TRP - World at War Released v0.8.23
Re: TRP - World at War Released v0.8.20c
New version of TRP World has been released as a BETA, you will need to join Discord to download it
########################
# TRP 0.8.21 World BETA
########################
- (New) Asmara is an NM objective
- (New) China, will have some Warlord (Light Infantry) units spawn if Japan gets near certain cities
- (New) China, on map garrison untis changed from starting strength 5 to 10
- (New) China, Garrison cap changed from 5 to 8
- (New) China, Division cap changed from 2 to 3
- (New) Com. China, Garrison cap changed from 5 to 8
- (New) Com. China, Division cap changed from 2 to 3
- (New) Japan, Strategic Bomber can be built after January 1st 1941
- (New) Japan, must meet fleet sizes during certain time periods or they will suffer a 1,000 NM hit per turn. This change simulates the warring between the factions within Japan.
--- 1939: at least 48 ships
--- August 1940: at least 66 ships
--- August 1941: at least 84 ships%
- (Map) Tobruk reworked so that it can continue to get supplies from the sea if surrounded
- (Map) China, Guangyuan turned into a Primary Supply
- (AI) Switzerland will garrison its capital
- (AI) Germany will garrison Bern if Switzerland is conquered
- (Bug) German Subs can be reformed again
- (Bug) Battle for Britain linking to main decision fixed
########################
# TRP 0.8.21 World BETA
########################
- (New) Asmara is an NM objective
- (New) China, will have some Warlord (Light Infantry) units spawn if Japan gets near certain cities
- (New) China, on map garrison untis changed from starting strength 5 to 10
- (New) China, Garrison cap changed from 5 to 8
- (New) China, Division cap changed from 2 to 3
- (New) Com. China, Garrison cap changed from 5 to 8
- (New) Com. China, Division cap changed from 2 to 3
- (New) Japan, Strategic Bomber can be built after January 1st 1941
- (New) Japan, must meet fleet sizes during certain time periods or they will suffer a 1,000 NM hit per turn. This change simulates the warring between the factions within Japan.
--- 1939: at least 48 ships
--- August 1940: at least 66 ships
--- August 1941: at least 84 ships%
- (Map) Tobruk reworked so that it can continue to get supplies from the sea if surrounded
- (Map) China, Guangyuan turned into a Primary Supply
- (AI) Switzerland will garrison its capital
- (AI) Germany will garrison Bern if Switzerland is conquered
- (Bug) German Subs can be reformed again
- (Bug) Battle for Britain linking to main decision fixed
Re: TRP - World at War Released v0.8.20c
Hi there, love your work so far. I just wanted to check one question I had, which may represent either a bug or an intended change from the base game that is not fully explained in-game.
I've noticed that researching and upgrading "ground attack weapons" for my aircraft, at least the first two levels I have so far, have not increased the attack of my aircraft against ground targets at all. Instead, it seems to increase their attack/defence against other aircraft only. Noted for both medium bombers and tactical bombers. Is this intended? It seems to make aircraft research far less valuable and aircraft moderately weaker overall. I also see the description of the ground attack weapons research also still states it will increase attack against ground targets, which is currently not the case.
Is this all an intended change?
I've noticed that researching and upgrading "ground attack weapons" for my aircraft, at least the first two levels I have so far, have not increased the attack of my aircraft against ground targets at all. Instead, it seems to increase their attack/defence against other aircraft only. Noted for both medium bombers and tactical bombers. Is this intended? It seems to make aircraft research far less valuable and aircraft moderately weaker overall. I also see the description of the ground attack weapons research also still states it will increase attack against ground targets, which is currently not the case.
Is this all an intended change?
Re: TRP - World at War Released v0.8.20c
I updated the text for next release but this is not a bug, it is working as intended. I have explained my reasons several times in the thread and in Discord. I also explain it in the training videos. Look over at the air section on Youtube and go over combat as well.Harmsda4 wrote: Fri Nov 07, 2025 10:52 am Hi there, love your work so far. I just wanted to check one question I had, which may represent either a bug or an intended change from the base game that is not fully explained in-game.
