Nik Mod 2.0

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ckk
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RE: Nik Mod 2.0

Post by ckk »

Nik
Do you intend to change the APA's and the AKA's[&:]
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Nikademus
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RE: Nik Mod 2.0

Post by Nikademus »

Yep. 2.3 is up on Spooky's website.
[:)]
ckk
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RE: Nik Mod 2.0

Post by ckk »

Great[:)] thanks[&o]
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Tanaka
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RE: Nik Mod 2.0

Post by Tanaka »

Nikademus,

Was curious as to why this art file was in your scenario package:

WITP20.bmp

Is there a map problem???
Image

Check out my mod for Strategic Command American Civil War!

https://forums.matrixgames.com/viewtopic.php?t=413785
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Nikademus
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RE: Nik Mod 2.0

Post by Nikademus »

no, it was just supposed to fill in the picture on the scnenero screen.

No map changes in the mod. (yet) [:'(]

However 3.0 will feature a major Land AA tweak.

ckk
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RE: Nik Mod 2.0

Post by ckk »

Nik
it all sounds great. looking forward to 3.0. How much will require restart?
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Nikademus
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RE: Nik Mod 2.0

Post by Nikademus »

unfortunately the next round of changes would require a restart. [:(]
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Andrew Brown
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RE: Nik Mod 2.0

Post by Andrew Brown »

ORIGINAL: Nikademus
No map changes in the mod. (yet) [:'(]

Now you've got me intrigued [:'(]
Information about my WitP map, and CHS, can be found on my WitP website

Image
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Nikademus
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RE: Nik Mod 2.0

Post by Nikademus »

well...other than eliminating some resource centers and adjusting daily supply for the Allies.

"Map" changes....i doubt I could improve on the work you've done. I may start using your map soon just for the Ozzie changes [:D]
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