Japan Turn 10.b
Turn 10, and more Shermans and Marines die! Twice!
Actually, I did turn 10.a, killing two Shermans, two scout cars, and a bunch of Marine squads then sent the zip to Jess, but it wouldn't work! We tried a few times, rezipping and resending, but I ended up having to replay the turn. Hence, turn 10.b
Let's see... Oh yes, those Marine assault squads in my rear areas? Down to one left now.
My engineers in Jess' rear areas? They claim a .30cal Jeep, a flame tank (with a mine), two scount cars, two recon squads, and a 4.2" mortar
My mobile AA units did some severe damage to a Sherman silly enough to park on a hill. Didn't kill it, but with no guns and immobile I might as well have.
The crew of a destroyed Type 5 took revenge on a handy Sherman, and its crew. They may be walking home, but the Sherman was a total write off.
What else, what else...? Oh yes, a couple of US platoons around the center of the map are on a rapid retreat, after being chased by some mobile AA and a pair of Stuarts.
And, to top it all off, all Jess' reinforcements are now under observation...pending some 155mm welcome baskets.
