ORIGINAL: Don Bowen
ORIGINAL: Terminus
ORIGINAL: Gary Childress
....
3. What sets the conversion time for the "binds" or is there a setting? Obviously if the ship is only making a mild conversion, say a tanker into a cargo ship, I want a short conversion time but if the ship is going to be a radical conversion say from a tanker into a carrier, then I want a longer conversion time. Can this be set in the editor for the different binds? So for instance if I convert a tanker into a cargo ship maybe it only takes 60 days or something for the bind to occur. If I want it to convert into a carrier then it might take 180 days or something.
Thanks.
Answers:
...
3): You set the conversion time yourself. That's what the "Conversion Delay" field is for.
Actually it is a little more complex than that. The actual field is MINIMUM conversion delay. Conversion works like this:
1. Damage levels for the conversion are specified. This damage is applied and must be repaired using normal repair processes. This puts your conversion in competition with damaged ships for repair resources.
2. If a shipyard size is specified, the conversion must be done in a shipyard, and the shipyard must be of at least that size. This further complicates the competition for resources (the shipyard).
3. Conversion delay is the minimum amount of time the conversion will take. It may be more, less or that same as the time to repair all the damage. But until the conversion delay has expired you can not use the ship.
The best example of Conversion Delay would be the conversion of a freighter to a seaplane tender. It might take on a bunch of systems damage but the conversion to AV would show immediately. Conversion Delay is the fitting out time for the seaplane tender and is used to prevent instant availability of a converted AV (albeit damaged).
Well, I'd probably said something along those lines if I'd used my brain. Good catch, Don.







