ORIGINAL: el cid again
ORIGINAL: Mike Scholl
Seems that all the "what iffing" ever done on these forums is a shade of "what if the JAPANESE had this, or had done that, or hadn't done whatever?". But the Japanese players are hardly ever faced with a "what if the Allies aren't where they are supposed to be?"; or doing "what they're supposed to do?". When you look at the planning and discussion on the Japanese side before the war, there is a tremendous amount of doubt and worry over how the opening campaigns will unfold..., but players have almost no doubts that "exactly this will be exactly there and in exactly what condition".
In any case - in RHS - I FORCE your plan into action - by the use of supply sinks. It puts immobile units on the major sites, units with engineers who will demolish automatically - not to mention general damage done because a battle must be fought even if NO military units are present. In a sense RHS pre adopted your idea - for different reasons. I don't say the Allies had such a plan - I say the locals can and did try to damage things - and the Japanese get nothing - ever - for free - undamaged - unlike forms of WITP without supply sinks. My sinks exist not only to eat supplies - but to be your demolition teams - and IF Matrix fixes the excess supply problem - the demolition function will probably be grounds to keep them. [The Allies need not defend a location: if it has a supply sink it must be fought over - and it will demolish before it dies - and many think it will defend too strongly (we had to work long to make them not be too strong)]
Well, you missed the point again. The "example" was tongue-in-cheek just to show that there were Allied "what-if's" as well. A game decided in such a manner wouldn't be much fun for either side.
The real point is that all these wonderous "what if's" folks keep coming up with for the Japanese depend far to much on the certainty of information. The Japanese themselves had a ton of fears and worries about how the War would unfold..., only the certainty of "losing to economics" drove them to "tossing the military dice" at all. What I'm saying is if you are going to get very far into the "what if" world, then for the sake of fairness and realism you really need to restore the fear and uncertanty to the Japanese side. Add in a number of possibilities that could be different, or go differently. Something to put back the worries and problems the real Japanese had...., and give the players some of the same qualms and trebidations and ulcer-inducing stress.




