ORIGINAL: Crackaces
Anyway....KB retired southwest and passed again over my subs....guess what? not a single contact
Somebody with experience chime in .. but I do not think the code checks for passing over the top of a submarine but rather it seems to check if a TF ends a phase in the same hex as a submarines. Thus sub's do not act as pickets in WitP AE but more as "land mines" [you have to step on them or land on them so to speak ] Thus, those 8 hexes away launch points are pretty critical to station submarines .. as well as places that teh KB would get away to at full and mission speeds ..
Just a thought but somebody who really knows what's going on inside the game might comment .. these are just my observations of 210 plus turns of play ..
mmmm....really? that is new to me....if it is so...i've been using my subs in the wrong way for more than 1000 turns[X(][X(]