few wishes for AE
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
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bradfordkay
- Posts: 8684
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- Location: Olympia, WA
RE: few wishes for AE
I guess the question is will "training" be broken down into the seperate types, or will it will be generic in that it increases all abilities. If yes to the latter, then that might resurrect the training button's usefulness.
fair winds,
Brad
Brad
- Mediocrity
- Posts: 3
- Joined: Wed Oct 17, 2007 2:45 pm
an idea...
A suggestion for graphics: right now the displays for ground units, naval units, and air units all have pictures, but what about bases? I think it'd be pretty cool to have, when you click on, say, Iwo Jima, or Palembang, or Port Moresby, to have an actual photo, probably aerial, of the place.
EDIT: Didn't mean for that to be a reply, but oh well...
EDIT: Didn't mean for that to be a reply, but oh well...
Courage without conscience is a wild beast.- Robert J. Ingersoll
RE: an idea...
hmm, you bring intereing idea, and this give me another idea - shor movies displaying turning point in pacific war - like PH attack, fall of phililipen, fall of china (not historical, but possible), irs big allied counteroffensive...etc.
and another of mine - option to priotirize units - pritorized unit first get upgrades/reinforcment - and for pool, give us option to send trained pilots ONLY to prioritized units, this will allow player to automaticaly get best pilots to front lines, leaving unimportant front reinforcment from bad pilots.
And for AI - gicve units sense for fronlines - sometimes they leaving units many miles behind enemi lines and bases - mayby implementing something like max. distance from nearest friendly base can help solve this problem.
and another of mine - option to priotirize units - pritorized unit first get upgrades/reinforcment - and for pool, give us option to send trained pilots ONLY to prioritized units, this will allow player to automaticaly get best pilots to front lines, leaving unimportant front reinforcment from bad pilots.
And for AI - gicve units sense for fronlines - sometimes they leaving units many miles behind enemi lines and bases - mayby implementing something like max. distance from nearest friendly base can help solve this problem.
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Great space shooter.
http://www.neurohack.com/transcendence/index.html
RE: an idea...
ech ?
and another - in you speed up research of "starters" - frances - by e.q. 4 monhts earlier, then speed up ETA for created units too (by 3 mohnts). Without this speed-up of newly created units, make no sense to speed up research.
and another - in you speed up research of "starters" - frances - by e.q. 4 monhts earlier, then speed up ETA for created units too (by 3 mohnts). Without this speed-up of newly created units, make no sense to speed up research.
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Mod for one of best games ever made ?
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Great space shooter.
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http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
- castor troy
- Posts: 14331
- Joined: Mon Aug 23, 2004 10:17 am
- Location: Austria
RE: an idea...
ORIGINAL: Czert
ech ?
and another - in you speed up research of "starters" - frances - by e.q. 4 monhts earlier, then speed up ETA for created units too (by 3 mohnts). Without this speed-up of newly created units, make no sense to speed up research.
of course it makes sense, you can upgrade the units that are already ON MAP...
RE: an idea...
Ability to reinforce units up 100% of toe strenght - newly created units at 17% are practicaly useless (base force - in my game they have only 7 aircraft support, despite I have 90!!! in pool) - posibility to up them to originaly inteded 30 as will be very helpfull.
Not sure how to implement this to unist with different weapons from start different from toe, but still missing few subunits (mainly support).
Not sure how to implement this to unist with different weapons from start different from toe, but still missing few subunits (mainly support).
Do you chalenge me ?
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
RE: an idea...
And another - please add date of sunk when viewing sunk ship page - if is many ships lost at one place (for one or booth sides) after certain time I forget if this happend in one magnifiet battle or in many small battles.
Do you chalenge me ?
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
RE: an idea...
and another - filters in replacing of leaders screen - if I want to assign carrier leader, then listing all leaders (from which are cca 95% surface combat) make litle time wasting to fing desired leader. Buil-in filters will greatly improve replacing of leaders. Same for pilot/ground leders.
Do you chalenge me ?
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
RE: an idea...
option to issue fast unload order to normal (transport) missions - for simple reason - I supplying my base and my search planes spoot enemy force which can realy criple my transport fleet - then I have basicaly only two options - steay and pray, or abor unloading and go back later. Third option will be very hepfull.
and another - option to display most probaly destination hex for next turn of enemy fleets - this make interecpting/avoiding to enemy TF much easier.
and another - option to display most probaly destination hex for next turn of enemy fleets - this make interecpting/avoiding to enemy TF much easier.
