Buzz's Fite Mod

Norm Koger's The Operational Art of War III is the next game in the award-winning Operational Art of War game series. TOAW3 is updated and enhanced version of the TOAW: Century of Warfare game series. TOAW3 is a turn based game covering operational warfare from 1850-2015. Game scale is from 2.5km to 50km and half day to full week turns. TOAW3 scenarios have been designed by over 70 designers and included over 130 scenarios. TOAW3 comes complete with a full game editor.

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sPzAbt653
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RE: German trucks

Post by sPzAbt653 »

Any manpower numbers on what the Soviets gained by retaking particular areas?
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Raver508
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RE: German trucks

Post by Raver508 »

Hey is it possible to get a hold of this mod from someone? I'm also keen to know if there is any documentation showing the changes it makes from the base game and whether there is a general consensus as to which side this mod tends to favour.
Karri
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RE: German trucks

Post by Karri »

Anyone still got the mod?
philturco
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RE: German trucks

Post by philturco »

Has anything been done in this mod to address the problem of the game usually being decided before the first winter? In all the games I've played an early full scale Soviet withdrawal has allowed the Soviets to build an impregnable maginot line type of defense in the Smolensk area for the entire front. Not much fun,
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BigDuke66
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Buzz's Fite Mod

Post by BigDuke66 »

I would like to know too if there has been changes lately or has work stopped on this scenario?

Is there maybe a changelog to the original FitE 5.0 version?

Also I would like to know if any adjustments from the D21 version flow into this version too especially production and stuff like that.

Can't anyone upload the latest version somewhere?
Zort
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RE: Buzz's Fite Mod

Post by Zort »

No I haven't been working on it for a bunch of months. Check the beginning of this forum, that shows most of the changes I made.
fogger
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RE: Buzz's Fite Mod

Post by fogger »

Can someone please explain the "enemy loss penlty" to me. I am currently playing a game (buzz's mod 7) as the Germans. On turn 60 the Russian loss pently was 195. On turn 65 it was 203, then on turn 68 it dropped to 194, on turn 70 it was 185 and now on turn 71 it is 175. My figure was going up slowly but on this turn it has also dropped.

Also on a second point for anybody about to start a game, you will need to look at the reconstruction point for the Finnish army. At present all the Finnish units are reconstructing in Berlin.

Thought for the day:
If you feel like doing some work, sit down and wait....... The feeling does go away.
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Curtis Lemay
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RE: Buzz's Fite Mod

Post by Curtis Lemay »

ORIGINAL: fogger

Can someone please explain the "enemy loss penlty" to me. I am currently playing a game (buzz's mod 7) as the Germans. On turn 60 the Russian loss pently was 195. On turn 65 it was 203, then on turn 68 it dropped to 194, on turn 70 it was 185 and now on turn 71 it is 175. My figure was going up slowly but on this turn it has also dropped.

Losses increase the total and replacements decrease it.
My TOAW web site:

Bob Cross's TOAW Site
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larryfulkerson
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RE: Buzz's Fite Mod

Post by larryfulkerson »

ORIGINAL: BigDuke66
Can't anyone upload the latest version somewhere?

Buzz finally responded to my email and sent me his latest and best version ( 7.0 ). I put it on a file server and you can find it here:

http://www.mediafire.com/file/e2zfxmdd4 ... _12_28.zip

I'm pretty sure it doesn't have a PO for either side but it's more balanced than the original FITE. At least that was the intent of the changes.

EDIT: Changed the link to the Buzz mod file to a place that works.
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
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Raver508
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RE: Buzz's Fite Mod

Post by Raver508 »

That's great, thanks Larry!
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Panama
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RE: German trucks

Post by Panama »

ORIGINAL: sPzAbt653

Any manpower numbers on what the Soviets gained by retaking particular areas?

Example quoted from Scorched Earth by Paul Carell. Part five "To the Dnieper: Fighting on the Mius" page 321:

"In the reconquered areas behind the front, throughout towns and villages, he (Stalin) mobilized anybody able to carry a rifle. Young boys and old men were enlisted into depot battalions. They were clothed and trained on the way to the front. They drew a rifle, a tunic or uniform trousers, a pair of boots, and perhaps a steel helmet. They were taught to load and to fire. No more. And then they attacked. In this way the Soviet Southern Frount recruited 80,000 men in the regions along the Sea of Azov within a mere three weeks. This was total war."

This was Soviet doctrine in the reconquered lands. This is why, where possible, the Germans attempted to strip everything from the land in their retreat across the Soviet Union. People, animals, crops, anything not fastened down that they could take with them. What they couldn't take they destroyed. What they couldn't destroy they booby trapped if they had the time. Of course this wasn't always possible since, st times, the retreats were long and disorganized. Sounds like the Soviet retreats in 41 and 42, eh?

This book is a good read as well as "Hitler Moves East".
fogger
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RE: German trucks

Post by fogger »

Hello Everybody,
I am currently on turn 75 in the above game. Some of the "bugs" in this mod are
1. The Finnish units reconstruct in Berlin.
2. Sevastopol (152,235) does not become an Axis supply point once the Germans capture it.
3. Under the current rules if the Russian play makes an all out attack on Finland during the first winter the Germans can not send any reinforcements (apart from rule 7). Whereas in June 1944 when the Russians did make an all out attack the Finns requested 6 divisions from the Germans. Players may like to make an optional rule here.

Apart from the above (I am still trying to work out how to fix the first two) it is a good game
Thought for the day:
If you feel like doing some work, sit down and wait....... The feeling does go away.
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sPzAbt653
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RE: German trucks

Post by sPzAbt653 »

In this way the Soviet Southern Frount recruited 80,000 men in the regions along the Sea of Azov within a mere three weeks.

I did not know that this was the case. I would have guessed that the Germans left no one and nothing behind. Thanks for the stat and the referance.
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Raver508
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RE: German trucks

Post by Raver508 »

How is the balance looking in your game Foggy?
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RE: German trucks

Post by Foggy »

Well it's 5.0 - I'm doing okay - counterattacking everywhere because it's winter. I'm not looking forward to the spring/summer of 42 - he can rebuild too fast if I follow historical leanings!
dazed and confused again!
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Telumar
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RE: German trucks

Post by Telumar »

What i am missing is a complete list of changes for version 7.
loveman2
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paul carrel

Post by loveman2 »

Paul Carrel wrote 2 books on the war in the east and are a brilliant read, he did intend to publish a third to complete the series however I read somewhere that he died. A sad loss for east front enthusiasts[:(]
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Raver508
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RE: paul carrel

Post by Raver508 »

Telumar - I think someone said there was a pretty comprehensive list toward the start of this thread.
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Panama
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RE: paul carrel

Post by Panama »

Is that replacement list Karri put together for the Soviets the maximum they can get if no cities are taken? Also, far too much lendlease and how would you separate lendlease from Soviet production?
Karri
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RE: paul carrel

Post by Karri »

ORIGINAL: Panama

Is that replacement list Karri put together for the Soviets the maximum they can get if no cities are taken? Also, far too much lendlease and how would you separate lendlease from Soviet production?


I think it was with historical loss dates for cities.
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