I've noticed that researching and upgrading "ground attack weapons" for my aircraft, at least the first two levels I have so far, have not increased the attack of my aircraft against ground targets at all. Instead, it seems to increase their attack/defence against other aircraft only. Noted for both medium bombers and tactical bombers. Is this intended? It seems to make aircraft research far less valuable and aircraft moderately weaker overall. I also see the description of the ground attack weapons research also still states it will increase attack against ground targets, which is currently not the case.
Is this all an intended change?
Re: TRP - World at War Released v0.8.20c
Lothos wrote: Sat Oct 18, 2025 3:05 pm New version of TRP World has been released as a BETA, you will need to join Discord to download it
Long time (meaning old gamer) ..... Whats the draw as to discord ? ... Frankly I've steered clear of anything discord ....
########################
# TRP 0.8.21 World BETA
########################
- (New) Asmara is an NM objective
- (New) China, will have some Warlord (Light Infantry) units spawn if Japan gets near certain cities
- (New) China, on map garrison untis changed from starting strength 5 to 10
- (New) China, Garrison cap changed from 5 to 8
- (New) China, Division cap changed from 2 to 3
- (New) Com. China, Garrison cap changed from 5 to 8
- (New) Com. China, Division cap changed from 2 to 3
- (New) Japan, Strategic Bomber can be built after January 1st 1941
- (New) Japan, must meet fleet sizes during certain time periods or they will suffer a 1,000 NM hit per turn. This change simulates the warring between the factions within Japan.
--- 1939: at least 48 ships
--- August 1940: at least 66 ships
--- August 1941: at least 84 ships%
- (Map) Tobruk reworked so that it can continue to get supplies from the sea if surrounded
- (Map) China, Guangyuan turned into a Primary Supply
- (AI) Switzerland will garrison its capital
- (AI) Germany will garrison Bern if Switzerland is conquered
- (Bug) German Subs can be reformed again
- (Bug) Battle for Britain linking to main decision fixed
Re: TRP - World at War Released v0.8.20c
I encourage people to go into discord because it is easier to get your questions answered and also easier to get PBEM games. Their is almost 300 people in the channel.scout1 wrote: Fri Nov 07, 2025 10:42 pmLothos wrote: Sat Oct 18, 2025 3:05 pm New version of TRP World has been released as a BETA, you will need to join Discord to download it
Long time (meaning old gamer) ..... Whats the draw as to discord ? ... Frankly I've steered clear of anything discord ....
########################
# TRP 0.8.21 World BETA
########################
- (New) Asmara is an NM objective
- (New) China, will have some Warlord (Light Infantry) units spawn if Japan gets near certain cities
- (New) China, on map garrison untis changed from starting strength 5 to 10
- (New) China, Garrison cap changed from 5 to 8
- (New) China, Division cap changed from 2 to 3
- (New) Com. China, Garrison cap changed from 5 to 8
- (New) Com. China, Division cap changed from 2 to 3
- (New) Japan, Strategic Bomber can be built after January 1st 1941
- (New) Japan, must meet fleet sizes during certain time periods or they will suffer a 1,000 NM hit per turn. This change simulates the warring between the factions within Japan.
--- 1939: at least 48 ships
--- August 1940: at least 66 ships
--- August 1941: at least 84 ships%
- (Map) Tobruk reworked so that it can continue to get supplies from the sea if surrounded
- (Map) China, Guangyuan turned into a Primary Supply
- (AI) Switzerland will garrison its capital
- (AI) Germany will garrison Bern if Switzerland is conquered
- (Bug) German Subs can be reformed again
- (Bug) Battle for Britain linking to main decision fixed
Re: TRP - World at War Released v0.8.20c
TRP World 0.8.21 - Beta 4 is available on Discord
########################
# TRP 0.8.21 World
########################
- (New) Battleships, will be all to expand their shore bombardment to all land unit types once Naval Warfare is researched
- (New) Battle for Britain specia raid zone around UK broken down in pieces so each area only hits 2 UK Industrial sites insead of 4/5
- (New) Decisions, received a new look for immersion purposes
- (New) Mech Corp, Soft and Hard attack increased by 1
- (New) Carrier & Escort Carrier, upgrade costs drastically reduced
- (New) Asmara is an NM objective
- (New) USA, Decision to convince sweden to stop trading with Germany requirements adjusted in case Axis are winning so it wont fire
- (New) China, will have some Warlord (Light Infantry) units spawn if Japan gets near certain cities
- (New) China, on map garrison untis changed from starting strength 5 to 10
- (New) China, Garrison cap changed from 5 to 8
- (New) China, Division cap changed from 2 to 3
- (New) China, Mech Corp, Armor Div & Corp are not available till January 1st 1943
- (New) Com. China, Garrison cap changed from 5 to 8
- (New) Com. China, Division cap changed from 2 to 3
- (New) Com. China, Mech Corp, Armor Div & Corp are not available till January 1st 1943
- (New) Japan, Strategic Bomber can be built after January 1st 1941
- (New) Japan, must meet fleet sizes during certain time periods or they will suffer a 1,000 NM hit per turn. This change simulates the warring between the factions within Japan.
