normal pp: 10
bestseamod= 0.1133908
Infantry gun I .. weight = 1600, previous weight= 16, powerpointpercentmod= 1
RESEARCH
Added 21 pp to savedpp of regime. which is now: 21
Saved pp: 21, Normal pp: 10
bestseamod= 0.1133908
Infantry gun I .. weight = 1600, previous weight= 16, powerpointpercentmod= 1
RE: Why the AI doesn´t research?
This means that at that moment the AI thinks the only thing it can research is Infantry Gun I.
Is that right?
If not you have to compare what Infantry Gun I research field has that the others that should be availble have not?
You might want to test this with giving the AI like 5000 PP to start with so you can see it buy research.
Is that right?
If not you have to compare what Infantry Gun I research field has that the others that should be availble have not?
You might want to test this with giving the AI like 5000 PP to start with so you can see it buy research.
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
RE: Why the AI doesn´t research?
ORIGINAL: Vic
This means that at that moment the AI thinks the only thing it can research is Infantry Gun I.
Is that right?
If not you have to compare what Infantry Gun I research field has that the others that should be availble have not?
You might want to test this with giving the AI like 5000 PP to start with so you can see it buy research.
No, Vic, it isn´t right. There are many other fields to research for the AI. A trouble I thhink that could be happening is that I´ve created too much SF groups (four ships SF groups for instance) and maybe the AI becomes confused on how does each researchfield compares with others. I think it will be a looong time until I can have a working AI for this mod, so it would be better to make the definitive release of Bombur mod as an PBEM only mod, while, I can try to have a simplified tech tree for AI games.
RE: Why the AI doesn´t research?
Here is the data on an AI with 5000 points (using the version with gates)
Turn 1
RESEARCH
Added 4987 pp to savedpp of regime. which is now: 4987
Saved pp: 4987, Normal pp: 10
bestseamod= 1000
Zeppelin .. weight = 12700, previous weight= 127, powerpointpercentmod= 1
Bought researchfield: Air units 1900-1909
The AI actually has three options to research (Submarine I and early trucks are the other)
Turn 1
RESEARCH
Added 4987 pp to savedpp of regime. which is now: 4987
Saved pp: 4987, Normal pp: 10
bestseamod= 1000
Zeppelin .. weight = 12700, previous weight= 127, powerpointpercentmod= 1
Bought researchfield: Air units 1900-1909
The AI actually has three options to research (Submarine I and early trucks are the other)
RE: Why the AI doesn´t research?
Here is the log for turn 2
RESEARCH
Added 48 pp to savedpp of regime. which is now: 4908
Saved pp: 4908, Normal pp: 10
bestseamod= 1000
-The AI simply ignores the other fields. But we will know that they will research them latter. Let us see what happens.
RESEARCH
Added 48 pp to savedpp of regime. which is now: 4908
Saved pp: 4908, Normal pp: 10
bestseamod= 1000
-The AI simply ignores the other fields. But we will know that they will research them latter. Let us see what happens.
RE: Why the AI doesn´t research?
Turn three, and the AI researchs Naval Unit I (Submarine I)
RESEARCH
Added 23 pp to savedpp of regime. which is now: 4931
Saved pp: 4931, Normal pp: 10
bestseamod= 1000
Submarine I .. weight = 800, previous weight= 8, powerpointpercentmod= 1
Bought researchfield: Naval units 1900-1909
RESEARCH
Added 23 pp to savedpp of regime. which is now: 4931
Saved pp: 4931, Normal pp: 10
bestseamod= 1000
Submarine I .. weight = 800, previous weight= 8, powerpointpercentmod= 1
Bought researchfield: Naval units 1900-1909
RE: Why the AI doesn´t research?
Turn 4. The AI bypasses the Light truck (which is the third 1900´s gate) and goes right for machinegun 1. I thought the trouble could be here. In other words, by bypassing this unit, the AI makes all the post 1910 research collapse. In such event I could create the fake Truck you mentioned before.
RESEARCH
Saved pp: 4804, Normal pp: 13
bestseamod= 0.06666667
Machinegun II .. weight = 3700, previous weight= 37, powerpointpercentmod= 1
Bought researchfield: Land units 1910-1919
RESEARCH
Saved pp: 4804, Normal pp: 13
bestseamod= 0.06666667
Machinegun II .. weight = 3700, previous weight= 37, powerpointpercentmod= 1
Bought researchfield: Land units 1910-1919
RE: Why the AI doesn´t research?
Turn 5. With access with 1910-1919 units, the AI starts to research 1910´s infantry.
RESEARCH
Saved pp: 4677, Normal pp: 16
bestseamod= 0.06666667
SMG I .. weight = 1700, previous weight= 17, powerpointpercentmod= 1
Mortar I .. weight = 3200, previous weight= 32, powerpointpercentmod= 1
Bought researchfield: SMG I
Bought researchfield: Mortar I
RESEARCH
Saved pp: 4677, Normal pp: 16
bestseamod= 0.06666667
SMG I .. weight = 1700, previous weight= 17, powerpointpercentmod= 1
Mortar I .. weight = 3200, previous weight= 32, powerpointpercentmod= 1
Bought researchfield: SMG I
Bought researchfield: Mortar I
RE: Why the AI doesn´t research?
