Ship Art Thread

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Big B
Posts: 4639
Joined: Wed Jun 01, 2005 5:41 pm
Location: Cali
Contact:

Ship Art Thread

Post by Big B »

Hi all, long time no post.
I was talking to TOMLABEL and we are about ready to post this (days away), so here is a preview of selected USN ships (RN will be posted too).
Big B


Image
Attachments
USN_example.jpg
USN_example.jpg (453.39 KiB) Viewed 1055 times
User avatar
SoliInvictus202
Posts: 367
Joined: Fri Aug 27, 2010 7:24 pm
Location: Austria

RE: Re: New Ship Art

Post by SoliInvictus202 »

looks great [:D]
Big B
Posts: 4639
Joined: Wed Jun 01, 2005 5:41 pm
Location: Cali
Contact:

RE: Re: New Ship Art

Post by Big B »

And here are selected Royal Navy ships:


Image
Attachments
RN.jpg
RN.jpg (343.41 KiB) Viewed 1026 times
User avatar
SuluSea
Posts: 2414
Joined: Fri Nov 17, 2006 2:13 pm

RE: Re: New Ship Art

Post by SuluSea »

The detail looks friggin amazing, I've been anticipating these since you all announced these some time ago. Many thanks for the efforts guys.
"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer
User avatar
oldman45
Posts: 2325
Joined: Sun May 01, 2005 4:15 am
Location: Jacksonville Fl

RE: Re: New Ship Art

Post by oldman45 »

That is some fine work!
Big B
Posts: 4639
Joined: Wed Jun 01, 2005 5:41 pm
Location: Cali
Contact:

RE: Re: New Ship Art

Post by Big B »

Thank you all, TOMLABEL (Kelley) and I tried our best to make them authentic, with proper color, detail, and camo.
It will be out real soon - the combat screen art is the stickler (it has to show up on combat screens), so please be patient...and thanks again. (a lot of cabernet sauvignon and Big Band music goes into this stuff [;)] )

B
User avatar
Pascal_slith
Posts: 1657
Joined: Wed Aug 20, 2003 2:39 am
Location: In Arizona now!

RE: Re: New Ship Art

Post by Pascal_slith »

Real nice stuff. Congratulations on a job well done! [&o][&o][&o]
So much WitP and so little time to play.... :-(

Image
User avatar
warspite1
Posts: 42130
Joined: Sat Feb 02, 2008 1:06 pm
Location: England

RE: Re: New Ship Art

Post by warspite1 »

ORIGINAL: Big B

And here are selected Royal Navy ships:


Image
Warspite1
Just.........wow [&o][&o]
Now Maitland, now's your time!

Duke of Wellington to 1st Guards Brigade - Waterloo 18 June 1815
User avatar
Lesbaker
Posts: 170
Joined: Tue Mar 06, 2007 6:06 pm
Location: Southampton, UK

RE: Re: New Ship Art

Post by Lesbaker »

Excellant just can't wait [&o][&o]
Akos Gergely
Posts: 734
Joined: Thu Apr 08, 2004 1:22 pm
Location: Hungary, Bp.
Contact:

RE: Re: New Ship Art

Post by Akos Gergely »

God I've been waiting for this for sooo long, poor TOMLABEL must have had enough of my continous chases on this topic :D....I'm glad you guys finally realease this!

Is this going to replace the official art in the next patch?

Thanks
User avatar
mikkey
Posts: 3173
Joined: Sun Feb 10, 2008 1:04 pm
Location: Slovakia

RE: Re: New Ship Art

Post by mikkey »

excellent work!
Big B
Posts: 4639
Joined: Wed Jun 01, 2005 5:41 pm
Location: Cali
Contact:

More new ships

Post by Big B »

While we wait for details to be sorted out, here is an example of "Optional" ships. or, "Ships That Never Were" to now be available...

Image
Attachments
Optional_ships.jpg
Optional_ships.jpg (206.26 KiB) Viewed 1021 times
User avatar
John 3rd
Posts: 17760
Joined: Thu Sep 08, 2005 5:03 pm
Location: La Salle, Colorado

RE: More new ships

Post by John 3rd »

Nice to see you Posting Sir!
Image

Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.
User avatar
zzodr
Posts: 178
Joined: Sat Jun 24, 2006 4:41 am

RE: More new ships

Post by zzodr »

I am liking this art. [8D]
Image
Akos Gergely
Posts: 734
Joined: Thu Apr 08, 2004 1:22 pm
Location: Hungary, Bp.
Contact:

RE: More new ships

Post by Akos Gergely »

I can'T bear the waiting anymoreeee [&o] 
User avatar
VSWG
Posts: 3217
Joined: Wed May 31, 2006 5:04 pm
Location: Germany

RE: More new ships

Post by VSWG »

When will this masterpiece be available? [:)]
Image
Big B
Posts: 4639
Joined: Wed Jun 01, 2005 5:41 pm
Location: Cali
Contact:

RE: More new ships

Post by Big B »

Well here's the deal - it will be soon.[;)]
One hold up at the moment is getting a few more sides done for AP's and AK's ...not too bad there -

But the big thing right now is how to present it, name it, and get it into the game, ...because there is significantly more artwork than conventional upgrade slots to allow us to just slip it in.
Honestly, Kelley and I haven't got that figured out yet, or come to a firm understanding of how we could best implement it all.

One way being considered is using Reg's rotating art tool (not sure how that's going to work yet); another is to only release one for one sides that mach game slots (a little crude because it isn't all that hand-in-glove neat) and release the unissued art 'in-block' (as a page) for players to cut'n'paste as desired;...a third way is to (yuck) make a mod of the stock game but to alter the ship-class file to fit everything in (maybe that's the best way - but it will be time consuming to do).

So that is what we are up against at the moment - the final bottleneck you might say.
We'll get it squared away somehow, rest assured, but I would also consider suggestions out there too...

B
ORIGINAL: VSWG

When will this masterpiece be available? [:)]
User avatar
Reg
Posts: 2793
Joined: Fri May 26, 2000 8:00 am
Location: NSW, Australia

RE: More new ships

Post by Reg »


I think you will probably end up using a creative combination of classes and rotating art. I wouldn't be keen on yet another mod just for updated art.

After been involved with rotating aircraft art (and still not finished) I can feel your pain.......

The index to the Aircraft Rotating Art is is here.... (Shameless plug since it is deeply buried in the Mod folder......)

Cheers,
Reg.

(One day I will learn to spell - or check before posting....)
Uh oh, Firefox has a spell checker!! What excuse can I use now!!!
Big B
Posts: 4639
Joined: Wed Jun 01, 2005 5:41 pm
Location: Cali
Contact:

RE: More new ships

Post by Big B »

Thanks Reg, and I appreciate your sympathy for our conundrum.
I really don't know what would be best at the moment. As some on this forum may remember - I did a mod series for WitP, it was well received, but a lot of work and not what I want to duplicate today for a number of reasons - not the least of which you already pointed out: "who wants to deal with another mod?"
That is one reason why the idea of doing a mod of stock with only the ship art entries being changed might be possible - so that only the ship class file would be altered...and I assume could easily be plugged into other mods or stock game.
I don't know... I don't think Matrix or Henderson Field Design Team would be interested in adopting it as a patch.

We'll just have to see what works out best.

B
ORIGINAL: Reg


I think you will probably end up using a creative combination of classes and rotating art. I wouldn't be keen on yet another mod just for updated art.

After been involved with rotating aircraft art (and still not finished) I can feel your pain.......

The index to the Aircraft Rotating Art is is here.... (Shameless plug since it is deeply buried in the Mod folder......)

User avatar
stuman
Posts: 3945
Joined: Sun Sep 14, 2008 8:59 am
Location: Elvis' Hometown

RE: More new ships

Post by stuman »

ORIGINAL: Big B

Thanks Reg, and I appreciate your sympathy for our conundrum.
I really don't know what would be best at the moment. As some on this forum may remember - I did a mod series for WitP, it was well received, but a lot of work and not what I want to duplicate today for a number of reasons - not the least of which you already pointed out: "who wants to deal with another mod?"
That is one reason why the idea of doing a mod of stock with only the ship art entries being changed might be possible - so that only the ship class file would be altered...and I assume could easily be plugged into other mods or stock game.
I don't know... I don't think Matrix or Henderson Field Design Team would be interested in adopting it as a patch.

We'll just have to see what works out best.

B


ORIGINAL: Reg


I think you will probably end up using a creative combination of classes and rotating art. I wouldn't be keen on yet another mod just for updated art.

After been involved with rotating aircraft art (and still not finished) I can feel your pain.......

The index to the Aircraft Rotating Art is is here.... (Shameless plug since it is deeply buried in the Mod folder......)



The hard work you guys keep putting into the game is very much appreciated.
" Gentlemen, you can't fight in here! This is the War Room. " President Muffley

Image
Post Reply

Return to “War in the Pacific: Admiral's Edition”