--- 1939: at least 48 ships
--- December 1940: at least 66 ships
--- August 1941: at least 84 ships%
- (Map) Tobruk reworked so that it can continue to get supplies from the sea if surrounded
- (Map) China, Guangyuan turned into a Primary Supply
- (OOB) Japan, increase Tank Buster build max from 0 to 1
- (AI) Switzerland will garrison its capital
- (AI) Germany will garrison Bern if Switzerland is conquered
- (Bug) German Subs can be reformed again
- (Bug) Battle for Britain Ending messages fixed to show at the start of the Axis turn
- (Bug) Battle for Britain linking to main decision fixed
- (Bug) Battle for Britain fixed an issue that it would only fire if AI controlled
- (Bug) Battle for Britain fixed an issue that the UK need 3 fighters within 6 hexes of London instead of 2 fighters within 4 hexes of London
- (Bug) Japan text fixes for some pop-ups
- (Bug) France, engineers can no longer be built till January 15th of 1940 (solve 2 engineer exploit)
- (Bug) UK Elite Infantry can no longer be built till May 1st of 1940 (solve 2 unit exploit)
- (Bug) Interface, fixed display issue for Attak Type Light Armor on the Upgrade screen
- (Bug) Italy, lowered HQ build cap from 7 to 5 (however they can still get to 7 via the Greece Invasion and Supplies to Libya)
- (Bug) China, The Zheng-Feng effect will now subtract 10 MPP over 2 turns instead of adding it
- (Bug) USA, Fixed Decision for Free French Agencts in Algeria and Morocco was not hitting Morocco troops
- (Bug) Italy, loosing prestige when German troops in Albania will only fire on the Axis turn
- (Bug) Croatia, fixed a bug where Russian troops (even if neutral) were delaying Croatias creation
- (Bug) Carriers do damage again once Naval Warfare is researched (their appears to be a .5 deviation issue in the math inside the EXE that I can't fix)
########################
# TRP 0.8.21 World
########################
- (New) Battleships, will be all to expand their shore bombardment to all land unit types once Naval Warfare is researched
- (New) Battle for Britain specia raid zone around UK broken down in pieces so each area only hits 2 UK Industrial sites insead of 4/5
- (New) Decisions, received a new look for immersion purposes
- (New) Mech Corp, Soft and Hard attack increased by 1
- (New) Carrier & Escort Carrier, upgrade costs drastically reduced
- (New) Asmara is an NM objective
- (New) USA, Decision to convince sweden to stop trading with Germany requirements adjusted in case Axis are winning so it wont fire
- (New) China, will have some Warlord (Light Infantry) units spawn if Japan gets near certain cities
- (New) China, on map garrison untis changed from starting strength 5 to 10
- (New) China, Garrison cap changed from 5 to 8
- (New) China, Division cap changed from 2 to 3
- (New) China, Mech Corp, Armor Div & Corp are not available till January 1st 1943
- (New) Com. China, Garrison cap changed from 5 to 8
- (New) Com. China, Division cap changed from 2 to 3
- (New) Com. China, Mech Corp, Armor Div & Corp are not available till January 1st 1943
- (New) Japan, Strategic Bomber can be built after January 1st 1941
- (New) Japan, must meet fleet sizes during certain time periods or they will suffer a 1,000 NM hit per turn. This change simulates the warring between the factions within Japan.
