TF Terminating Patrol for Repairs

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
Klahn
Posts: 223
Joined: Tue May 08, 2007 8:26 pm

RE: TF Terminating Patrol for Repairs

Post by Klahn »

ORIGINAL: dereck
ORIGINAL: Don Bowen

ORIGINAL: mjk428

Seems like a potentially good feature but 5 sys is too low to trigger an automatic response. I rarely operate ships over 5 but sometimes it's necessary. 10 would be a better number to justify a TF disregarding orders from above.

It actually is 10. The TF is probably returning due to float damage.

That is plain FALSE. I consistently have had task forces terminate patrols with LESS THAN 5 SYS damage (some even with only 2 AND NO FLOAT DAMAGE or major damage - just regular SYS damage). It's ridiculous enough that a ship can be at sea one day and end up with 1-2 SYS damage and then have this happening.

This could be part of a different issue. Check to make sure that you DO NOT set your submarines to "remain on station." I have found that if they react to launch an attack, they are necessarily breaking their remain on station orders. As the orders are no longer applicable, they go home. If they move to avoid confrontation, it will also send them home. You must use patrol zones, and ONLY patrol zones for sub TFs. This is what I've found anyway...
User avatar
Andrew Brown
Posts: 4082
Joined: Tue Sep 05, 2000 8:00 am
Location: Hex 82,170
Contact:

RE: TF Terminating Patrol for Repairs

Post by Andrew Brown »

ORIGINAL: Mark Weston
/raises hand.

I think it's a good thing. I think my sub commanders should decide to go home for repairs before their submarines sink, without me having to check up on them every day. I think that's reasonable behaviour.

I like it too.

Andrew
Information about my WitP map, and CHS, can be found on my WitP website

Image
User avatar
Dereck
Posts: 3236
Joined: Mon Sep 06, 2004 10:43 pm
Location: Romulus, MI

RE: TF Terminating Patrol for Repairs

Post by Dereck »

ORIGINAL: Ryvan

ORIGINAL: dereck
ORIGINAL: Don Bowen




It actually is 10. The TF is probably returning due to float damage.

That is plain FALSE. I consistently have had task forces terminate patrols with LESS THAN 5 SYS damage (some even with only 2 AND NO FLOAT DAMAGE or major damage - just regular SYS damage). It's ridiculous enough that a ship can be at sea one day and end up with 1-2 SYS damage and then have this happening.

This could be part of a different issue. Check to make sure that you DO NOT set your submarines to "remain on station." I have found that if they react to launch an attack, they are necessarily breaking their remain on station orders. As the orders are no longer applicable, they go home. If they move to avoid confrontation, it will also send them home. You must use patrol zones, and ONLY patrol zones for sub TFs. This is what I've found anyway...


At NO point did I ever say these were submarine TF. They are NOT. They are regular surface fleet task forces.
PO2 US Navy (1980-1986);
USS Midway CV-41 (1981-1984)
Whidbey Island, WA (1984-1986)
Naval Reserve (1986-1992)
User avatar
Nomad
Posts: 7273
Joined: Wed Sep 05, 2001 8:00 am
Location: West Yellowstone, Montana

RE: TF Terminating Patrol for Repairs

Post by Nomad »

ORIGINAL: dereck

ORIGINAL: Ryvan

ORIGINAL: dereck



That is plain FALSE. I consistently have had task forces terminate patrols with LESS THAN 5 SYS damage (some even with only 2 AND NO FLOAT DAMAGE or major damage - just regular SYS damage). It's ridiculous enough that a ship can be at sea one day and end up with 1-2 SYS damage and then have this happening.

This could be part of a different issue. Check to make sure that you DO NOT set your submarines to "remain on station." I have found that if they react to launch an attack, they are necessarily breaking their remain on station orders. As the orders are no longer applicable, they go home. If they move to avoid confrontation, it will also send them home. You must use patrol zones, and ONLY patrol zones for sub TFs. This is what I've found anyway...


At NO point did I ever say these were submarine TF. They are NOT. They are regular surface fleet task forces.

Then make sure that your non submarine TFs are not set for remain on station?
User avatar
Klahn
Posts: 223
Joined: Tue May 08, 2007 8:26 pm

RE: TF Terminating Patrol for Repairs

Post by Klahn »

ORIGINAL: dereck

ORIGINAL: Ryvan

ORIGINAL: dereck



That is plain FALSE. I consistently have had task forces terminate patrols with LESS THAN 5 SYS damage (some even with only 2 AND NO FLOAT DAMAGE or major damage - just regular SYS damage). It's ridiculous enough that a ship can be at sea one day and end up with 1-2 SYS damage and then have this happening.

This could be part of a different issue. Check to make sure that you DO NOT set your submarines to "remain on station." I have found that if they react to launch an attack, they are necessarily breaking their remain on station orders. As the orders are no longer applicable, they go home. If they move to avoid confrontation, it will also send them home. You must use patrol zones, and ONLY patrol zones for sub TFs. This is what I've found anyway...


At NO point did I ever say these were submarine TF. They are NOT. They are regular surface fleet task forces.

Then replace the word submarine in everything I said with the words "patrolling ship(s)." Are you really that dense?

Sheesh... you try to help some people...
Post Reply

Return to “War in the Pacific: Admiral's Edition”