Soviet Partisans wipe out half of German airforce

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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AlbertN
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RE: Soviet Partisans wipe out half of German airforce

Post by AlbertN »

Probably there are more techs which are actually not used in the game - like Fighter Bombers (Barring units that start that way).
1 Point in Tactical Factors (so total 2!) hardly impacts anything for tradeoffs in what the unit should really be for.

I doubt anyone presently also use a few other techs in the air branches. Most of nations just pump Assault Infantry. Etcetera.
TrogusP96
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RE: Soviet Partisans wipe out half of German airforce

Post by TrogusP96 »

The Editor has a partisan probability and number of tries.
The Axis should pay and there should be retribution for their many misdeeds. Of course so should Stalin and the Imperialist eventually who we will leave to Gandhi a peaceful partisan. Event he French finally had enough of the Nazis eventually. The rear areas of the Wehrmacht was a cesspool of murder and massacre. The Japanese would emulate them I suppose with their Three All Offensive - kill all, burn all, loot all.

I note the comment about WitE which I assume is War in the East and that there may be a pro Allied bias. I have noted an ebb and flow in game design. I was attuned to this by a reviewer of the old Avalon Hill game Panzerblitz, who observed that the cover art and name announced just what you were in for - a massive Teutonic experience. The subject of the game Third Reich has come up. The original name was the Rise and Fall of the Third Reich adapted or just copied from William Shirer's dark book from his time as a journalist ( in part) while actually in Nazi Germany. The covering art (and I don't know who did it) is inspired. The smoke of blitzkrieg rising but also looking like giant smokey hands reaching down. I felt that game was pro Nazi and all the allied stuff - the strategic and naval parts were abstracted. Of course we played it anyway.
World in Flames augured something different from Australia - a G.I. (with a bayonet on his M1) on the cover a B 17 flying off the box not a JagdPanzer VI and a battleship of the battleship that may be Japanese or American and maps of Europe and the Pacific. Clearly something new was afoot and so it has been.

When was the last time anyone even talked about partisans in WW2. The Nazis devoted a lot of energy to their anti partisan, anti communist, anti whatever campaigns. So I for one am delighted to read such a discussion. And the Americans were pretty good at killing German generals and one Japanese admiral from the air. Partisans I don't know. also SS units on occasions slowed their march to kill and commit reprisals did they not?
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Meteor2
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RE: Soviet Partisans wipe out half of German airforce

Post by Meteor2 »

For me the most important aspect is historical plausibility.
The amount of partisans (as units and effects) and the location for their appearance should
be semi-realistic.
Some aspects have already been mentioned, so I will only repeat some thoughts:
- partisans should appear less often, when the actual front line is far away.
- It should not be possible to cut an Army group from their supply base for two weeks.
- planes on partisan hexes should not be allowed

The whack a mole pattern can be managed, I think, if the partisan effects are not going out of proportion.

If Alvaro has implemented the system, based on data, I will not critize it.
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Michael T
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RE: Soviet Partisans wipe out half of German airforce

Post by Michael T »

The game has plenty of depth even if you took partisans out completely. And no one is asking for that. We want a less taxing system. And one that delivers realistic results. How many times do we need to say it, partisan did not isolate entire sections of front line troops from supply for extended periods. But in WarPlan this happens.

Nobody buys a game because it has great partisan rules, but people will shy away from games with crap partisan rules. And even though this is a great game, it has IMO a bad partisan system.
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AlvaroSousa
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RE: Soviet Partisans wipe out half of German airforce

Post by AlvaroSousa »

Realize also unsupplied hexes convert back to a country that has supply in the area. So even if you ignore a partisan cruising from Riga to Odessa to cut you out if they don't take cities their 0 supply map hexes convert back to the Axis.
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tyronec
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RE: Soviet Partisans wipe out half of German airforce

Post by tyronec »

Here's a suggestion for an alternative partisan model.

Some locations on the map require a garrison. Could be Large urban/urban/production/specific hexes...

If the garrisons in a country are met then there is a possibility of a supply hit to any occupying unit in that country. Like a reduction in supply by one point.
The probability of the hit would vary according to country and year.

If the garrisons are not all met then the probability and severity of the supply hits could increase.
Further you get spawning partisan units.
The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.
Enough of Stalin, Freedom for the Ukraine !
pzgndr
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RE: Soviet Partisans wipe out half of German airforce

Post by pzgndr »

ORIGINAL: TrogusP96
The Editor has a partisan probability and number of tries.

It would be helpful to understand these two parameters so they might be modded (reduced) if desired. Most countries have 2% and 3 tries; USSR has 3% and 4 tries. Might the presence of a garrison provide additional protection vs partisans in their hex and the surrounding 6 hexes, like assigning a corps anti-partisan duty? Whatever, it should be kept simple for a grand strategy game.
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AlvaroSousa
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RE: Soviet Partisans wipe out half of German airforce

Post by AlvaroSousa »

ORIGINAL: tyronec

Here's a suggestion for an alternative partisan model.

Some locations on the map require a garrison. Could be Large urban/urban/production/specific hexes...

If the garrisons in a country are met then there is a possibility of a supply hit to any occupying unit in that country. Like a reduction in supply by one point.
The probability of the hit would vary according to country and year.

If the garrisons are not all met then the probability and severity of the supply hits could increase.
Further you get spawning partisan units.

I tried something like this early on in development. It became an absolute event that made the partisan effect practically useless or not effective enough.
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AlvaroSousa
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RE: Soviet Partisans wipe out half of German airforce

Post by AlvaroSousa »

The chance is the chance per hex that a partisan appears. They only appear/damage in rail or production hexes.

The number of tries is the maximum per turn a partisan effect will happen.

Then if there is a partisan effect if the country also has scorched earth there is a chance a physical partisan appears. I think it's 33%. I don't remember off the top of my head. It was reduced in v3 if I remember from 50%.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
pzgndr
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RE: Soviet Partisans wipe out half of German airforce

Post by pzgndr »

ORIGINAL: Alvaro Sousa
The chance is the chance per hex that a partisan appears. They only appear/damage in rail or production hexes.
The number of tries is the maximum per turn a partisan effect will happen.

Maybe what's missing is a max number of partisans per country? Maybe that should get worked into the game/editor.
Bill Macon
Empires in Arms Developer
Strategic Command Developer
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