--- 1939: at least 48 ships
--- December 1940: at least 66 ships
--- August 1941: at least 84 ships%
- (Map) Tobruk reworked so that it can continue to get supplies from the sea if surrounded
- (Map) China, Guangyuan turned into a Primary Supply
- (OOB) Japan, increase Tank Buster build max from 0 to 1
- (AI) Switzerland will garrison its capital
- (AI) Germany will garrison Bern if Switzerland is conquered
- (Bug) German Subs can be reformed again
- (Bug) Battle for Britain Ending messages fixed to show at the start of the Axis turn
- (Bug) Battle for Britain linking to main decision fixed
- (Bug) Battle for Britain fixed an issue that it would only fire if AI controlled
- (Bug) Battle for Britain fixed an issue that the UK need 3 fighters within 6 hexes of London instead of 2 fighters within 4 hexes of London
- (Bug) Japan text fixes for some pop-ups
- (Bug) France, engineers can no longer be built till January 15th of 1940 (solve 2 engineer exploit)
- (Bug) UK Elite Infantry can no longer be built till May 1st of 1940 (solve 2 unit exploit)
- (Bug) Interface, fixed display issue for Attak Type Light Armor on the Upgrade screen
- (Bug) Italy, lowered HQ build cap from 7 to 5 (however they can still get to 7 via the Greece Invasion and Supplies to Libya)
- (Bug) China, The Zheng-Feng effect will now subtract 10 MPP over 2 turns instead of adding it
- (Bug) USA, Fixed Decision for Free French Agencts in Algeria and Morocco was not hitting Morocco troops
- (Bug) Italy, loosing prestige when German troops in Albania will only fire on the Axis turn
- (Bug) Croatia, fixed a bug where Russian troops (even if neutral) were delaying Croatias creation
- (Bug) Carriers do damage again once Naval Warfare is researched (their appears to be a .5 deviation issue in the math inside the EXE that I can't fix)
Re: TRP - World at War Released v0.8.21
New version of TRP is up
########################
# TRP 0.8.21 World
########################
- (New) Research Descriptions updated with latest game changes
- (New) Battleships, will expand their shore bombardment to all land unit types once Naval Warfare is researched
- (New) Battle for Britain specia raid zone around UK broken down in pieces so each area only hits 2 UK Industrial sites insead of 4/5
- (New) Decisions, received a new look for immersion purposes
- (New) Mech Corp, Soft and Hard attack increased by 1
- (New) Carrier & Escort Carrier, upgrade costs drastically reduced
- (New) Asmara is an NM objective
- (New) USA, Decision to convince sweden to stop trading with Germany requirements adjusted in case Axis are winning so it wont fire
- (New) China, will have some Warlord (Light Infantry) units spawn if Japan gets near certain cities
- (New) China, on map garrison untis changed from starting strength 5 to 10
- (New) China, Garrison cap changed from 5 to 8
- (New) China, Division cap changed from 2 to 3
- (New) China, Mech Corp, Armor Div & Corp are not available till January 1st 1943
- (New) Com. China, Garrison cap changed from 5 to 8
- (New) Com. China, Division cap changed from 2 to 3
- (New) Com. China, Mech Corp, Armor Div & Corp are not available till January 1st 1943
- (New) Subs, had their action points increased from 20 to 25
- (New) Subs, gain 2 action points per Sub Upgrade
- (New) Japan, Strategic Bomber can be built after January 1st 1941
- (New) Japan, must meet fleet sizes during certain time periods or they will suffer a 1,000 NM hit per turn. This change simulates the warring between the factions within Japan.
--- 1939: at least 48 ships
--- December 1940: at least 66 ships
--- August 1941: at least 84 ships%
- (Map) Tobruk reworked so that it can continue to get supplies from the sea if surrounded
- (Map) China, Guangyuan turned into a Primary Supply
- (Map) Hex 215,170 place a mountain
- (OOB) Japan, increase Tank Buster build max from 0 to 1
- (AI) Switzerland will garrison its capital
- (AI) Germany will garrison Bern if Switzerland is conquered
- (Bug) UK, added Algiers to the text and image for defending the Med.
