I'll have full images of these 2 fronts and the invasion of France in a little while.

Moderator: Shannon V. OKeets






No. The Soviets are out of tactical factors, I'm afraid.ORIGINAL: composer99
Is there any chance of a groundstrike against the German blitz stack in the forest north of Persia?
No Allied MECH or ARM landing in France for another turn or two. So far, all that the USA has are a few MECH Divisions that haven't reached the UK yet. The CW MECH is in India. There is satisfactory Shore Bombardment available, but Ground Support is in short supply. An attack on Rommel would not be a great idea, because he can call a Blitz and survive easily. Also, it can't use the Shore Bombardment.ORIGINAL: composer99
I suggest the Allies attack La Rochelle this impulse for a safe attack. HQ-I Clark, the 8-5 MOT and either a 2-factor div or a 1-factor div + ground support (especially if it can all be American) can get a 4:1+1 assault before shore bombardment (if they have any left).
If they are feeling lucky the Allies can instead attempt an attack on Rommel. The MOT would move to the hex with the Marines, Clark and the other reinforcements can debark in the empty hex, the marine div & the CW 2-3 inf div can trade places and hopefully there is sufficient ground support (1 factor) to make it a 3:1+1 (+2 for disorganized units, -1 for combat friction). If it worked it would probably be the strongest attack since it improves the Allies' defensive position, forces relocation of another HQ to deal with the problem, and the La Rochelle attack would be a gimme afterwards. Most importantly, Rommel's hex will never be weaker than it is now.
In either case the Sparviero would have to be chased away.
Alternatively, the Allies can get a 4:1-1 attack, using the 2-3 div, the 6-4 MAR and the 8-5 MOT, on the Rumanians. They could throw in ground support to give it a shot at an odds level increase or groundstrike to try to counter the combat friction penalty (or both for preference) and the Sparviero can't interfere. Also, it prevents reinforcement of Rommel's hex.
I think La Rochelle is the best because it is the safest attack, opens up a port, can be supported by shore bombardment (if available), can't be counter-attacked (what with Rommel & the MECH being disorganized) and opens up a third hex against Rommel (although he can still be reinforced).
Is there any chance of Allied MECH or ARM landing this turn in France? What about next turn?
You're right, it does look better than I expected. [&o]ORIGINAL: composer99
I agree La Rochelle is a safe bet, and would doubtless undertake that attack myself (I'm a cautious player), which is why I said so. [:)]
However, I still think an attack on Rommel is a decent move. Let me run through the numbers:
- 8-5 MOT moves to the hex with the MAR corps
- the mar div trades places with the 2-3 CW inf div
- HQ Clark, the 6-4 INF corp and the 1-factor mtn div (I'm assuming it's the US mtn div that becomes available in 1940) debark in the open hex on the coast
That gives us 2 hexes attacking with 13 and 16 factors respectively for a total of 29 factors. 1 factor ground support from somewhere gives us the 3:1 on the 10 factors in Rommel's hex. There's the other FTR3 and maybe a CVP or two that can intercept the Italian Sparviero if it tries to fly ground support and chase it away or shoot it down.
With 2 disorganized defending units you get +2 to the roll and -1 to the roll for the allied combat friction. That gives us the net 3:1 +1. So our die roll results range from 2 to 11 on the charts. I would try to use HQ support with Clark as well.
If the Allies take the hex, the other units in Clark's hex can advance. If the Allies are disorganized MacArthur can reorganize most of them (the three non-HQ corps and 1 division).
On an assault that gives us:
- 10% chance the Allies take 2 losses, which they can afford with 2 divisions
- 40% chance the Allies take 1 loss, which they can afford with 2 divisions
- 50% chance the Allies take no losses
- 80% chance the Allies are disorganized
- 20% chance the Allies remain organized
- 20% chance the Axis take no losses
- 40% chance the Axis take 1 loss (obviously, the art gun) (of which 10% result in Rommel being shattered)
- 40% chance the Axis take 2 losses (killing both units)
- 50% chance the Allies take the hex
On a blitz, we get:
- 30% chance the Allies take 1 loss
- 70% chance the Allies take 0 losses
- 60% chance the Allies are disorganized
- 40% chance the Allies remain organized
- 40% chance the Axis take no losses (of which they are retreated 20% of the time and shattered 10% of the time)
- 50% chance the Axis take 1 loss (the art gun) (of which Rommel is retreated 10% of the time and shattered 20% of the time)
- 10% chance the Axis take 2 losses
- 70% chance the Allies take the hex
IMO the better chances the Allies have to take the hex and remain organized make it worth it even if they don't kill Rommel.
Now that I've looked at the #s the Rommel attack looks better than I initially thought. Most importantly, the Allies have the cheap losses to take on the worst results.




