Just to comment on the idea - I have never thought about top-down art for the surface combat screen, I may do a quick experiment just to see what it would look like ... BUT (as Pee-Wee Herman said "there's always a big but") I can tell you all it wouldn't work in the game as configured with this engine.
The reason is - every form of combat screen uses the same 'combat' artwork (the shils file, as opposed to the similar 'sides' file) and that includes bombardment, air-to-surface, submarine attack... the rest of those screens just mentioned would look rather funky in top-down view I would think...
I'm also not too sure how much recognizable detail you could get on a top-down 'profile' at this small scale - certainly not as much as a side view, to be able to spot different classes at a glance...
B
EDIT - Yes the ship information screen would be the same - complete with current ship side view...unless that were changed as well - & it could be, but it wouldn't have to be.
ORIGINAL: vettim89
ORIGINAL: treespider
Has anyone given consideration of doing top-down views?
Top-down views combined with Cap Mandrakes suggestion for a background based on a chart may be interesting.
Obviuosly the downside is top down would elimnate all of the nice camo artwork...and it would also require a reworking of the muzzle blasts and damage artwork...lots and lots of work.
Anywho...on the plus side it would likely provide a completely new feel to the combat replay...
Wow, I love that idea but would not wish that amount of work on my worst enemy. The camo work wouldn't be completely lost would it? It would still show up on the ship info screen wouldn't it?