A suggestion to Matrix

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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bo
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RE: A suggestion to Matrix

Post by bo »

ORIGINAL: abj9562

to Bo

While I completely disagree about releasing the game without an AI from Numdydar. He makes a valid point that we are all speculating. However some of us speculate with extensive experience and knowledge of the computer industry. Others speculate from their beta team knowledge of MWiF. Some peculate with a background from both of the former items. Still, others are just making wild guesses. I do not know anybody's background and do not want to place them in any of these categories (except we know the beta team). However I feel confident in my knowledge, background, experience, and beta access.
To abj agreed, thats why you are an Matrix elite guard and I am just a Matrix hero[:)] I am starting to ache for some of the dirty nasty battles that we all used to have this one is so mundane, Where is Crussdaddy, hiding again when we need him to say something, anything[:D]

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Anendrue
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RE: A suggestion to Matrix

Post by Anendrue »

He's still around.
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Patience
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RE: A suggestion to Matrix

Post by Patience »

It is obvious that everyone posting here wants the game released.  The AI is important even to those that initially may buy the game without it in hopes that they get a patch.  Personally I hate the idea that i might need to DL a patch for anything after buying it.  Financially it makes more sense to wait for a fully functional version of the game and be successful than to rush a half finished product to market only for a few bucks profit. It doesn't make sense. There is a huge investment in time and money in the development of this game and making sure it is as close to perfect as humanly possible.  I understand the frustration of those who have waited for a very long time for this masterpiece to come to market, after all i'm one of them.  I've been watching this development since ALPHA CWIF and recently started to actively post here.

I honestly can't say how much longer we all will have to wait and I know for my self that even though I may become frustrated at times with the length of time it is taking. I remind myself of the complex game mechanics and the daunting task it is to put this into a format that actually works on my PC and works well.

If the game is released as a ground breaking, mind blowing achievement it will be a top seller and may actually go down as one of those games that all others are measured against, but for it to be that it needs all the bells and whistles, it needs the dedicated support of those who can seriously contribute to these ends.

I am not a programmer or anything like that. So I am limited as to what I may be able to contribute when it come to the AI.  I have read many of the AI post as Steve suggested I do and I wish there was something more I could do to help.  For now I am and always will be a tremendous supporter of this endeavor.

Here's to you Steve!!!
Keep pluggin away.

"Time is the greatest teacher... Unfortunately she kills all her students."
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RE: A suggestion to Matrix

Post by MajorDude »

ORIGINAL: Joseignacio
... selling unended products ... up to a certain extent some of the TW series games, can be financially successful but ethically very reprehensible, promising an AI and then giving pure shi-t, that would be repaired after one year of continuous patches is simply despicable.


While selling unfinished products is not really a good thing to do, pretty much across the board, the computer game publishing world has been doing this for at least a decade now.

Basically gone are the days when major producers hold games until they are absolutely 100% perfect before launch. Why? Three main reasons:

1 - It's way too expensive,

2 - Competition - if you don't get yours out quick enough, somebody else will make a cheap look-alike game and mess up your niche and marketing,

3 - Technology - get it done and out there before technology changes too much and leaves your game in the dust.


I have participated in numerous betas now, and continue to do so. Companies can no longer afford to have every type of machine, graphics card, etc. in house for testing, so they push it out in beta form for a lot of this kind of testing: stress, load, graphics, glitches, exploits, holes, etc.


Developing a good ai for a game is a huge undertaking. Small games have it easier, but how many times do you read reviews dissing the ai even in small games that are pretty close to getting it right.

The bigger the game, the grander the scale, the harder it is to write ai scripts that can react to all the possible 'human' events without it becoming too predictable hence boring. At the same time, you have to be careful not to give so much leeway that the ai starts to look silly or stupid.


It amazes me when I sometimes read comments players make about the ai in games. It often sounds like a sibling chiding another, much younger sibling "for playing like a doof". Yet, as soon as a game comes out with a really good, tough ai, how many of those same players do you see dissing it "because the ai is way too strong" or "the ai must be cheating because...". I truly believe there are some players out there that may not realize that what they want may not be possible, simply because what they want would beat them very often, and they are not going to accept that.


