Editor Functions

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TAIL_GUNNER
Posts: 248
Joined: Mon Jun 14, 2004 1:33 pm

RE: Editor Functions

Post by TAIL_GUNNER »

ORIGINAL: el hefe

When withdrawn, a unit's ground elements will not go to the pool. In fact, if the unit has less than a certain % of TO&E, it will say on the edge of the map and draw replacements until it is back up to x TO&E.

Delays of 150 and 999 just mean that they are prevented from showing up in the scenario. Its an easy way to drop a unit out of a scenario without deleting it.

Trey

Cool....here's some follow-up questions:

Say you want an on-map unit to downgrade it's TOE....for example a Panzer Division loses a Battalion of Panzers...

So when this Division gets a new TOE (same TOE minus 1 Panzer Btl.), will the excess Panzers go to the pool?

If a unit withdraws, does it still draw replacements while withdrawn?
Can it change its TOE while withdrawn?
Is there a way to bring this original unit back into play at a later date?

That's enough for now...[:D]
AKA "Juggalo"
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bcgames
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Location: Bramble Rose Farm, KS
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RE: Editor Functions

Post by bcgames »

ORIGINAL: el hefe

Editor will not accept any of these dates.

Trey
ORIGINAL: bcgames

Q. Will the editor accept dates before June 1941? If so, how far back?

Q. Will the editor accept dates after October 1945? If so, how far forward?
Thanks Trey
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Helpless
Posts: 15786
Joined: Fri Aug 27, 2004 3:12 pm

RE: Editor Functions

Post by Helpless »

Will the editor accept dates after October 1945? If so, how far forward?

Actually it will accept dates after October 1945 as ending dates :)
Pavel Zagzin
WITE/WITW/WITE-2 Development
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Helpless
Posts: 15786
Joined: Fri Aug 27, 2004 3:12 pm

RE: Editor Functions

Post by Helpless »

If a unit withdraws, does it still draw replacements while withdrawn?
Can it change its TOE while withdrawn?
Is there a way to bring this original unit back into play at a later date?

When unit is withdrawing it just cease to exist. So you have to setup another instance (ID) as arriving unit. And it can be whatever you want.
Pavel Zagzin
WITE/WITW/WITE-2 Development
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