- (Bug) German Subs can be reformed again
- (Bug) Battle for Britain Ending messages fixed to show at the start of the Axis turn
- (Bug) Battle for Britain linking to main decision fixed
- (Bug) Battle for Britain fixed an issue that it would only fire if AI controlled
- (Bug) Battle for Britain fixed an issue that the UK need 3 fighters within 6 hexes of London instead of 2 fighters within 4 hexes of London
- (Bug) Japan text fixes for some pop-ups
- (Bug) France, engineers can no longer be built till January 15th of 1940 (solve 2 engineer exploit)
- (Bug) UK Elite Infantry can no longer be built till May 1st of 1940 (solve 2 unit exploit)
- (Bug) Interface, fixed display issue for Attak Type Light Armor on the Upgrade screen
- (Bug) Italy, lowered HQ build cap from 7 to 5 (however they can still get to 7 via the Greece Invasion and Supplies to Libya)
- (Bug) China, The Zheng-Feng effect will now subtract 10 MPP over 2 turns instead of adding it
- (Bug) USA, Fixed Decision for Free French Agents in Algeria and Morocco was not hitting Morocco troops
- (Bug) Italy, loosing prestige when German troops in Albania will only fire on the Axis turn
- (Bug) Croatia, fixed a bug where Russian troops (even if neutral) were delaying Croatias creation
- (Bug) Carriers do damage again once Naval Warfare is researched (their appears to be a .5 deviation issue in the math inside the EXE that I can't fix)
########################
# TRP 0.8.21 World
########################
- (New) Research Descriptions updated with latest game changes
- (New) Battleships, will expand their shore bombardment to all land unit types once Naval Warfare is researched
- (New) Battle for Britain specia raid zone around UK broken down in pieces so each area only hits 2 UK Industrial sites insead of 4/5
- (New) Decisions, received a new look for immersion purposes
- (New) Mech Corp, Soft and Hard attack increased by 1
- (New) Carrier & Escort Carrier, upgrade costs drastically reduced
- (New) Asmara is an NM objective
- (New) USA, Decision to convince sweden to stop trading with Germany requirements adjusted in case Axis are winning so it wont fire
- (New) China, will have some Warlord (Light Infantry) units spawn if Japan gets near certain cities
- (New) China, on map garrison untis changed from starting strength 5 to 10
- (New) China, Garrison cap changed from 5 to 8
- (New) China, Division cap changed from 2 to 3
- (New) China, Mech Corp, Armor Div & Corp are not available till January 1st 1943
- (New) Com. China, Garrison cap changed from 5 to 8
- (New) Com. China, Division cap changed from 2 to 3
- (New) Com. China, Mech Corp, Armor Div & Corp are not available till January 1st 1943
- (New) Subs, had their action points increased from 20 to 25
- (New) Subs, gain 2 action points per Sub Upgrade
- (New) Japan, Strategic Bomber can be built after January 1st 1941
- (New) Japan, must meet fleet sizes during certain time periods or they will suffer a 1,000 NM hit per turn. This change simulates the warring between the factions within Japan.
--- 1939: at least 48 ships
--- December 1940: at least 66 ships
--- August 1941: at least 84 ships%
- (Map) Tobruk reworked so that it can continue to get supplies from the sea if surrounded
- (Map) China, Guangyuan turned into a Primary Supply
- (Map) Hex 215,170 place a mountain
- (OOB) Japan, increase Tank Buster build max from 0 to 1
- (AI) Switzerland will garrison its capital
- (AI) Germany will garrison Bern if Switzerland is conquered
- (Bug) UK, added Algiers to the text and image for defending the Med.
- (Bug) German Subs can be reformed again
- (Bug) Battle for Britain Ending messages fixed to show at the start of the Axis turn
- (Bug) Battle for Britain linking to main decision fixed
- (Bug) Battle for Britain fixed an issue that it would only fire if AI controlled
- (Bug) Battle for Britain fixed an issue that the UK need 3 fighters within 6 hexes of London instead of 2 fighters within 4 hexes of London
- (Bug) Japan text fixes for some pop-ups
- (Bug) France, engineers can no longer be built till January 15th of 1940 (solve 2 engineer exploit)
- (Bug) UK Elite Infantry can no longer be built till May 1st of 1940 (solve 2 unit exploit)
- (Bug) Interface, fixed display issue for Attak Type Light Armor on the Upgrade screen
- (Bug) Italy, lowered HQ build cap from 7 to 5 (however they can still get to 7 via the Greece Invasion and Supplies to Libya)
- (Bug) China, The Zheng-Feng effect will now subtract 10 MPP over 2 turns instead of adding it
- (Bug) USA, Fixed Decision for Free French Agents in Algeria and Morocco was not hitting Morocco troops
- (Bug) Italy, loosing prestige when German troops in Albania will only fire on the Axis turn
- (Bug) Croatia, fixed a bug where Russian troops (even if neutral) were delaying Croatias creation
- (Bug) Carriers do damage again once Naval Warfare is researched (their appears to be a .5 deviation issue in the math inside the EXE that I can't fix)
-
SittingDuck
- Posts: 1203
- Joined: Sat Aug 31, 2002 9:08 pm
Re: TRP - World at War Released v0.8.21
If the game is set up for player vs. player, why are there so many objectives listed vs Vanilla? What does that do in player vs. player?
