but anyway - does anything new in this mod change from 1.1.42 automatically (I mean any new aircraft production) without penalty (for example if I can change my nates to oscars maybe Oscar will replace Nate production from this date as a common ugrade and I won't loose any points by this change)
TANAKA'S New Scenario and Mods!!!
Moderators: Joel Billings, wdolson, Don Bowen, mogami
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alek2004xx
- Posts: 87
- Joined: Wed Nov 17, 2004 11:01 am
RE: For Spooky: My New Scenario and Mods
so all this game gone to hell
(
but anyway - does anything new in this mod change from 1.1.42 automatically (I mean any new aircraft production) without penalty (for example if I can change my nates to oscars maybe Oscar will replace Nate production from this date as a common ugrade and I won't loose any points by this change)
but anyway - does anything new in this mod change from 1.1.42 automatically (I mean any new aircraft production) without penalty (for example if I can change my nates to oscars maybe Oscar will replace Nate production from this date as a common ugrade and I won't loose any points by this change)
RE: For Spooky: My New Scenario and Mods
ORIGINAL: alek2004xx
How can I force all these changes to my now-playing game???Of course,I can start from the begining but maybe there is another option.It's hard to waste all these hours that I spend on this game[&:]
what and who's scenario are you playing?

Check out my mod for Strategic Command American Civil War!
https://forums.matrixgames.com/viewtopic.php?t=413785
RE: For Spooky: My New Scenario and Mods
He just started playing WITP about 5 days ago. I would think he is playing scenario 15, the stock version.
RE: TANAKA'S New Scenario and Mods NOW AVAILABLE!!!
ORIGINAL: Tanaka
ORIGINAL: Oznoyng
The best solution I have seen so far (that does not need code changes) is to set the upgrade paths for a whole bunch of Nate squadrons to Tojo's and Tony's and set the upgrade for the Ki-43IIa to the Frank. I also set the Ki-36 Ida to upgrade to Ki-46 Dinah II's.
yep this sounds like a good idea. has someone else done this?
Lemurs made a bunch of changes in his 4.0 mod. You may want to look it over if you have not already done so.
RE: For Spooky: My New Scenario and Mods
ORIGINAL: Oznoyng
The Ki-43IIa arrives in 1/43. The Tony in 8/42. In practice, you will never produce enough Oscars to outfit even a few squadrons unless you waste alot of supply. Unless of course you changed the arrival dates...ORIGINAL: TheElf
Tanaka, this is what I have done in the scenario I am working on.
Aircraft upgrade paths
ARMY FIGHTERS
Ki-27 Nate --> Ki-43 IIa Oscar --> Ki-61 KAIc Tony --> Ki-100 Goshiki
I think I made a mistake here. I had two files that I was using to sort out my upgrades. This seems to be my rough draft that I just pasted in here. The point was to make the IJAAF fighter path linear starting with the first upgrade and then going to the last chronologically. So in theory no 43' a/c should be upgrading to an Aircraft that was available in 42'. Admittedly there are still issues with this given the proximate entry dates of certain fighters.
Sorry for the confusion.
This is what I came up with 3 months ago, but am beginning to rethink.
ARMY FIGHTERS
Ki-27--> Ki-43 IIa Oscar --> Ki-61 KAIc Tony --> Ki-84Ia Frank --> Ki-100 Goshiki
Ki-27--> Ki-43 Ib Oscar --> Ki-44IIb Tojo --> Ki-84Ia Frank
Ki-84Ia Frank --> Ki-84Ic Frank
