Admirals Edition Naval Thread

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Mike Scholl
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RE: Admirals Edition Naval Thread

Post by Mike Scholl »

ORIGINAL: Brady
Acording to a recent NPR radio story about 75% of kids today dont live with both their parents, only 25% do live with their natrual parents, so "Normal" would be about the opset of what one might think.


This is amazingly coherant and well-spelled for BRADY. Maybe he's the one running for office..., a Seat on the Board of Education.
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RE: Admirals Edition Naval Thread

Post by Sonny II »

ORIGINAL: Mike Scholl

ORIGINAL: Brady
Acording to a recent NPR radio story about 75% of kids today dont live with both their parents, only 25% do live with their natrual parents, so "Normal" would be about the opset of what one might think.


This is amazingly coherant and well-spelled for BRADY. Maybe he's the one running for office..., a Seat on the Board of Education.

After 10 years of schooling I found a seat on the Bored of Education. And no, I am not using Brady's spell checker.[:D]
Andy Mac
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RE: Admirals Edition Naval Thread

Post by Andy Mac »

Posted the complete list on the land thread thought I may as well double up and post the currrent draft of the HQ and naval TF list here as well.

I am looking for a couple more junior flag officers to add so if anyone has any preferences let me know.


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Dixie
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RE: Admirals Edition Naval Thread

Post by Dixie »

It's an unlikely one, but:
Will there be any of the LSTs equipped with the Brody device which allowed launching and recovery of Grasshopper spotter a/c?

A more likely one though. Will there finally be seperate art slots for the USN minelayers Terror and Oglala?

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Terminus
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RE: Admirals Edition Naval Thread

Post by Terminus »

ORIGINAL: Dixie

It's an unlikely one, but:
Will there be any of the LSTs equipped with the Brody device which allowed launching and recovery of Grasshopper spotter a/c?

A more likely one though. Will there finally be seperate art slots for the USN minelayers Terror and Oglala?

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No and yes.
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RE: Admirals Edition Naval Thread

Post by Sardaukar »

Will the subs have air-search/warning radars in AE ? :) I had to add them myself and also contribute to CHS to have them added.
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Terminus
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RE: Admirals Edition Naval Thread

Post by Terminus »

All submarines get the full historical radar fits.
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Mike Solli
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RE: Admirals Edition Naval Thread

Post by Mike Solli »

Will the Japanese air search radar be fixed?
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Terminus
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RE: Admirals Edition Naval Thread

Post by Terminus »

Already done.
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RE: Admirals Edition Naval Thread

Post by JamesM »

In the task force selection screen could you add tab that only shows ships due for an upgrade? When you have a large number of ships at a forward base and you want to send ships back for a refit it is a bit if the task to select the appropriate ships.
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Terminus
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RE: Admirals Edition Naval Thread

Post by Terminus »

Eh, that's already part of stock WitP, so it's obviously going to be in the AE.
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RE: Admirals Edition Naval Thread

Post by witpqs »

I think he means in the ship selection screen when creating TF's or transferring ships to a TF.
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RE: Admirals Edition Naval Thread

Post by JamesM »

ORIGINAL: witpqs

I think he means in the ship selection screen when creating TF's or transferring ships to a TF.

That is exactly what I mean.
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RE: Admirals Edition Naval Thread

Post by JamesM »

..
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RE: Admirals Edition Naval Thread

Post by tsimmonds »

Has any consideration been given to limiting somehow the number of AKs that can unload supply over a beach (as for an invasion)? As it is, an infinite number of AKs can all unload simultaneously.
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RE: Admirals Edition Naval Thread

Post by herwin »

ORIGINAL: irrelevant

Has any consideration been given to limiting somehow the number of AKs that can unload supply over a beach (as for an invasion)? As it is, an infinite number of AKs can all unload simultaneously.

Same issue for ports.
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Mike Solli
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RE: Admirals Edition Naval Thread

Post by Mike Solli »

Good question.
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RE: Admirals Edition Naval Thread

Post by jwilkerson »

ORIGINAL: Mike Solli

Good question.

One of our "complete rewrite" areas for AE is the ship/beach/port load/unload system. Navy Team can provide more details (and have) but safe to say the inital tests of loading and unloading rates may have been changed to be TOO slow - though we are tweaking further, last round was much better.
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Mike Solli
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RE: Admirals Edition Naval Thread

Post by Mike Solli »

ORIGINAL: jwilkerson

ORIGINAL: Mike Solli

Good question.

One of our "complete rewrite" areas for AE is the ship/beach/port load/unload system. Navy Team can provide more details (and have) but safe to say the inital tests of loading and unloading rates may have been changed to be TOO slow - though we are tweaking further, last round was much better.
[:)]

Is there still an unlimited number of ships that can unload and that they can unload less per day or is there now a cap on the number of ships that can unload at one time? I sure hope the latter....
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el cid again
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RE: Admirals Edition Naval Thread

Post by el cid again »

ORIGINAL: irrelevant

Has any consideration been given to limiting somehow the number of AKs that can unload supply over a beach (as for an invasion)? As it is, an infinite number of AKs can all unload simultaneously.

Actually - this seems confused. OVER A BEACH the number SHOULD BE unlimited! It is in a port - at the much more efficient port loading rates - that restrictions are needed - both for number of ships - and also for size of ship. [My first ship - AKA-249 USS Francis Marion - was the last APA the US ever built. She carried 22 landing craft - and could land almost anywhere cargo as large as an M-60 tank - beach or not. So long as "anywhere" means "some suitable site near the objective" and not literally every meter of coast. If you have more ships, you do two things: spread out over more "beach" - wether or not it is actual beach; phase the landing craft: no reason you cannot have wave upon wave of them coming ashore from ships anchored out.]

Now theoretically a beach might be too small to permit an infinite number of ships to land. Normally - you just pick additional beaches. But some places there are no beaches at all - and what there are are very limited. Since we have no way to rate beaches - or even say "no landings here" (the entire west coast of Kerguelin Island - well actually most of the island except in the east - has NO suitable landing points - and we are talking over a thousand square mile island here - a wierd one I happen to know in detail). As a general rule, our hexes are so large there is a landing point. The only reason to limit landings might be for very tiny atols/islets.
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