ORIGINAL: golden delicious
. . . at one point he posted a screenshot of some version of TOAW which he was working on which had hexside rivers on it. At a guess these were the modified escarpments mentioned earlier in this thread.
I have been experimenting with the hex side river tiles (thank you again Jarek) and trying to overcome the problems of using river colored escarpments as substitutes for rivers.
In my experiments, the river side tiles are substituted for the original river tiles. Then, to make hex side rivers, you actually draw two parallel rivers. This is a sloppy operation and it requires a lot of clean up to remove unwanted river spurs. However, if you can put up with all the extra work, this seems to work rather well for minor rivers. For major rivers this technique creates a two hex wide impassible barrier for units without significant engineering/bridging capability. Not good for any scenario that I know.
I’m trying this experiment on one of the scenarios I made for the 10 turn “Small Scenario” tournament being played at the Blitz. If I like the tests results, I’ll post the scenario for general distribution.
Regards, RhinoBones