ORIGINAL: OznoyngDitto. The Frank is a '44 aircraft, the Goshiki an early 45 a/c. You will never see the Goshiki in action.ORIGINAL: TheElf
Ki-100 Goshiki --> Ki-84Ia Frank
Yep. See above.
ORIGINAL: OznoyngYou will probably never see the A6M8 in this scenario either. All A6M8 plants will auto convert to A7M2's. If I was using your scenario, I would put all my research into the J7W and completely stop the A6M8 and A7M2.ORIGINAL: TheElf
Ki-27 Nate -->Ki-43 Ib Oscar --> Ki-44IIb Tojo --> Ki-84Ia Frank
Ki-84Ia Frank --> Ki-84Ic Frank
NAVY FIGHTERS
A6M5 Zeke(9/43) --> N1K2 George(11/43) --> A6M8 Zeke(6/45)
A6M8 Zeke(6/45) --> A7M2 Sam(6/45) --> J7W Shinden(8/45)
Was the Shinden even carrier capable? This seems to be a bit of a stretch, but I would put another Shinden in the game and give it an even later arrival date if you really feel it was a possibility. Carrier refit/trials would take months beyond the time it would take to get the aircraft ready for land based usage.
Yes, you are right. This work was done right after WitP came out and before I knew of the Auto-convert rule[:@] The A6M8 would most likely be skipped. AS it should be. I know, not historical...
NAVY FIGHTERS
A6M5 Zeke(9/43) --> N1K2 George(11/43) --> A6M8 Zeke(6/45)
A6M8 Zeke(6/45) --> A7M2 Sam(6/45) --> J7W Shinden(8/45)
A6M2 Zero --> A6M3 Zero --> J2M Jack(3/43) --> N1K2 George(11/43)
Again this is the smooth copy after I worked out some chronology.
Neither the Shiden nor the Shiden-KAI was meant to be carrier capable. The reason I did this was because though the A6M series WAS carrier capable it was used extensively from land bases. That was a major part of the IJNAF philosophy, operating from "Permanent Aircraft Carriers" or islands as we know them. The way upgrade system for the N1K1 worked sucked in my opinion cuz you have to wait for the units that use them to arrive as reinforcements. If the Shiden became available early before it's units enterd the game in late 43' I wanted othe LAND-based zero units to be able to upgrade. My intent was never to use them on Carriers. Remember, this scenario was for my own enjoyment.
ORIGINAL: OznoyngBe glad of it. While the rule limits our ability to design scenarios the way we want to, it really helps with the late war supply situation. If we have to manually convert aircraft, we will be talking huge amounts of supply that we won't have. I suppose we could ask for an autoupgrade yes/no toggle per plant next to the Halt and repair columns that still converts for free...ORIGINAL: TheElf
A6M3 Zero --> J2M Jack(3/43) --> N1K2 George(11/43)
Haven't been able to play test for playability. I realize that when an upgrade occurs that ALL production of the old aircraft automatically changes to the new aircraft. That is the most ridiculous thing I have ever heard, but until it gets fixed to a toggel button in the next patch we are stuck.
This is a good idea. All I need is a toggle for everything!
Before I moved to the West Coast I was big on Lemurs! Scenario, and was beginning to push it to the rest of the community when I could. Mike and I shot some emails back and forth and I asked for some things to be added. Some were. Then i moved and dropped out of sight for few months. Now he is MIA. Thankfully there are people like Tanaka carrying on his work. I'd like to get together with you Oznoyng, and Tanaka and maybe Lemurs! and work out the definitive upgrade path's for this game. If everyone is interested.
IN PERPETUUM SINGULARIS SEDES