Now you took a stab at the TW series. It is not without its flaws, for sure. But to call the series "despicable", is a little over the top imho. The TW series has found a niche and a large following in the gaming community. The series is basically improving with each and every iteration. The ai is getting better and better with each new title.

Their latest announcement, Shogun 2 TW, has the ambitious schedule to program the ai using "Sun Tzu’s principles in the Art of War, the Artificial Intelligence constantly analyses its situation and reacts to your every move with greater precision and variety."


The people at CA, who make the TW series, admit themselves that the ai is the single, most difficult nut to crack in each and every one of their games. They aim high, they strive to get it as right as possible, and they admit they aren't always able to get it perfect.

So, just like almost all game publishers today, they test, then they patch. While it used to take a very long time for the pacth to come out, they now come out in almost record time, especially for small things that are easy to fix.


You know, it kind of makes me wonder how some may have forgotten board gaming BEFORE computers. Guys, you would not believe how many board games did NOT come out perfect the first time. We all lived by the famous word, ERRATA. Almost every board game came with a list of ERRATA that included:

1 - counter misprints, or missing counters,

2 - rule misprints,

3 - deployment misprints,

4 - rules omissions and deletions,

5 - and the dreaded "map misprints, omissions, and deletions" that required you to take out the pens and markers to fix it.


Gaming is a hobby. Hobbies involve crafting. Game publishers like CA for the TW series strive to get it as right as possible. It's not always perfect, but the types of games they make are the hardest to program for an ai opponent. We, as members of this hobby, can try to help to make these games better and help to give insight as to how we think ai can be improved.

Calling the TW series "despicable" does not hold water imo. If they were truly "despicable", they would not sell as well as they do or have the kind of following they have. Do they need input and feedback to get it better the next time? Of course they do. [:)]
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RE: A suggestion to Matrix

Post by Zorachus99 »

I personally enjoyed Rome: Total War the most due to richness of the period. Eventually I became bored after mastering the game.

It turns out there is a group which have done wonderful things modding the original game.

Google "Europa Barbarorum" and you will find the much richer game that was scaled back from the original development team.

Very challenging and if you thought the original campaign was fun, this is much more challenging and realistic.

Oh, did I mention the word *FREE*
Most men can survive adversity, the true test of a man's character is power. -Abraham Lincoln
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RE: A suggestion to Matrix

Post by micheljq »

ORIGINAL: Zorachus99

I personally enjoyed Rome: Total War the most due to richness of the period. Eventually I became bored after mastering the game.

It turns out there is a group which have done wonderful things modding the original game.

Google "Europa Barbarorum" and you will find the much richer game that was scaled back from the original development team.

Very challenging and if you thought the original campaign was fun, this is much more challenging and realistic.

Oh, did I mention the word *FREE*

I am a fan of the TW series, I played Shogun : TW, Rome : TW, now playing and enjoying Medieval II : TW a lot. We are disgressing from WiF. [:)]
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RE: A suggestion to Matrix

Post by Numdydar »

ORIGINAL: abj9562


I do want to make sure people who are unfamiliar with the complete history do not infer that this game has been stopped or restarted at all. It is true ADG is making a second attempt at making a PC capable version of WiF. But Matrix is on the first run for their project of MWiF.

I am glad that you clarified my post as I was not trying to imply that Matrix had stoped and restarted. But I would think that after ADG's efforts of a period of time and then Matrix's efforts, that both would be willing to take a hard look at their options about how the game should be released.
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RE: A suggestion to Matrix

Post by Anendrue »

ORIGINAL: Numdydar

ORIGINAL: abj9562


I do want to make sure people who are unfamiliar with the complete history do not infer that this game has been stopped or restarted at all. It is true ADG is making a second attempt at making a PC capable version of WiF. But Matrix is on the first run for their project of MWiF.