Re: TRP - World at War Released v0.8.21
Raises and lowers National MoraleSittingDuck wrote: Mon Dec 15, 2025 7:26 am If the game is set up for player vs. player, why are there so many objectives listed vs Vanilla? What does that do in player vs. player?
Re: TRP - World at War Released v0.8.21
########################
# TRP 0.8.22 World Beta 1 Released on Discord
########################
- (New) South Africa, if conquered will create a convoy line to Japan
- (New) S.O.E., reworked to always fire at the end of Germany's turn and redone to hit MPP locations
- (New) UK, will now get the Decision to shift it's convoys when France surrenders instead of when Italy Joins the war
- (New) Italy’s DOW on Greece now triggers shortly after France surrenders and can be approved each turn, preventing the Allies from pre-planning defenses.
- (New) Germany, added two more HQ leaders
- (New) Germany, their HQ cap goes up by .5 for every Industrial Tech Research completed
- (New) Hungary, Romania, Poland and Sweden had their Mech Corp cost lowered from 200 to 175
- (New) Hungary, Romania, Poland and Sweden had their Armor Corp cost lowered from 250 to 225
- (New) Battle For Britain, added a Tooltip to tell you what is needed and it will change color if you are not meeting the requirements
- (New) Major Ports now provide +3 to defense against subs and naval attacks to all ships in the port (not planes)
- (New) Germany, added border in Romania to show you the line where Italian/German units cross will increase Russian mobilization
- (New) Germany, added a 10 hex border around Warsaw so you can visualy see where to keep the frontier garrison army against Russia.
- (New) USSR, Mech Division cost increased from 65 to 100
- (New) Saar Mine will now come online if no allied units next to it
- (New) Japan, base National Morale rasied from 110,000 to 150,000
- (New) USA & UK, base National Morale rasied from 100,000 to 150,000
- (New) UK, decision to build engineer in Egypt changed to be AI only in Single Player games
- (Map) UK, added two forts in front of El Alamein
- (Map) Hex 142,89 - St. Nazaire, changed from a minor port to a major port
- (Bug) Fixed victory conditions screen as it was outdated
- (Bug) Japan, DOWing French Indochina, Madagascar will now set the Japan at war with allies flag as long as France has not surrendered
- (Bug) Japan, DOWing Dutch East Indies will now set the Japan at war with allies flag
- (Bug) Japan, Russian subs will no longer cause the Japanese raid zones to fire
# TRP 0.8.22 World Beta 1 Released on Discord
########################
- (New) South Africa, if conquered will create a convoy line to Japan
- (New) S.O.E., reworked to always fire at the end of Germany's turn and redone to hit MPP locations
- (New) UK, will now get the Decision to shift it's convoys when France surrenders instead of when Italy Joins the war
- (New) Italy’s DOW on Greece now triggers shortly after France surrenders and can be approved each turn, preventing the Allies from pre-planning defenses.
- (New) Germany, added two more HQ leaders
- (New) Germany, their HQ cap goes up by .5 for every Industrial Tech Research completed
- (New) Hungary, Romania, Poland and Sweden had their Mech Corp cost lowered from 200 to 175
- (New) Hungary, Romania, Poland and Sweden had their Armor Corp cost lowered from 250 to 225
- (New) Battle For Britain, added a Tooltip to tell you what is needed and it will change color if you are not meeting the requirements
- (New) Major Ports now provide +3 to defense against subs and naval attacks to all ships in the port (not planes)
- (New) Germany, added border in Romania to show you the line where Italian/German units cross will increase Russian mobilization
- (New) Germany, added a 10 hex border around Warsaw so you can visualy see where to keep the frontier garrison army against Russia.
