AAR Allies May 1944

Post descriptions of your brilliant victories and unfortunate defeats here.

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vonRocko
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RE: H2HMay1944forpublic

Post by vonRocko »

Wow! Great AAR.
Thanks
marion61
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RE: H2HMay1944forpublic

Post by marion61 »

The airborne symbols he has in Normandy, written in hand. The circled numbers are the interdiction values for those hexes.
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bairdlander2
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RE: H2HMay1944forpublic

Post by bairdlander2 »

Im the opponent in this match.Im not using the east front box a lot.I have transferred 2 divisions and that's it.The Axis never has enough admin points,this represents Hitlers delay in sending in units right away to stop the Allies.I am spending all of them mobilizing units and trimming a lot of fat by disbanding hq's that don't have any divs.
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henri51
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RE: H2HMay1944forpublic

Post by henri51 »

ORIGINAL: Paul Roberts

Wow! What a detailed and illuminating AAR. Thanks for the excellent pics and write-up.

You give us a really nice sense of the flow of decision-making and action. It will be interesting to see how German players deal with the possibility of alternate invasion beaches.

Here's a question:

Suppose the German decides to "go big" in the West and temporarily pull armored units from the Eastern Front. Would it be possible (given the time it takes) to do so in response to an Allied invasion and then return units East in the later summer? How much would this allow the Russians to steamroll the map on their side?

I imagine working out the transfer of units will be as fun for the German player as it was for the originals.
Actually the Germans did bring some units from the East. The Herman Goering Division was brought to Italy, and some Panzer Divisions were refitting in the West. Of course in December the Russians pulled out a LOT of divisions from the East for the Battle of the Bulge.
shermanny
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RE: H2HMay1944forpublic

Post by shermanny »

Turn 13 was largely an administrative turn. There aren't nearly as many divisions in WITW as in WITE, which makes it easier to run through the mousing and clicking of moving the armies forward. La Rochelle fell and the divisions there turn East. The other two channel ports also fall, and the Allies move toward Brussels. In Italy, the forces besieging the German mountain units came free last turn and spent this turn moving North.

Some of my ports show a big black bar but nothing else. Why? Because they're not connected to the rail net and not hosting units, the game engine (quite sensibly) sees no reason to send them freight. This figures to change once I get them tied in to the main grid.

The picture shows a new screen. This one displays my recon level. Green means I own the terrain and know what's there. My guys. Light gray means I've had a good look at it from the air. And so on down to dark gray. Over on the other side of Europe, which is not visible in this screen grab, clear hexes indicate places the Soviets currently control. This will drift West over the course of the game and looking at it from time to time will help me gauge how much time remains in the game.

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shermanny
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RE: H2HMay1944forpublic

Post by shermanny »

This turn was again a quick one. Allies move forward. It's a long ways across France by the standards of 1944, and also across Italy, South to North. So let's take a look at some of the finer details. Having really good combat odds does not of itself ensure that losses will be lopsidedly favorable to the attacker. Witness the little scrap between a German fortified zone and one regiment, on the one side, and six Allied divisions, on the other. It's an assault crossing of a river into a well fortified position. Allies have 25 times as many men, 25 times as much artillery, and more than 100 times as many armored fighting vehicles. Nevertheless, manpower losses clock in at about even. This hurts the Allies, in the VP department, worse than it hurts the Germans. But I can't just close down the Italian theater. Left to harden, it will eventually become a bristling mass of forts and regiments, dug in on good terrain.

In France, Allies bring forward their rail nets, march divisions past Paris, etc. A new line of scrimmage is forming, with Brussels and Verdun being the forward edges of what may be stoutly defended.
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shermanny
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RE: H2HMay1944forpublic

Post by shermanny »

Turn 15 isn't as simple. Allies are moving to contact with the German lines in both France and Italy. The rule here is that you want to make some sort of dent in the line, if there's a weak point anywhere, even if you're not prepared for a full blown assault. Dents have to be covered by the defender before the next turn or they can be widened. The Germans probably aren't in a position to counterattack, given how much interdiction we have in the attack zone and given how their Panzer arm has had to be put into the line because the infantry is too weak to hold alone.

The little gray numbers are delay indicators. Unlike with WITE, hexes that are fought hard over before flipping to the phasing player's control are not easily exploited through. This simulates the passage of time. Allied units trying to exit these hexes would find that to some extent they're mired. A "2" roughly means that it takes two days worth of movement points to get clear of the hex. Or it takes two days of waiting around for the fight there to finish so you can move into it.