I am glad that you clarified my post as I was not trying to imply that Matrix had stoped and restarted. But I would think that after ADG's efforts of a period of time and then Matrix's efforts, that both would be willing to take a hard look at their options about how the game should be released.
I hope they took a very hard look years ago when this project started. Also, I sincerely hope they do not follow ADG's path of cutting features to get the game out the door.
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RE: A suggestion to Matrix

Post by paulderynck »

Hats off to Major Dude for an excellent post (#44) !

It seems to me those most vehemently against a release with an AI to come later are terrified that later may not come at all. So they make generalized "threats" that hardly anyone will buy the game, it will be labeled a poor product, it will be a failure, etc. etc.

The game workings are continuously improving and the bugs, spiders and snakes are being eradicated. But for various reasons the AI is still a distant goal, IMHO.

I've played WiF for years, had a career in the electronics and computer field, played many computer games and I've played board wargames for 44 years. The most complex game I've ever played in terms of strategy and tactics, without question, is WiF. I think describing the challenge of making a functional AI for MWiF as: "extremely daunting" is a vast understatement. Besides, playing the game solitaire will provide anyone with a competitive AI, at no additional cost. (Why do people want a machine that is challenging - regardless of their own level of play - but ideally does not beat them every game - regardless of their own level of play?) Anyway if they want a real challenge, they should go out and find a real human opponent.

There was a survey done (search the threads - it's here somewhere) that concluded an AI was a mandatory feature. Nonetheless, given the current state of the game versus the current state of the AI, there is, IMO, definite grounds for Matrix to (re)consider a two-part release. Multiplying the number of buyers of the first version of the game by the survey proportions will verify the overall market for the fully featured game. In the meantime, revenue to support the attainment of the full feature set will be generated.

From Matrix's perspective, why should they gamble that future sales of say 10000 units would be better than immediate sales of say 4000 units along with potentially future sales of 6000 plus 4000 "upgrades"? Should the game with an AI cost more than the game without one?
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RE: A suggestion to Matrix

Post by Patience »

Well lets do the math.  If it is true that 40% of the buyers of this game would buy it without a functional kick butt AI and it were to be released in 3 formats,
1) Without AI
2) With AI
3) Patch to add AI

Lets also look at sales volume.  To say that a grand total of 10000 copies would be sold is to say to Matrix that there really isn't any money in it.  More accurately projected sales of around 100000 is more realistic.

So lets see... If they sell the NO AI version for 59.95 and 40000 buy it because they really don't need an AI then the company can gross 2,398,000.  Hmm seems pretty good so far.

Then Matrix releases the full deal with working AI for 99.95 and the remaining 60000 buy that one and matrix makes another 5,997,000. and at the same time out comes the patch for anyone who bought the NO AI who wants to have an AI and it goes for 39.95 but then you also gotta figure alot of those folks who bought the NO AI still don't care about it so then Matrix only sells 20000 upgrades for an additional 799,000.

The total revenue from the game would be roughly 9 million..... maybe.

If Matrix releases the game with AI only then the total is 10 million easily.  Matrix is in business to make money and great selling products.



"Time is the greatest teacher... Unfortunately she kills all her students."
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RE: A suggestion to Matrix

Post by Bibs »

ORIGINAL: Patience

Well lets do the math.  If it is true that 40% of the buyers of this game would buy it without a functional kick butt AI and it were to be released in 3 formats,
1) Without AI
2) With AI
3) Patch to add AI

Lets also look at sales volume.  To say that a grand total of 10000 copies would be sold is to say to Matrix that there really isn't any money in it.  More accurately projected sales of around 100000 is more realistic.

So lets see... If they sell the NO AI version for 59.95 and 40000 buy it because they really don't need an AI then the company can gross 2,398,000.  Hmm seems pretty good so far.

Then Matrix releases the full deal with working AI for 99.95 and the remaining 60000 buy that one and matrix makes another 5,997,000. and at the same time out comes the patch for anyone who bought the NO AI who wants to have an AI and it goes for 39.95 but then you also gotta figure alot of those folks who bought the NO AI still don't care about it so then Matrix only sells 20000 upgrades for an additional 799,000.

The total revenue from the game would be roughly 9 million..... maybe.