- (New) USSR, Mech Division cost increased from 65 to 100
- (New) Saar Mine will now come online if no allied units next to it
- (New) Japan, base National Morale rasied from 110,000 to 150,000
- (New) USA & UK, base National Morale rasied from 100,000 to 150,000
- (New) UK, decision to build engineer in Egypt changed to be AI only in Single Player games
- (Map) UK, added two forts in front of El Alamein
- (Map) Hex 142,89 - St. Nazaire, changed from a minor port to a major port
- (Bug) Fixed victory conditions screen as it was outdated
- (Bug) Japan, DOWing French Indochina, Madagascar will now set the Japan at war with allies flag as long as France has not surrendered
- (Bug) Japan, DOWing Dutch East Indies will now set the Japan at war with allies flag
- (Bug) Japan, Russian subs will no longer cause the Japanese raid zones to fire
-
teddybbeer
- Posts: 28
- Joined: Fri May 18, 2018 5:10 pm
- Location: Estonia
Re: TRP - World at War Released v0.8.21
This still valid?Lothos wrote: Thu Jun 30, 2022 12:59 am
Some notes
- This is NOT recommended for single play, Japan AI is present (mostly) but the USA AI is only defensive and has no offensive plan.
Re: TRP - World at War Released v0.8.21
Yes, only TRP Europe has a good AIteddybbeer wrote: Fri Jan 09, 2026 12:49 pmThis still valid?Lothos wrote: Thu Jun 30, 2022 12:59 am
Some notes
- This is NOT recommended for single play, Japan AI is present (mostly) but the USA AI is only defensive and has no offensive plan.
Re: TRP - World at War Released v0.8.22
New version of TRP has been released
########################
# TRP 0.8.22 World
########################
- (New) Canada, will no longer be able to build destroyers till April, 1942 as they get destroyers from the bases event
- (New) South Africa, if conquered will create a convoy line to Japan
- (New) S.O.E., reworked to always fire at the end of Germany's turn and redone to hit MPP locations
- (New) UK, will now get the Decision to shift it's convoys when France surrenders instead of when Italy Joins the war
- (New) Italy’s DOW on Greece now triggers shortly after France surrenders and can be approved each turn, preventing the Allies from pre-planning defenses.
- (New) Germany, added two more HQ leaders
- (New) Germany, their HQ cap goes up by .5 for every Industrial Tech Research completed
- (New) Hungary, Romania, Poland and Sweden had their Mech Corp cost lowered from 200 to 175
- (New) Hungary, Romania, Poland and Sweden had their Armor Corp cost lowered from 250 to 225
- (New) Battle For Britain, added a Tooltip to tell you what is needed and it will change color if you are not meeting the requirements
- (New) Major Ports now provide +3 to defense against subs and naval attacks to all ships in the port (not planes)
- (New) Germany, added border in Romania to show you the line where Italian/German units cross will increase Russian mobilization
- (New) Germany, added a 10 hex border around Warsaw so you can visualy see where to keep the frontier garrison army against Russia.
- (New) USSR, Mech Division cost increased from 65 to 100
- (New) Saar Mine will now come online if no allied units next to it
- (New) Japan, base National Morale rasied from 110,000 to 150,000
- (New) USA & UK, base National Morale rasied from 100,000 to 150,000
- (New) UK, decision to build engineer in Egypt changed to be AI only in Single Player games
- (Map) UK, added two forts in front of El Alamein
- (Map) Hex 142,89 - St. Nazaire, changed from a minor port to a major port
- (Map) Norway hex 169,34 Namsos removed and the area around it redone with a new town Rørvik
- (Bug) Canada, South Africa and USA Raid Zones will only be hit at the start of the Allied turn instead of every turn
- (Bug) Fixed victory conditions screen as it was outdated
- (Bug) Japan, DOWing French Indochina, Madagascar will now set the Japan at war with allies flag as long as France has not surrendered
- (Bug) Japan, DOWing Dutch East Indies will now set the Japan at war with allies flag
- (Bug) Japan, Russian subs will no longer cause the Japanese raid zones to fire
########################
# TRP 0.8.22 World
########################
- (New) Canada, will no longer be able to build destroyers till April, 1942 as they get destroyers from the bases event
- (New) South Africa, if conquered will create a convoy line to Japan
- (New) S.O.E., reworked to always fire at the end of Germany's turn and redone to hit MPP locations
- (New) UK, will now get the Decision to shift it's convoys when France surrenders instead of when Italy Joins the war
- (New) Italy’s DOW on Greece now triggers shortly after France surrenders and can be approved each turn, preventing the Allies from pre-planning defenses.