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alek2004xx
- Posts: 87
- Joined: Wed Nov 17, 2004 11:01 am
RE: For Spooky: My New Scenario and Mods
ORIGINAL: Tanaka
what and who's scenario are you playing?
I'm playing standard 15 scenario,as 2ndACR said
and another question - does anything new in this mod change from 1.1.42 automatically (I mean any new aircraft production) without penalty (for example if I can change my nates to oscars/upgrade/ maybe Oscar will replace Nate production from this date as a common ugrade and I won't loose any points by this change)
RE: For Spooky: My New Scenario and Mods
ORIGINAL: alek2004xx
ORIGINAL: Tanaka
what and who's scenario are you playing?
I'm playing standard 15 scenario,as 2ndACR saidIs there any way to save my game or it has to be lost if I want to play your mod??
and another question - does anything new in this mod change from 1.1.42 automatically (I mean any new aircraft production) without penalty (for example if I can change my nates to oscars/upgrade/ maybe Oscar will replace Nate production from this date as a common ugrade and I won't loose any points by this change)
of course you can save your game! pick any slot! if you want to start a new game with my mod just load it up and just save in another slot! yes the nates should auto-upgrade production to oscar lb's.

Check out my mod for Strategic Command American Civil War!
https://forums.matrixgames.com/viewtopic.php?t=413785
RE: For Spooky: My New Scenario and Mods
Small fix sent to Spooky. Kyofu Rex airgroup pics showing up as A6M3's.
Fixed. Waiting on Spooky to update. Thanks again Spooky!!! [:)]
Fixed. Waiting on Spooky to update. Thanks again Spooky!!! [:)]

Check out my mod for Strategic Command American Civil War!
https://forums.matrixgames.com/viewtopic.php?t=413785
RE: For Spooky: My New Scenario and Mods
ORIGINAL: Tanaka
all starting Nates upgrade to Oscar lb's (new Nates entering after 42 upgrade to Oscar IIa's)
So is the above statement incorrect?
Did you mean to say Ibs?
Worr, out
RE: For Spooky: My New Scenario and Mods
ORIGINAL: Tanaka
Small fix sent to Spooky. Kyofu Rex airgroup pics showing up as A6M3's.
Fixed. Waiting on Spooky to update. Thanks again Spooky!!! [:)]
The updated files are now available ...
RE: For Spooky: My New Scenario and Mods
ORIGINAL: worr
ORIGINAL: Tanaka
all starting Nates upgrade to Oscar lb's (new Nates entering after 42 upgrade to Oscar IIa's)
So is the above statement incorrect?
Did you mean to say Ibs?
Worr, out
yes the above statement is incorrect. this was the old version. check out the new readme.

Check out my mod for Strategic Command American Civil War!
https://forums.matrixgames.com/viewtopic.php?t=413785
RE: For Spooky: My New Scenario and Mods
Tanaka, thanks!
I'll give it a whirl!
Worr, out
I'll give it a whirl!
Worr, out
RE: For Spooky: My New Scenario and Mods
New Art for Japanese Fanboy Scenario 32 sent to Spooky!!! Waiting on Spooky to post!!!

Check out my mod for Strategic Command American Civil War!
https://forums.matrixgames.com/viewtopic.php?t=413785
RE: For Spooky: My New Scenario and Mods
Hi,
Keep seeing these Mods stuff getting a lot of postings. What are mods? Flag icons?[&:]. Hope someone could give a simple lesson on these stuff. Thanks[:)]
Keep seeing these Mods stuff getting a lot of postings. What are mods? Flag icons?[&:]. Hope someone could give a simple lesson on these stuff. Thanks[:)]
RE: For Spooky: My New Scenario and Mods
ORIGINAL: patrickl
Hi,
Keep seeing these Mods stuff getting a lot of postings. What are mods? Flag icons?[&:]. Hope someone could give a simple lesson on these stuff. Thanks[:)]
go here: http://mathubert.free.fr/
1. download my scenario/art/sound files (or anyone else's you choose)
2. backup your old ones
3. copy and paste my new ones in your scenario/art/sound folders respectively.
play the new game and look/listen at all the new stuff! voila!

Check out my mod for Strategic Command American Civil War!
https://forums.matrixgames.com/viewtopic.php?t=413785
RE: For Spooky: My New Scenario and Mods

Check out my mod for Strategic Command American Civil War!
https://forums.matrixgames.com/viewtopic.php?t=413785
RE: For Spooky: My New Scenario and Mods
Tanaka, don't know if it's your files or something with Spooky's site but after I downloaded your latest art files for today when I try to unzip them, I get the message - file skipped unknown compression method. I tried to unzip a file I had zipped & it worked on that file but not on any of yours[&:] I was also able to download & unzip other files from Spooky's site with no problems.
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mutterfudder
- Posts: 209
- Joined: Fri Apr 02, 2004 7:11 am
- Location: Everything's BIG inTexas
RE: TANAKA'S New Scenario and Mods:(FINAL REVISION POSTED!!!)
Same here.
Not able to open ZIP files.[&:]
Not able to open ZIP files.[&:]
Beware the NWO!
RE: For Spooky: My New Scenario and Mods
ORIGINAL: jcjordan
Tanaka, don't know if it's your files or something with Spooky's site but after I downloaded your latest art files for today when I try to unzip them, I get the message - file skipped unknown compression method. I tried to unzip a file I had zipped & it worked on that file but not on any of yours[&:] I was also able to download & unzip other files from Spooky's site with no problems.
yep i have sent replacements to him. hopefully they will be up tomorrow!

Check out my mod for Strategic Command American Civil War!
https://forums.matrixgames.com/viewtopic.php?t=413785
RE: For Spooky: My New Scenario and Mods
Though there have been a great deal of sound/art improvements, can this scenario be made available without these. Have dial up service and the file size is kinda big .....