If Matrix releases the game with AI only then the total is 10 million easily.  Matrix is in business to make money and great selling products.




I hope you are not an economist. By this logic why don't they make a version that mows my lawn and sell it for 199.99 and make an easy 20 million. Because I don't want to pay $100 for something I don't want. I've said this before, but all you dreamers who think there will be a "functional kick butt AI" should take a look at other complex games Matrix has released like WITP and EIA. Nice for learning the game or goofing around but an experienced player gets bored real quick with them.
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RE: A suggestion to Matrix

Post by vonpaul »

Until Til Steve is in the position to start working on the ai it's a pretty moot point (my impression it is still a way off yet).

It really has to knock the socks off vassal to compete with or without ai.
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RE: A suggestion to Matrix

Post by paulderynck »

It already knocks the socks off Vassal without an AI. I have not seen the version of Vassal with an AI.

Patience is aptly named, but his analysis does not take into acount the cost of money. At average inflation rates the time between now and a "kick-butt AI" will model the 1914 Mark versus the 1924 Mark.
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RE: A suggestion to Matrix

Post by Numdydar »

ORIGINAL: Patience

Well lets do the math.  If it is true that 40% of the buyers of this game would buy it without a functional kick butt AI and it were to be released in 3 formats,
1) Without AI
2) With AI
3) Patch to add AI

Lets also look at sales volume.  To say that a grand total of 10000 copies would be sold is to say to Matrix that there really isn't any money in it.  More accurately projected sales of around 100000 is more realistic.

So lets see... If they sell the NO AI version for 59.95 and 40000 buy it because they really don't need an AI then the company can gross 2,398,000.  Hmm seems pretty good so far.

Then Matrix releases the full deal with working AI for 99.95 and the remaining 60000 buy that one and matrix makes another 5,997,000. and at the same time out comes the patch for anyone who bought the NO AI who wants to have an AI and it goes for 39.95 but then you also gotta figure alot of those folks who bought the NO AI still don't care about it so then Matrix only sells 20000 upgrades for an additional 799,000.

The total revenue from the game would be roughly 9 million..... maybe.

If Matrix releases the game with AI only then the total is 10 million easily.  Matrix is in business to make money and great selling products.





Wow! You are REALLY optimistist about the number of copies this game will sell.

These types of games are a niche market. Add to that WiF is even a smaller niche of a niche. If Matrix could sell 20K units they would be estatic, much less the numbers you suggest. (I tried to find actual sales numbers for these type of games but could not find a reliable source). Just because you may know a lot people that play WiF does not mean that a) everyone of those will buy a copy and b) that outside of WiF players there will not be many that would try it. Mainly because it is complex and has a steep learning curve.

The one thing your analysis left out that is very important is the 'Future Value of Money' or FV. So the $2.4M that you suggest that would come from the sales of an AI less version, would actually be much higher depending on how long an AI took to develop. This could easily make up the $1M difference that you claim would be the difference between the two versions. So for Matrix to maximize their profits, then they SHOULD release an version without an AI so as to maximize their profit [:)]

To sum up my thoughts is that, if the AI is typical of 90% of the games on the market today, this is NOT a game I would be willing to buy. To me the best AI is another human and it will be that way for a long time as far as I can see. I palyed CWiE solitare and had a blast. Why? Because so much was going on, I tended to forget what each side was doing. But that's just me [:)]. I am sure that the same would be true of MWiF too as imho, it is even more complex.

I respect both the posters here for having a different view and Matrix and Shannon for pushing forward with their vision. As my original post pointed out, this is just a suggestion, not something that I think that they HAVE to do or else, lol. Just one person's opnion, nothing more and nothing less.
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RE: A suggestion to Matrix

Post by Patience »

I may be optimistic about the # of copies sold but I believe that #s approaching a hundred thousand is within reach with world wide sales.  Like I've said in other posts I sometimes also become frustrated with the time its taken to get this out to market.  I would be more frustrated if I bought it and it wasn't up to snuff.  Also consider the thousands of gamers out there that might become interested in the game and would need even a kindergarten AI just to learn the game.  Sure its always a crap shoot with sales and a new product, but keep in mind this product already has an established base. 