The AI goes researching infantry. If they don´t start to research the Early truck, their research will stall soon.
RESEARCH
Saved pp: 4595, Normal pp: 21
bestseamod= 0.06666667
Special Forces I .. weight = 1900, previous weight= 19, powerpointpercentmod= 1
Bought researchfield: Special Forces I
RESEARCH
Saved pp: 4595, Normal pp: 21
bestseamod= 0.06666667
Special Forces I .. weight = 1900, previous weight= 19, powerpointpercentmod= 1
Bought researchfield: Special Forces I
RE: Why the AI doesn´t research?
Turn 7 and the AI seems to have stopped r&d
RESEARCH
Saved pp: 4557, Normal pp: 22
bestseamod= 0.06666667
RESEARCH
Saved pp: 4557, Normal pp: 22
bestseamod= 0.06666667
RE: Why the AI doesn´t research?
Turn 8 and research is stalled. So the trouble is in the truck, not in the ballons. Now we will try with a fake early truck with improved anti infantry ratings.
RE: Why the AI doesn´t research?
Pointing the research field to a fake truck with good anti infantry and anti armour rates didn´t work. Changing the AIROLE of this fake truck to armour also didn´t work. I´m running out of ideas.....
RE: Why the AI doesn´t research?
I think the AI might not at all be interested in AIRole=Mobilizer. And you might want to avoid making such a an AIRole SFType a bottleneck
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
RE: Why the AI doesn´t research?
I considered this too, but changing the AI Role for the fake truck didn´t work. Maybe the fake truck should have a different picture? Currently it has same picture but a different SF slot.
RE: Why the AI doesn´t research?
Tried to give the tech to the AI, but the research stalls anyway. Well, I give up. I´m going to release v1.00 as PBEM only file. I will study ways to make the mod AI compatible latter.
- Jeffrey H.
- Posts: 3154
- Joined: Fri Apr 13, 2007 6:39 pm
- Location: San Diego, Ca.
RE: Why the AI doesn´t research?
ORIGINAL: Bombur
Turn 4. The AI bypasses the Light truck (which is the third 1900´s gate) and goes right for machinegun 1. I thought the trouble could be here. In other words, by bypassing this unit, the AI makes all the post 1910 research collapse. In such event I could create the fake Truck you mentioned before.
RESEARCH
Saved pp: 4804, Normal pp: 13
bestseamod= 0.06666667
Machinegun II .. weight = 3700, previous weight= 37, powerpointpercentmod= 1
Bought researchfield: Land units 1910-1919
Not sure what it means but I noticed your turn 4 "bestseamod" parameter dropped like a rock this turn.
History began July 4th, 1776. Anything before that was a mistake.
Ron Swanson
Ron Swanson
RE: Why the AI doesn´t research?
That´s a good question....
- Jeffrey H.
- Posts: 3154
- Joined: Fri Apr 13, 2007 6:39 pm
- Location: San Diego, Ca.
RE: Why the AI doesn´t research?
I guess I don't understand fully what the gates are doing there in concept. Is it that once a gate is passed, (purchased) new techs are released ?
Are the old techs obsoleted or blocked ? So, if a gate is passed then techs not selected are no longer available ? For instance, If I pass the gate without buying the previous level techs, I can't purchase those techs at all, (not even the old ones) in my current era ?
I think the concept is workable and interesting, but I don't understand how they work ATM.
Are the old techs obsoleted or blocked ? So, if a gate is passed then techs not selected are no longer available ? For instance, If I pass the gate without buying the previous level techs, I can't purchase those techs at all, (not even the old ones) in my current era ?
I think the concept is workable and interesting, but I don't understand how they work ATM.
History began July 4th, 1776. Anything before that was a mistake.
Ron Swanson
Ron Swanson
- Jeffrey H.
- Posts: 3154
- Joined: Fri Apr 13, 2007 6:39 pm
- Location: San Diego, Ca.
RE: Why the AI doesn´t research?
ORIGINAL: Bombur
That´s a good question....
I also noticed that once the T3 naval tech gate was purchased, that parameter dropped. I guess it had something to do with naval vs. land development paths.
History began July 4th, 1776. Anything before that was a mistake.
Ron Swanson
Ron Swanson
- Zaratoughda
- Posts: 714
- Joined: Sat Nov 15, 2008 4:00 pm
- Location: NE Pa, USA
RE: Why the AI doesn´t research?
Just one comment on reading this thread...... from what Vic said as well as what I have seen myself.... it appears that the AI does not research mobilizers (e.g. improved trucks and whatever). So, if you took out the requirement of going to the next level of having the truck researched, there is a good chance that the research would not get stopped.
Also, being that the AI does not research mobilizers, you might want to consider giving that research free when you reach a new level. In other words, the improved truck would come with Land Units 1910-1920... or something along those lines. Just not sure how you might do that.
Hope this helps,
Z
Also, being that the AI does not research mobilizers, you might want to consider giving that research free when you reach a new level. In other words, the improved truck would come with Land Units 1910-1920... or something along those lines. Just not sure how you might do that.
Hope this helps,
Z


