Battle of Guadalcanal

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Mike Scholl
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RE: Battle of Guadalcanal

Post by Mike Scholl »

ORIGINAL: John 3rd

You are ruining all my fun thinking and hypotheticals!  [:D]

Your are clouding my world with FACTS and that makes my head hurt all the more...

To tell the truth, I hadn't thought about old Saratoga since she seemed to be a torpedo magnet for the first 18 months of the war.  Wonder how the crew felt missing all those actions?  I know that the Sara's pilots did quite well when they were bumped over to Guadalcanal.

New Thought:
With the groundbreaking work done in Shattered Sword, do you think there will be re-written naval histories coming out taking the Japanese aerial doctrine and CV practices into account and seeing the battles from a slightly different perspective?  I thought that was Shattered Swords most interesting area of contribution.  Have to admit that the detailed description of the attempts to save the CVs was excellent as well.



While I didn't agree with everything in it, and found it to be a bit pedantic in trying to force all data into it's conclusions; I thought SHATTERED SWORD was an excellent addition to the literature on the subject.
Got people considering a subject long regarded as closed.

Don't want to discourage your enthusiasm for what if's..., but you need to broaden your basis of consideration. The game already provides a really big one, in that the IJA and IJN AREN'T almost literally "at war" with each other. They cooperate with no fuss or agendas. I'd love to see a mod that corrected this. One with two Japanese players competing against one another against the AI. That would be interesting.
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niceguy2005
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RE: Battle of Guadalcanal

Post by niceguy2005 »

One might also suggest that the real turning point in the war was when the P-38, Hellcat, Thunderbolt and Corsair each flew their first missions.  Each first was a deadly nail in the coffin for Japan.  Once the U.S. had unquestioned control of the skies, it was all over except for the fat geisha singing.
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decaro
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RE: Battle of Guadalcanal

Post by decaro »

ORIGINAL: Mike Scholl

... The game already provides a really big one, in that the IJA and IJN AREN'T almost literally "at war" with each other. They cooperate with no fuss or agendas. I'd love to see a mod that corrected this. One with two Japanese players competing against one another against the AI. That would be interesting.

The old Koei PTO had a monthly meeting where the human player -- as the supreme naval commander -- had to compete for resources w/his (AI) counterparts in the other service branches and government. Koei modded this thru a "poker game" where you were dealt cards, such as "pass'," "no," "yes," etc., that were used in responding to various resource allocation demands by all at the table.

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John 3rd
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RE: Battle of Guadalcanal

Post by John 3rd »

I actually wish that the IJA--IJN friction could be modeled better.  Something like the transfer of any army unit to an 'army' theatre--Burma, China, Manchukuo and Philippines--is at this point price and the transfer to the South Pac, SE Pac, Cen Pac, and North Pac costs TWICE as much.  That would really reflect the competitive nature of things.  The IJN could start with X-amount of units for beginning operations then it takes LOTS of time (points) until you can get more.

This idea would really serve to slow aggressive players (like myself) from moving so quickly.

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Kadrin
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RE: Battle of Guadalcanal

Post by Kadrin »

ORIGINAL: Joe D.

The old Koei PTO had a monthly meeting where the human player -- as the supreme naval commander -- had to compete for resources w/his (AI) counterparts in the other service branches and government. Koei modded this thru a "poker game" where you were dealt cards, such as "pass'," "no," "yes," etc., that were used in responding to various resource allocation demands by all at the table.

I never played PTO, but I did play PTO 2, and I thought the little inter-service maneuvering to get more funds was nice. Though it did get a little extreme sometimes. (I managed to get every single country in the game to declare war on Japan once. Was nice seeing Bismark out in the Pacific shooting at Japanese ships. [:D])
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