I also respect others points of view and hope that there is a continuing dialog concerning what folks want.[:)]

Oh by the way Bibs, one that mows your lawn will take at least another 5 years and cost in the thousands since it would need to be a riding mover. lol..
"Time is the greatest teacher... Unfortunately she kills all her students."
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RE: A suggestion to Matrix

Post by CrusssDaddy »

Matrix must be delighted! Such hand-wringing over their earnings and profits - is this a fan forum, or a meeting of shareholders? Oh, the anguished sobs that accompany any thought of their missing out on a single nickel to be grubbed!

I'm afraid I don't share the tearful concerns some of you have for Matrix's ability to reap a financial windfall from this project, as if Matrix needed help counting their pennies. Their unwillingness to invest in MWiF (Must I use that term? It makes me feel dirty...) in any meaningful way has been on shameful display from the very beginning. From Day One, development has been guided by the utmost cynicism, lack of respect, and indifference to result. I think one post referenced their 'vision', which is truly a laughable conceit. Their vision is to invest no money, hire nobody, worry about nothing, and rely on lottery ticket-esque odds that a marketable product will result. And when it inevitably comes to naught... no worries, nothing's been lost!

I admire Steve's dogged endurance, his desire to release a product that he can be proud of, his attempt to deliver an electronic version of WiF that is true to the map & counter game we all fell in love with, and his openess in providing updates on his (lack of) progress... but I do not admire his stubborn lack of honesty in admitting that this project is far and away beyond his - or anyone's - ability to accomplish alone, with only the assistance of an ad-hoc group of volunteers and interns. MWiF without AI, PBEM, and net play is functionally indistinguishable from CWiF. And that's where we're at after six and a half years: MWiF is CWiF with pretty sprites.

So, I don't really care about Matrix's feelings, because they certainly don't care about ours. I care about what ADG think, and I can't imagine that they are enthusiastic about what has transpired. Is this what Harry signed on for in February of 2004? Does the release of an MWiF with no AI and limited to the same four scenarios - little more than a gussied-up CWiF - conform to his vision? I think not.

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RE: A suggestion to Matrix

Post by Phelan »

ORIGINAL: paulderynck

It already knocks the socks off Vassal without an AI. I have not seen the version of Vassal with an AI.

Patience is aptly named, but his analysis does not take into acount the cost of money. At average inflation rates the time between now and a "kick-butt AI" will model the 1914 Mark versus the 1924 Mark.

In what sense does MWIF sans AI beat Vassal? People here are discussing prices like 60 dollars for a version with no AI and then 40 more for the AI... That´s a lot more than I´d be willing to pay, let me tell you.

In fact, since WiF Vassal is working just fine I´m not really sure I would find a MWIF sans AI interesting at all. Sure, it can handle supply and stuff like that so you don´t miss things. On the other hand, you will get constricted by RAW, minor rule changes compared to WIF to handle the computerized form will require re-thinking some stuff, will it handle new optionals or rule changes introduced after it´s release? And there will be no room for houserules.

For a long time I would have been happy for a MWIF/CWIF sans AI, but after that came Vassal and frankly now I don´t really see the need for a MWIF unless it comes with an AI.
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RE: A suggestion to Matrix

Post by warspite1 »

ORIGINAL: CrusssDaddy

I care about what ADG think, and I can't imagine that they are enthusiastic about what has transpired. Is this what Harry signed on for in February of 2004? Does the release of an MWiF with no AI and limited to the same four scenarios - little more than a gussied-up CWiF - conform to his vision? I think not.

Warspite1

So why do they not do anything about it? You've had an e-mail exchange with Harry Rowland apparently, so what's the story?
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RE: A suggestion to Matrix

Post by warspite1 »

ORIGINAL: MajorDude

ORIGINAL: Joseignacio
... selling unended products ... up to a certain extent some of the TW series games, can be financially successful but ethically very reprehensible, promising an AI and then giving pure shi-t, that would be repaired after one year of continuous patches is simply despicable.


