COMRADE: I have lost 5,200 vehicles to supply movement so far, including 1250 last turn. I don't think that's alot.
OVERALL: Der Fuhrer is not happy with the progress. We are bogging down already, and having to use Panzers to smash holes in the line. I attribute this to a couple things.
First, Von Beanie's defense is effective. He is checkerboarding, putting a unit on every Panzer unit, and counterattacking. Last game he created 50+ RR Bdes, and I think he did it again, because Reds are digging everywhere. I am running into entrenched Rifle units all over the place.
As a result, my pockets are paltry. Unit destruction is a priority, but with VBs pullbacks and tough defense, pickings are slim. Only 4 Divisions this turn, which isn't cutting it. I figure on 900,000 POWs next turn, which is 10% behind my last game.
Anyway, example of how a good Soviet defense to can frustrate the Germans.
PS: So far, no factories have fallen, he is keeping ahead of me
AGN: See below; I used this turn to rest Panzers and move Infantry up. Next turn the big push.
In the last game, I was in the suburbs of Leningrad by now.....
AGC: Smolensk is surrounded, and will fall next turn. Otherwise, I need to recover fuel from the big push last turn.
AGS: Real disaster!
At the DNEPR line, we cleared 3 more hexes and put more units across. We should be able to push him off the river next turn or the following, which is OK.
Bad News: See the last turn, and that Panzer Finger. It was bitten off!
First, 2 Rifle Units retreated the 2nd to last unit. Then, piles of units ROUTED my Panzer divisons. His losses were high, but having that happen is bad. Progress toward the SOUTHEAST pretty much ground to a halt with that one.







