Soviet Partisans wipe out half of German airforce

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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Titan
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Soviet Partisans wipe out half of German airforce

Post by Titan »

Got taken by suprise in one game , it would seem the partisans are far to numerous and deadly, i just lost 4 Germans airunits in opne turn to Partisans overunning. A game breaker and killer in this case
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jzardos
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RE: Soviet Partisans wipe out half of German airforce

Post by jzardos »

Sorry to laugh, but welcome to Warplan.[:D] A heaven for partisans. Nothing like a corps level game with partisans taking center stage! The next patch will allow partisans to break down into a division and a small corps. [:-]

You know they did decide the winner of WW2 [;)]
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RE: Soviet Partisans wipe out half of German airforce

Post by Titan »

I dont mind them, and they did tie up a lot of German divisions but pretty brutal in this game when u loses entire air units
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RE: Soviet Partisans wipe out half of German airforce

Post by AlbertN »

Suffered that as well.
I personally am in strong disagreement in how partisans are handled in this game instead.
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RE: Soviet Partisans wipe out half of German airforce

Post by AlvaroSousa »

1941 90,000 partisans in the field
1944 500,000 partisans in the field

This was only in Russia.

Cohen just doesn't like peasants in his lebensraum. I have no problems with partisans when I play test.

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RE: Soviet Partisans wipe out half of German airforce

Post by AlbertN »

To me it's more like Axis short of the economics to man the partisans - but at the moment I pratically deem the game non playable on Axis end whereas in games with the Allies I am having a king of time.
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RE: Soviet Partisans wipe out half of German airforce

Post by Flaviusx »

Partisans are annoying but manageable.
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Zovs
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RE: Soviet Partisans wipe out half of German airforce

Post by Zovs »

ORIGINAL: Flaviusx

Partisans are annoying but manageable.

Agreed, its really not that bad if you know how to manage them. This was our consensus during play testing.

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Flaviusx
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RE: Soviet Partisans wipe out half of German airforce

Post by Flaviusx »

I speak as someone who has lost air units to partisans, btw. I made some adjustments and it never happened again and will never happen again. You have to be aware of the possibility and take measures to deal with it.

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RE: Soviet Partisans wipe out half of German airforce

Post by MOS96B2P »

If I understand it the air units that are lost to partisans (or any enemy) are not permanently destroyed. They are considered as having been "overrun" and are put on the deployment queue. So they are removed from the war for a time and I think some production points are expended to bring them back to full strength. Then the air units are returned to the player. The temporary loss of air units to partisans can be an annoyance for the player (as it should be) but probably not a game stopper. I've always moved my air units away from newly spawned partisan units and/or stacked the air units with a land unit. This is an easy to implement, reasonable, precaution IMO.

This made me think of another partisan related question. Can newly spawned partisan units move on their spawn turn? I know I have seen them move on later turns but not sure if they move on the spawn turn.
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RE: Soviet Partisans wipe out half of German airforce

Post by James Taylor »

Humphh! I guess we're suppose to warPLAN? [8|] Like for family, economics, old age, climate-change, etc. as IRL.

Ya think! Maybe this game will help do that![:'(]
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RE: Soviet Partisans wipe out half of German airforce

Post by Michael T »

Partisans need to be represented. But in WP they are OP. Every key supply line has to be garrisoned otherwise it will be interdicted turn after turn. Even in Iraq where a camel would have trouble surviving hordes of partisans roam the land destroying rail lines.

Part of the issue (maybe most of it) is that once a line is hit by a partisan attack its completely cut. I could accept the current model if the hit only blocked rail movement and just reduced supply. It's the complete shut down of supply that is OP.
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RE: Soviet Partisans wipe out half of German airforce

Post by tyronec »

I can live with the effect partisans, which is manageable.
What I don't like is the player overhead of having to check every turn that critical rail/cities etc are properly guarded and even what I dislike even more is having to chase partisan units around the map.

This game is so ergonomic, there is a low admin load and the great majority of your attention can go on the interesting and often subtle points of play.
And of course there is the hit that every newcomer to the game is going to take, of having been done over by some partisan unit or other in a way they don't feel is reasonable.
The lark, signing its chirping hymn,
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Enough of Stalin, Freedom for the Ukraine !
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RE: Soviet Partisans wipe out half of German airforce

Post by scout1 »

ORIGINAL: Alvaro Sousa

1941 90,000 partisans in the field
1944 500,000 partisans in the field

This was only in Russia.