Anyhow, or penetration force attacks some of the hexes just beyond the point of penetration, clearing them of Axis units and fortifications and flipping control, without occupying. In a sense, I've got patrols out there, but nothing more.
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bairdlander2
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RE: H2HMay1944forpublic

Post by bairdlander2 »

I did force a British arm division to retreat in Italy,3 sided attack.Light mud and rain is starting in France.This match is far from over and I am disbanding air units,the air crews being put into infantry divs as well as VG units forming.
shermanny
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RE: H2HMay1944forpublic

Post by shermanny »

Here's the picture. Depot situation has improved, and next turn, Lille too will be connected.

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shermanny
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RE: H2HMay1944forpublic

Post by shermanny »

In Italy, another dent, this one developing from the modest river breach made last turn. Other dents, or simple push-backs, along the Italian Adriatic coast. The Germans have evidently decided to economize in Italy, just as I have. Our two small armies now duke it out.

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shermanny
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RE: H2HMay1944forpublic

Post by shermanny »

For turn 16, we have the opportunity to surround Brussels, in the North, and a couple of small German forces over by the port of Livorno, in Italy. The Germans have had to guard against several possibilities...a thrust weighted on the left, against Brussels and then Antwerp, a thrust up the middle, aimed at Aachen, or a thrust further South, aimed at Luxembourg. The Allied cannot afford to have fixed intentions. If something is well defended, look elsewhere for targets.

It seems that Antwerp isn't all that well defended. While its capture would bring me little closer to Berlin, it would help with the supply situation.

September will probably see some fairly serious fighting on the approaches to Germany. The Germans are out of room to backpedal, and the Allies are almost out of good weather.

What about airborne attacks? We started our game before a rules amendment that corrected the ahistorical ability of the Allies to put down mere regiments right on target and have them hold against any immediate German reaction, long enough for a relieving attack to fight its way through a week's worth of defenses. We decided on a house rule to right the balance, and the Allies won't be making air drops except in support of major river crossing efforts. This is a fair reflection of the actual use to which AB was put, and it's also a reasonable doctrine in the game in the light of the new rules, which penalize regimental-scale drops.

Our airborne divisions are mostly at work in the field, serving as crack infantry. As long as the front has some fluidity, who needs airborne?

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shermanny
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RE: H2HMay1944forpublic

Post by shermanny »

And here's the situation in Italy. Pinning some Germans down and gaining some ground is all we really ask of this sector. Though if the Germans walk away from the theater, we'll be glad enough to walk into the resulting vacuum.

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bairdlander2
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RE: H2HMay1944forpublic

Post by bairdlander2 »

Ground losses so far,note the amount of Allied armour destroyed.[:D]

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bairdlander2
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RE: H2HMay1944forpublic

Post by bairdlander2 »

Don't let the ai choose air directives,for some reason ai wants to recon here

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MrLongleg
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RE: H2HMay1944forpublic

Post by MrLongleg »

It seems to me that the game is quite easy for the Allies, on Aug 24th 1944 Paris was not yet liberated and you are standing at the gates of Brussels.
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bairdlander2
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RE: H2HMay1944forpublic

Post by bairdlander2 »

That's my fault playing as Axis.I have never played defense in WitE and am learning this game.Victory also depends on Allied casualty counts and his strategic bombing.I think this match will end in a draw
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bairdlander2
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RE: H2HMay1944forpublic

Post by bairdlander2 »

Here is the current standings

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bairdlander2
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RE: H2HMay1944forpublic

Post by bairdlander2 »

I lost a lot of points by not meeting garrison requirements,my opponent has lost a lot due to casualties.My hope is the upcoming winter will slow him down.
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bairdlander2
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RE: H2HMay1944forpublic

Post by bairdlander2 »

He can take Berlin early,but the high cost in losses will give me a draw or minor victory.
shermanny
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RE: H2HMay1944forpublic

Post by shermanny »

Here's the news for turn 17. First, for a change, Italy. The picture shows the situation at the end of the turn, and the icons indicate where partisan attacks have damaged the German rail net, and where battles initiated by the Germans and the Allies have occurred. Where both took place, the black-and-red German symbol will appear. Allies are happy to have surrounded Rimini. We fondly imagine that the units there will be forced to surrender when next they are attacked. This will turn out not to be the case (posting is a bit backlogged) as the Germans can sometimes evacuate besieged ports by sea.

This is decent progress for Italy. There aren't that many more good defensive lines along the West coast, and the Germans seem to be rather thin in the East, as well. This is sensible of them; we really would rather face a very strong line here and a correspondingly weaker defense in France.

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