The Japanese Economy

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erstad
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RE: The Japanese Economy

Post by erstad »

ORIGINAL: FatR

Yet another question: I've expanded my facilities for key planes and switched the main Ki-27 plant to Ki-43 at the beginning of the game. Repair is ON everywhere. Now it is December 26, and factories do not show any signs of actual expansion - all added production potential still counts as "damaged". Did I forgot something?

In order repairs to take place, there needs to be 10,000 supplies in the hex. A number of factory hexes won't have that normally. You can use the base supply feature to get more supply into the hex. (go into the base screen, next to the required supply entry are click arrows that allow you to increase the amount of supply the base is requesting. Be aware it keeps sucking supply, so be careful about overshooting too much)
FatR
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RE: The Japanese Economy

Post by FatR »

    Some of factory hexes have this much supply, at least currently. What is the normal speed of repairs?

EDIT: Weird, but after the hex that was short on supply got enough of it, repairs started at all factories at once. Oh, well. Thankfully, 19-days delay is not exactly fatal.
The Reluctant Admiral mod team.

Take a look at the latest released version of the Reluctant Admiral mod:
https://sites.google.com/site/reluctantadmiral/
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n01487477
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RE: The Japanese Economy

Post by n01487477 »

ORIGINAL: FatR

Yet another question: I've expanded my facilities for key planes and switched the main Ki-27 plant to Ki-43 at the beginning of the game. Repair is ON everywhere. Now it is December 26, and factories do not show any signs of actual expansion - all added production potential still counts as "damaged". Did I forgot something?
No WAD .. these planes are R&D and the factories take a long time to repair. The ki-43 comes in 11/42. There is a relationship between size of the factory R&D and repair time as well as how long away the R&D is.
Mac Linehan
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Location: Denver Colorado

RE: The Japanese Economy

Post by Mac Linehan »

Hi Xargun -

I wanted to get some hands on experience with the Japanese economy (on a small scale), using the Thousand Mile War Scn. Paramushiro Jima (port 5) was cleared of all units and given 10 Industry, 200 Resource and two fuel points. After three test runs (with variations), the results were the same - HI uses 15 Resource points (as opposed to the rule book's 20) and two fuel points to create two Heavy industry and two Supply points. A similar test with Light Industry showed that each Light Industry required 20 Resource points instead of the 15 stated in the rule book to generate one Supply point.

I then ran tests on airframe, engine, weapons and vehicle factories - all worked as specified in the manual.

While all this required some modification with the editor, it was well worth the effort; the math is straightforward - I now have a clear picture of how the basics work.

Has anyone else done testing or reached a different conclusion? Thoughts?

Mac

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n01487477
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Joined: Tue Feb 21, 2006 12:00 am

RE: The Japanese Economy

Post by n01487477 »

ORIGINAL: Mac Linehan

Hi Xargun -

I wanted to get some hands on experience with the Japanese economy (on a small scale), using the Thousand Mile War Scn. Paramushiro Jima (port 5) was cleared of all units and given 10 Industry, 200 Resource and two fuel points. After three test runs (with variations), the results were the same - HI uses 15 Resource points (as opposed to the rule book's 20) and two fuel points to create two Heavy industry and two Supply points. A similar test with Light Industry showed that each Light Industry required 20 Resource points instead of the 15 stated in the rule book to generate one Supply point.

I then ran tests on airframe, engine, weapons and vehicle factories - all worked as specified in the manual.

While all this required some modification with the editor, it was well worth the effort; the math is straightforward - I now have a clear picture of how the basics work.

Has anyone else done testing or reached a different conclusion? Thoughts?

Mac
Yes, I've done the tests and I find that the results are the same as the rule book. Strange things happen when you use small scenario's for the tests (which were not intended for production). I use a test-bed moulded from the GC (resize the map and take everything out). Also remember the numbers for the inputs can be changed from the editor.
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n01487477
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RE: The Japanese Economy

Post by n01487477 »

Mac, found the reason why ... The 1000 mile scenario has the initial inputs and outputs wrong ... so your test is completely true for that scenario but completely invalid for the GC ... check out the device Tab in the editor !!!
Mac Linehan
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Location: Denver Colorado

RE: The Japanese Economy

Post by Mac Linehan »

Damian -

Thank you for your prompt reply and clarification. I appreciate all the work that you and others have put into the Tracker; without it the game would be difficult to play.

Mac
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findmeifyoucan
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Joined: Wed Oct 14, 2009 3:11 pm

RE: The Japanese Economy

Post by findmeifyoucan »

Yeah, and you can never have too many Kates. I noticed that but you can't speed up production too much on that as much as I would love to be producing 100 of those a month. LOL
Ghertz
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Location: Detroit, MI

RE: The Japanese Economy

Post by Ghertz »

ORIGINAL: Hanzberger
ORIGINAL: ChezDaJez

ORIGINAL: Mike Solli

Thanks Mynok. I think they are going to come in handy, especially for the level 3-4 ports. Three (plus escorts) to a lvl 3 port load in a day and 6 (plus escorts) can load in a day in a lvl 4 port.