While selling unfinished products is not really a good thing to do, pretty much across the board, the computer game publishing world has been doing this for at least a decade now.

Basically gone are the days when major producers hold games until they are absolutely 100% perfect before launch. Why? Three main reasons:

1 - It's way too expensive,

2 - Competition - if you don't get yours out quick enough, somebody else will make a cheap look-alike game and mess up your niche and marketing,

3 - Technology - get it done and out there before technology changes too much and leaves your game in the dust.


I have participated in numerous betas now, and continue to do so. Companies can no longer afford to have every type of machine, graphics card, etc. in house for testing, so they push it out in beta form for a lot of this kind of testing: stress, load, graphics, glitches, exploits, holes, etc.


Developing a good ai for a game is a huge undertaking. Small games have it easier, but how many times do you read reviews dissing the ai even in small games that are pretty close to getting it right.

The bigger the game, the grander the scale, the harder it is to write ai scripts that can react to all the possible 'human' events without it becoming too predictable hence boring. At the same time, you have to be careful not to give so much leeway that the ai starts to look silly or stupid.


It amazes me when I sometimes read comments players make about the ai in games. It often sounds like a sibling chiding another, much younger sibling "for playing like a doof". Yet, as soon as a game comes out with a really good, tough ai, how many of those same players do you see dissing it "because the ai is way too strong" or "the ai must be cheating because...". I truly believe there are some players out there that may not realize that what they want may not be possible, simply because what they want would beat them very often, and they are not going to accept that.


Now you took a stab at the TW series. It is not without its flaws, for sure. But to call the series "despicable", is a little over the top imho. The TW series has found a niche and a large following in the gaming community. The series is basically improving with each and every iteration. The ai is getting better and better with each new title.

Their latest announcement, Shogun 2 TW, has the ambitious schedule to program the ai using "Sun Tzu’s principles in the Art of War, the Artificial Intelligence constantly analyses its situation and reacts to your every move with greater precision and variety."


The people at CA, who make the TW series, admit themselves that the ai is the single, most difficult nut to crack in each and every one of their games. They aim high, they strive to get it as right as possible, and they admit they aren't always able to get it perfect.

So, just like almost all game publishers today, they test, then they patch. While it used to take a very long time for the pacth to come out, they now come out in almost record time, especially for small things that are easy to fix.


You know, it kind of makes me wonder how some may have forgotten board gaming BEFORE computers. Guys, you would not believe how many board games did NOT come out perfect the first time. We all lived by the famous word, ERRATA. Almost every board game came with a list of ERRATA that included:

1 - counter misprints, or missing counters,

2 - rule misprints,

3 - deployment misprints,

4 - rules omissions and deletions,

5 - and the dreaded "map misprints, omissions, and deletions" that required you to take out the pens and markers to fix it.


Gaming is a hobby. Hobbies involve crafting. Game publishers like CA for the TW series strive to get it as right as possible. It's not always perfect, but the types of games they make are the hardest to program for an ai opponent. We, as members of this hobby, can try to help to make these games better and help to give insight as to how we think ai can be improved.

Calling the TW series "despicable" does not hold water imo. If they were truly "despicable", they would not sell as well as they do or have the kind of following they have. Do they need input and feedback to get it better the next time? Of course they do. [:)]
Warspite1

Excellent post MajorDude. The point about ERRATA was well made - ever tried the Europa Series anyone [&:].

Now Maitland, now's your time!

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bo
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RE: A suggestion to Matrix

Post by bo »

ORIGINAL: MajorDude

ORIGINAL: Joseignacio
... selling unended products ... up to a certain extent some of the TW series games, can be financially successful but ethically very reprehensible, promising an AI and then giving pure shi-t, that would be repaired after one year of continuous patches is simply despicable.


While selling unfinished products is not really a good thing to do, pretty much across the board, the computer game publishing world has been doing this for at least a decade now.

Basically gone are the days when major producers hold games until they are absolutely 100% perfect before launch. Why? Three main reasons:

1 - It's way too expensive,

2 - Competition - if you don't get yours out quick enough, somebody else will make a cheap look-alike game and mess up your niche and marketing,

3 - Technology - get it done and out there before technology changes too much and leaves your game in the dust.