Do you chalenge me ?
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
- treespider
- Posts: 5781
- Joined: Sun Jan 30, 2005 7:34 am
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RE: an idea...
ORIGINAL: Czert
option to issue fast unload order to normal (transport) missions - for simple reason - I supplying my base and my search planes spoot enemy force which can realy criple my transport fleet - then I have basicaly only two options - steay and pray, or abor unloading and go back later. Third option will be very hepfull.
and another - option to display most probaly destination hex for next turn of enemy fleets - this make interecpting/avoiding to enemy TF much easier.
I wish for easter egg cheat codes for nuclear powered carrier and F-14s. Will make for sinking KB easier.[:)]
Here's a link to:
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
Treespider's Grand Campaign of DBB
"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910
RE: an idea...
ORIGINAL: treespider
I wish for easter egg cheat codes for nuclear powered carrier and F-14s. Will make for sinking KB easier.[:)]
Why not just ask for CVs to equiped with some Photon torpedoes?
Flipper
RE: an idea...
Czert, I suggest you re-arrange your wish list and submit it as a wish list for WITP2.
I believe the wish list for AE is closed. The devs are now working on the code and at this time probably cannot change the specification anymore.
EDIT: Just saw that some developers talk about a "patch list" for AE. So that's probably another way to label your list.
I believe the wish list for AE is closed. The devs are now working on the code and at this time probably cannot change the specification anymore.
EDIT: Just saw that some developers talk about a "patch list" for AE. So that's probably another way to label your list.
WitP/AE
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
1.7.11.26b
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid
WitW / Torch
1.01.37 - 1.01.44 beta
RE: an idea...
Rainer,no problem with my wishes, if devs decide to implement only 10% in game (and doesnt matter if in future patch for AE or in Witp2) it will be good.
I know, certain wishes are very unlikely to be in game due to amount of coding or bad idea [:(].
and here comes another batch (all fro naval):
- option to automate ASW TF (you will simply select ships and desired area and AI will auto crete/disband TF and send ships for R&R)
- option to send ships (TFs) to naval training (naval manuevers) - for faster gaining of exps for ships
and showing of ships exps in similiar way as in screen when wiewing all land/naval air units.
I know, certain wishes are very unlikely to be in game due to amount of coding or bad idea [:(].
and here comes another batch (all fro naval):
- option to automate ASW TF (you will simply select ships and desired area and AI will auto crete/disband TF and send ships for R&R)
- option to send ships (TFs) to naval training (naval manuevers) - for faster gaining of exps for ships
and showing of ships exps in similiar way as in screen when wiewing all land/naval air units.
Do you chalenge me ?
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
http://czert1938.mybrute.com
Mod for one of best games ever made ?
http://www.ja-galaxy-forum.com/board/ub ... b=cfrm&c=1
Great space shooter.
http://www.neurohack.com/transcendence/index.html
RE: few wishes for AE
i have a wish for AE that you do not have to set height in feet for AC just low, med, high level attack would be fine! or even the mission itself would define the height!
there is to much clicking to do any way! anything to reduce clicking.[&o]
there is to much clicking to do any way! anything to reduce clicking.[&o]

You have enemies? Good. That means you've stood up for something, sometime in your life
RE: few wishes for AE
i have a wish for AE that you do not have to set height in feet for AC just low, med, high level attack would be fine! or even the mission itself would define the height!
Never!!! [:-][:-][:-]
RE: an idea...
ORIGINAL: treespider
I wish for easter egg cheat codes for nuclear powered carrier and F-14s. Will make for sinking KB easier.[:)]
USS Boise and F4U Corsair are already included in the Vanilla mister, what more do you want from them?!
[:D]
- castor troy
- Posts: 14331
- Joined: Mon Aug 23, 2004 10:17 am
- Location: Austria
RE: few wishes for AE
ORIGINAL: Dili
i have a wish for AE that you do not have to set height in feet for AC just low, med, high level attack would be fine! or even the mission itself would define the height!
Never!!! [:-][:-][:-]
I don´t want a reduce of micromanagement either...
- jwilkerson
- Posts: 8240
- Joined: Sun Sep 15, 2002 4:02 am
- Location: Kansas
- Contact:
RE: few wishes for AE
For better or worse, I don't think any one will be able to accuse AE of bringing us reduced micromanagement!
[:D]
[:D]
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