Here's the spreadsheet. Remove the .txt. Yesterday was the first day in about a month that I finally fired up AE. RL really sucks sometimes. [8|]

I must be doing something wrong. I can't download the attachment. It simply comes up in a new window with gobblygook. Suggestions?

Chez
left click to bring up the window then
right click to dl, rename it something and use the extention .xls. be sure to change the bottom of the dl screen from txt files to all files right below where you rename it.
This worked! Thank you.
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Miller
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RE: The Japanese Economy

Post by Miller »

I think 30-40 Kates (and Vals) a month is sufficient. After all you wont be having large carrier battles every month......

For what its worth, I'm in July 42 and my production per month is as follows:

Zeros 120
Army bombers combined (Sally/Helen/Lilly) 100
Betty/Nell 100
Oscar 80
Kate 40
Val 30

One bottleneck is the Nakajima Ha-35 engine, you really need to expand production of this, I am turning out roughly 400 a month and I still cannot keep up with demand.
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PaxMondo
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RE: The Japanese Economy

Post by PaxMondo »

ORIGINAL: Miller

I think 30-40 Kates (and Vals) a month is sufficient. After all you wont be having large carrier battles every month......

For what its worth, I'm in July 42 and my production per month is as follows:

Zeros 120
Army bombers combined (Sally/Helen/Lilly) 100
Betty/Nell 100
Oscar 80
Kate 40
Val 30

One bottleneck is the Nakajima Ha-35 engine, you really need to expand production of this, I am turning out roughly 400 a month and I still cannot keep up with demand.
I'm a little (ok, more than a little in general, but just a little specifically here) confused about this. Zero+Oscar = 200 engines/month. What else would you be building that is using the Nak Ha-35? It's only used on fighters I think.
Pax
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seydlitz_slith
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RE: The Japanese Economy

Post by seydlitz_slith »

ORIGINAL: PaxMondo

I'm a little (ok, more than a little in general, but just a little specifically here) confused about this. Zero+Oscar = 200 engines/month. What else would you be building that is using the Nak Ha-35? It's only used on fighters I think.

Also used by the B5N2 Kate, C5M2 Babs, Ki-48 Lily, and the Thalia.

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Miller
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RE: The Japanese Economy

Post by Miller »

ORIGINAL: seydlitz

ORIGINAL: PaxMondo

I'm a little (ok, more than a little in general, but just a little specifically here) confused about this. Zero+Oscar = 200 engines/month. What else would you be building that is using the Nak Ha-35? It's only used on fighters I think.

Also used by the B5N2 Kate, C5M2 Babs, Ki-48 Lily, and the Thalia.


And the Tojo and A6M3 Zero
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PaxMondo
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RE: The Japanese Economy

Post by PaxMondo »

Ah, the Kate and Lilly too.  So the Kate would add 40 and the Lilly could be 100 more easy.  Ok, now my math is closer to the 400 number and it makes sense.
 
Thanks.
Pax
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BigBadWolf
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Location: Serbia

RE: The Japanese Economy

Post by BigBadWolf »

Hey guys, I bumped at this topic down at the bottom of the page, so I thought I'd put it here.
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findmeifyoucan
Posts: 579
Joined: Wed Oct 14, 2009 3:11 pm

RE: The Japanese Economy

Post by findmeifyoucan »

I am just curious about your analysis if the Japanese production factories/damaged and my question is this from turn 1 or from one of your games a few turns in?

Also would this be the same analyses for Scenerio 2. I would assume nothing would change production wise from Scen 1 to Scen 2?

Tony
findmeifyoucan
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RE: The Japanese Economy

Post by findmeifyoucan »

I agree with you on the xAK's with 170 and 795 capacity. I think they would be very useful to be converted as PB's to protect the vital merchant shipping pipelines of the Japanese. I think they are pretty much useless for doing anything else. LOL
MaraTheFinn
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RE: The Japanese Economy

Post by MaraTheFinn »

It is February 1942 and Gifu and Meabashi haven't converted to anything. I did change Ida and Nate to better ones but no progres yet. If only ports transfer resources, fuel etc. it might be so that my factories never recover. Gifu and Maebashi are inland with no port. So my advice is that don't change Gifu or Maebashi to anything. Otherwise you lose even that lousy production.
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n01487477
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RE: The Japanese Economy

Post by n01487477 »

ORIGINAL: MaraTheFinn

It is February 1942 and Gifu and Meabashi haven't converted to anything. I did change Ida and Nate to better ones but no progres yet. If only ports transfer resources, fuel etc. it might be so that my factories never recover. Gifu and Maebashi are inland with no port. So my advice is that don't change Gifu or Maebashi to anything. Otherwise you lose even that lousy production.
You can draw supplies there ... factories ( apart from HI/LI ) don't use fuel or resources ... more info needed here I think ...
findmeifyoucan
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RE: The Japanese Economy

Post by findmeifyoucan »

Yeah, use your base to draw supplies there. You can also try air lifting supplies. The way I understand it you have to have supply actually in the hex the factory is located to get things going. Which I think is kind of silly. It should be enough to have supply close by in the region. To me it doesn't look like much supply is railed in where it is needed automatically and you have to do it manually. I guess the same old rule applies. If you want things done right then do it yourself. :-)))
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