ORIGINAL: vettim89
ORIGINAL: Shark7
Since I'm not good at doing the figures...and there are people that do much better at it.
Anshan, the Showa Steel Works by 1942 was producing 3.6 million tons of Iron bars and Steel, and was said to be outproducing plants on the Japanese home islands. There were over 700 industries built up around it by 1940. The Japanese invested heavily in this area
Just wondering, is this location under-represented in game based on its historical importance? Granted, this would likely have the opposite effect of what we are trying to accomplish by reducing the amount of resources moved, since the HI would be able to take fuel and resource produced in Korea to make supply.
I'm thinking rather an increase in the RC there to represent the processed, but not yet used steel and iron production?
Currently 360 RC producing 7200 RP per day for 2,628,000 RP per year. If I am figuring right, and counting the steel + iron as a raw material to be transported, in 1942 you'd need to increase resources to ~490 to equal an output of 3.6 million/year. That is only if you keep the current RC output of 20 RP/RC.
Perhaps an increase of resource centers here instead of HI or LI since we don't actually transport steel and iron?
Maybe I'm over-thinking this?
I think this is an answer for those that complain about mising Japanese shipping (even though JWE proved what was missing was truly minute). Because HI is pooled, there is a certain amount of RL heavy industrila output like coke and steel that does not have to be delivered to the HI. It is what I would call the Phantom Merchant Marine - not visible, not interceptabel, not sinkable. The Allies have some too as was brought up earlier here
Sounds like both sides of the argument shouldn't be complaining about the missing ships then. [;)]
Basically AE is skipping the shipping of the intermediate product...that is the refined materials that aren't yet put into a ship hull or engine. Those refined but not put to use materials are the HI pool.
The argument also works for the phantom allied ships, since they get supply injections that did not have to go through the primary (refining) and intermediate (manufactured widgets) that end up as the final product (supply, ships, planes, etc).
The game abstracts the various steps into really 1 or 2 total. The end production of supply and the HI points that go into making other things like ships, LCU squads, etc.
Seems that I finally see the big picture, instead of zeroing in on the various parts. [:)]