Cohen just doesn't like peasants in his lebensraum. I have no problems with partisans when I play test.


This is a high level view but overlooks their limits …. Partisans cut supplies by blowing up railways, ambushing convoys, etc ……. Probably also targeted select exposed command and control locations if it was "safe" to do so …. However, partisans were NOT offensive units... they conducted hit and run tactics as they were not equipped to go toe to toe with regular army units … taking out an entire air fleet is just WRONG …. How many times did this actually occur ?

Partisans should be a Supply pain … not a full corp, they didn't behave as such ….
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RE: Soviet Partisans wipe out half of German airforce

Post by AlbertN »

The point is that a partisan appears and it can also move at times. Right the turn when it appears.
So 1 can mop up 1-2 air units eventually.

Admittedly that is easily preventable by keeping your air units stacked with let's say HQs or reserves but then again the amount of anti partisan forces at the present that the game requires is way too high.
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RE: Soviet Partisans wipe out half of German airforce

Post by jzardos »

ORIGINAL: Cohen_slith

To me it's more like Axis short of the economics to man the partisans - but at the moment I pratically deem the game non playable on Axis end whereas in games with the Allies I am having a king of time.

Yes, thanks to allied fanboy testers --> #alliesrule4life.

This same sort of weird pro allied balance shift plagued WitE for almost a year after the release.
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scout1
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RE: Soviet Partisans wipe out half of German airforce

Post by scout1 »

ORIGINAL: Cohen_slith

The point is that a partisan appears and it can also move at times. Right the turn when it appears.
So 1 can mop up 1-2 air units eventually.

Admittedly that is easily preventable by keeping your air units stacked with let's say HQs or reserves but then again the amount of anti partisan forces at the present that the game requires is way too high.

But they still shouldn't be corp level offensive units …. smaller units … at best, let them inflict small damage and perhaps hit the effectiveness level for a turn …. they did not operate as large units …..
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jzardos
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RE: Soviet Partisans wipe out half of German airforce

Post by jzardos »

ORIGINAL: Michael T

Partisans need to be represented. But in WP they are OP. Every key supply line has to be garrisoned otherwise it will be interdicted turn after turn. Even in Iraq where a camel would have trouble surviving hordes of partisans roam the land destroying rail lines.

Part of the issue (maybe most of it) is that once a line is hit by a partisan attack its completely cut. I could accept the current model if the hit only blocked rail movement and just reduced supply. It's the complete shut down of supply that is OP.

yes this is f*&k'n crazy. Just reduce supply by one or trash the whack a partisan system in favor of something more abstract. Won't play axis in this game because just a headache to play the partisan mind game. Spammed by reports of partisans each turn, place units and counting hexes. Just no fun. I don't mind the axis spending manpower and resources to suppress partisans, but get a system that is playable and doesn't wreck the game.
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RE: Soviet Partisans wipe out half of German airforce

Post by AlbertN »

Quite confident in the current state of the game I doubt I'll start new games as Axis too.
Between Partisans, no oil to pratically do anything post Barbarossa, and in '43 being pratically manpower depleted as even 10:1 attacks equal to get slaps in the face is not exactly amusing.

Albeit I may try to study the editor - something that digs more and more in my mind. But then again, no one would play 'edited map' for 'balance' as balance in the end is a subjective perception.
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jzardos
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RE: Soviet Partisans wipe out half of German airforce

Post by jzardos »

ORIGINAL: Alvaro Sousa

1941 90,000 partisans in the field
1944 500,000 partisans in the field

This was only in Russia.

Cohen just doesn't like peasants in his lebensraum. I have no problems with partisans when I play test.


Umm where did you get this #'s? I'm fairly sure the numbers here have been debunked. Please remember, and people easily forget, who wrote the history and adjust number to always try and favor their side. The victors! The was no person more notorious for doing this than Stalin himself. So drink the cool-aide Stalin poured for you and believe it if you want, but you've been warned.
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