I have participated in numerous betas now, and continue to do so. Companies can no longer afford to have every type of machine, graphics card, etc. in house for testing, so they push it out in beta form for a lot of this kind of testing: stress, load, graphics, glitches, exploits, holes, etc.


Developing a good ai for a game is a huge undertaking. Small games have it easier, but how many times do you read reviews dissing the ai even in small games that are pretty close to getting it right.

The bigger the game, the grander the scale, the harder it is to write ai scripts that can react to all the possible 'human' events without it becoming too predictable hence boring. At the same time, you have to be careful not to give so much leeway that the ai starts to look silly or stupid.


It amazes me when I sometimes read comments players make about the ai in games. It often sounds like a sibling chiding another, much younger sibling "for playing like a doof". Yet, as soon as a game comes out with a really good, tough ai, how many of those same players do you see dissing it "because the ai is way too strong" or "the ai must be cheating because...". I truly believe there are some players out there that may not realize that what they want may not be possible, simply because what they want would beat them very often, and they are not going to accept that.


Now you took a stab at the TW series. It is not without its flaws, for sure. But to call the series "despicable", is a little over the top imho. The TW series has found a niche and a large following in the gaming community. The series is basically improving with each and every iteration. The ai is getting better and better with each new title.

Their latest announcement, Shogun 2 TW, has the ambitious schedule to program the ai using "Sun Tzu’s principles in the Art of War, the Artificial Intelligence constantly analyses its situation and reacts to your every move with greater precision and variety."


The people at CA, who make the TW series, admit themselves that the ai is the single, most difficult nut to crack in each and every one of their games. They aim high, they strive to get it as right as possible, and they admit they aren't always able to get it perfect.

So, just like almost all game publishers today, they test, then they patch. While it used to take a very long time for the pacth to come out, they now come out in almost record time, especially for small things that are easy to fix.


You know, it kind of makes me wonder how some may have forgotten board gaming BEFORE computers. Guys, you would not believe how many board games did NOT come out perfect the first time. We all lived by the famous word, ERRATA. Almost every board game came with a list of ERRATA that included:

1 - counter misprints, or missing counters,

2 - rule misprints,

3 - deployment misprints,

4 - rules omissions and deletions,

5 - and the dreaded "map misprints, omissions, and deletions" that required you to take out the pens and markers to fix it.


Gaming is a hobby. Hobbies involve crafting. Game publishers like CA for the TW series strive to get it as right as possible. It's not always perfect, but the types of games they make are the hardest to program for an ai opponent. We, as members of this hobby, can try to help to make these games better and help to give insight as to how we think ai can be improved.

Calling the TW series "despicable" does not hold water imo. If they were truly "despicable", they would not sell as well as they do or have the kind of following they have. Do they need input and feedback to get it better the next time? Of course they do. [:)]
I think every thing you say here Major Dude is well said except for the last statement, I dont know if I would go as far as to say despicable, maybe Jose could come up with a better description I will leave that up to him, Major dude you mentioned "sell as well as they do" come on please ever hear of PONG, sold millions ugh, the gaming world is so desperate for a good game they would almost buy anything, and have. Because a movie grosses this and that, does that mean its a good movie or did a bunch of go lucky flaky teenagers [remember when] make it so. How about some rap music do you think its good, do you think rappers are that great, or do people that buy that crap make them good [if you people here like that stuff then my deepest apoligies just showing my age] about the AI I have said it before and say it again nobody IMHO has ever made an AI [unless it cheats god forbid] that can even come close to beating a good tacticle player for only one reason its predictable, maybe the WW2 engima machine could be brought into play and solve the AI problems[;)] maybe just maybe there is nothing like playing a human through PBEM, I did so only once that was for two weeks and did not like the waiting for a reply, I am not knocking it and maybe will enjoy playing one or two of you board gamers in the future, but personally I like playing a game when I want to and not when someone is available to fit it into their schedule. I will by the game without an AI but reluctantly.

Bo

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