4 Player Game AAR with new PBEM++ (Game 2)

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kondor
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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by kondor »

Then the Med theater.
WA has a slightly superior fleet. But I do have 1 CAG and sub in the area.
It would be a shame not to use them, so I did (maybe I should've done this with the main fleet attack? Does the ships receive +1 attack for previously attacked enemy units?).

1 HF sent to docks. (Even the auto hit on that CAG unit didn't manage to damage it).


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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by kondor »

A follow-up attack with the main fleet.
The forces were similar (the sub didn't attack now), chances were equal, so I've committed to the attack. No point in having the fleet if you are not using it.
And a strong WA fleet in the med is a problem - if you are going for Egypt.

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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by kondor »

WA fleet is down to 1 HF, and the Italians are down to one LF + 1 sub, the rest is destroyed or in dry docks by now.
As Egyptian forces are being reinforced, so does the Africa corps bring on more war materials.

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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by kondor »

Previous turn (Fall '40). Goran as Japan conducted a major attack on the invading Chinese army.
It is worth mentioning. This move severely diminishes Chinese attack capabilities, but at least they are a nuisance.


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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by tcart »

Russia Winter 41

The Germans do a good job of pummelling the British. I feel bad for their losses. However I'm pretty darn happy that the Nazis are still looking West. When combined with the reluctance of the Eastern Europeans to join the Axis, I'm confident that a German attack is at least a turn away.

I continue to fortify Belorussia, stockpile supplies, and push my tech forward. Now it's a waiting game. But every turn that the Germans delay I get a little bit stronger.

It's worth noting that a viable Axis strategy is to push through the Middle East and hit Russia from the South and West at the same time. You gain the advantage of catching the Russians on the wrong foot, because they will have real trouble rushing troops to the Caucasus. But they're going to be a lot stronger in the long run.

It will be interesting to see where this goes.

The Chinese built back their INF army.
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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by rjh1971 »

Winter 41 WA

It seems it's an all or nothing strategy over N. Africa, the Axis has rushed a powerful army into Lybia and Egypt. The brits evacuate Cairo better live to fight another day. This is a respite for the Soviets.

Supplies were sent to the Chinese, more on its way unless Japans decides to take Cumming and face further war readiness and embargos.

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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by kondor »

I'm reluctant to push into SU, as the Rumania and Hungaria are not under my control yet. And that forced me to find other targets, like the UK/Egypt.
The fact that SU decided not to move troops not E. Poland means their WR is lower, and that will give me time until fall (or so):
At least I think so, I've been wrong before.

This also gives GE army time to upgrade troops with shiny new toys, still, I'm aware that the clock is ticking.
Damn minor axis allies!

Greece decided to join the allies, so I've attacked it. 300 brave warriors held their ground vs numerous foes despite all odds.
History repeats itself.[8|]

I did damage Greek LF, so that I don't get any nasty surprise in the med.

Subs are deployed to the Africa coast with devastating effects on the WA transport fleets. But now the WA LF is upgraded in ASW, so the fun times are coming to the end.

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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by kondor »

Abandoned Cairo taken, hey Japan look at that empty India area... [;)]



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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by kondor »

RAF rebuilt again, this time my attack was not so successful. Only one Spitfire unit was destroyed.
Why does RAF need a paratrooper unit? [:-][:D] Stay away from the continent Tommies, you are warned!

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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by kondor »

2 HB-s were sent to Scotland on a well-established route, as the RAF FT cover was given to the HF. No luck this time.
The London resource raid was slightly better, 1 RSS unit damaged.



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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by kondor »

All in all, another slow turn for the GE. Minor skirmishes here and there, no major offensive campaigns yet.
As the time is ticking, both Hitler and Hirohito will be forced to do something - fast.
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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by tcart »

Stalin quietly builds and researches. We're still inferior to the Germans, but the gap is closing.

I made a big mistake early. The Russian WR goes up 1 per turn if you push units into Eastern Poland. I should have kept that up in order to create more pressure now.

All in all, though, the Russians are happy to see Germany invest in pummelling the Brits.
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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by rjh1971 »

Spring 41

The allies are on the tightrope. MI5 reports large concentrations of paratroops all through occupied Europe. Sealion looks imminent.

The hunt for U-boats started in a promising way damaging one iron coffin but the rest dived and disappeared.

The entry of Russia could balance the situation in favor of the Allies...
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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by kondor »

Bulgaria finally joined, but Romania and Hungary have not, which is really frustrating for me.

I've cured that frustration a bit with air raids over London, this was a true air sortie, Ft-s only.


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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by kondor »

Italian sub destroyed a WA BB in the W. Arabian Sea. It was low on supply anyway.

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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by kondor »

I was toying with the idea to push WA further away from Cairo, but as they have 3 or 4 arties there with 8 attack, it would be a costly endeavor. And as they are cut off from supplies, they are not an immediate threat, so I've left them in the sand.
Subs control that area now.

Africa and India are temporarily cut off.

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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by kondor »

Brave Greek defenders survived another overwhelming attack, I had around 92% of winning this time, but that was not enough either.
The subsequent attack had 100% and then Greece finally fell.

Summer is over, and now I must attack the SU in the fall. Or risk it if I can delay it till spring '42. If only my intel about the SU war readiness was a little bit punctual...
Last turn soviets reinforced E. Polland with 4 inf, so they are getting desperate to raise it as well.

It will be a tough battle, SU has 8 arty attack, as the WA. GE is still at 7. The rest is on my side.
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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by tcart »

Russia Summer 1941

The British are under a ton of pressure. I missed the paras in France (or rather, that there was more than one of them) and thus the gravity of the threat. Had I picked up on this I would have pushed more INF into Poland to keep the WR growing.

That said, I think a 1941 Sealion is tough. All the Brits need to do is hold out until the US and Russian can enter the war. If I don't take catastrophic losses off the top, the weight of Soviet industry will surely grind Germany down. Also at this point the political situation is such that a successful invasion would automatically bring the US into the war. I think it's a +10 WR. That would have major implications in the West and the Pacific.

It makes for a very interesting game, though. The Russians were guilty of being complacent. Now I'm slightly worried. As Russia you want the Germans to spend as much time and energy as possible beating up the brits. Industry spent on high cost units like paras and CAG is industry not spent on tanks and other cheap units he'll need to beat me. But you only want the Germans to be so successful. Too much and it could be a problem.
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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by tcart »

Far as Russian action goes, we continue to build, but now the emphasis is on upgrading. The Russians are always behind, but if you can get parity in one or two areas and then leverage it, for instance with ART, you have something to work with.
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RE: 4 Player Game AAR with new PBEM++ (Game 2)

Post by kondor »

IMO German player should always try to go for the Sea Lion. Invest early in the Sub tech + FT range, maybe a few paras + transport fleet.
And look for an opening. If the UK player makes an error, you can jump on it. If he doesn't he will still have to invest a lot in ASW, AA, militia units in the UK, replace TF-s. And it weakens the WA player considerably, giving the IJN player a better chance.

Of course, the SU will not be a success if you attack it early. In my case when I have to w8 for long for the Rumania/Hungary to join it's a no-brainer.
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