- (New) Germany, added two more HQ leaders
- (New) Germany, their HQ cap goes up by .5 for every Industrial Tech Research completed
- (New) Hungary, Romania, Poland and Sweden had their Mech Corp cost lowered from 200 to 175
- (New) Hungary, Romania, Poland and Sweden had their Armor Corp cost lowered from 250 to 225
- (New) Battle For Britain, added a Tooltip to tell you what is needed and it will change color if you are not meeting the requirements
- (New) Major Ports now provide +3 to defense against subs and naval attacks to all ships in the port (not planes)
- (New) Germany, added border in Romania to show you the line where Italian/German units cross will increase Russian mobilization
- (New) Germany, added a 10 hex border around Warsaw so you can visualy see where to keep the frontier garrison army against Russia.
- (New) USSR, Mech Division cost increased from 65 to 100
- (New) Saar Mine will now come online if no allied units next to it
- (New) Japan, base National Morale rasied from 110,000 to 150,000
- (New) USA & UK, base National Morale rasied from 100,000 to 150,000
- (New) UK, decision to build engineer in Egypt changed to be AI only in Single Player games
- (Map) UK, added two forts in front of El Alamein
- (Map) Hex 142,89 - St. Nazaire, changed from a minor port to a major port
- (Map) Norway hex 169,34 Namsos removed and the area around it redone with a new town Rørvik
- (Bug) Canada, South Africa and USA Raid Zones will only be hit at the start of the Allied turn instead of every turn
- (Bug) Fixed victory conditions screen as it was outdated
- (Bug) Japan, DOWing French Indochina, Madagascar will now set the Japan at war with allies flag as long as France has not surrendered
- (Bug) Japan, DOWing Dutch East Indies will now set the Japan at war with allies flag
- (Bug) Japan, Russian subs will no longer cause the Japanese raid zones to fire
- kutaycosar
- Posts: 131
- Joined: Sun Dec 11, 2022 1:28 am
- Location: Turkey
Re: TRP - World at War Released v0.8.22
I want to play against A.I , would be better playing against axis or allied? for which ai works better?
Re: TRP - World at War Released v0.8.22
Only TRP Europe is complete for playing against the AI, either side is fine.kutaycosar wrote: Sat Feb 21, 2026 9:35 pm I want to play against A.I , would be better playing against axis or allied? for which ai works better?
Re: TRP - World at War Released v0.8.23
New version of TRP has been released
########################
# TRP 0.8.23 World
########################
- (New) Japan, Light Infantry Cost increased from 80 to 100 MPP
- (New) Partisans, Hidden Attack Bonus increased from 25% to 50%
- (New) Germany, Fall Gelb option after Poland falls
--- House rule to attack Low Countries starting first week of May is removed
--- Last 8 turns
--- Can attack as early as April but beware of bad weather
--- Morale boost to Germany units of 25% per turn
--- Morale Penalty for the French units of 30% per turn
--- Once Expired French units go back to normal and so do German units
- (Map) Fortification line in Finland will be dismantled if Russia wins winter war or if the hexes are taken
- (Map) Hex 190,97 added a rail so mine can produce more
- (Map) Morocco, added ports to Safi and Agadir
- (Map) Spanish Sahara, added a port to Laayoune
- (Map) Morocco, added two more towns, Tarfaya and Tan-Tan with a road connecting them into Spanish Sahara
- (Map) Fixed several hexes around the world Weather Zone
- (Bug) French Minors should no longer switch sides if they were taken prior to France surrender and then liberated by the Allies
########################
# TRP 0.8.23 World
########################
- (New) Japan, Light Infantry Cost increased from 80 to 100 MPP
- (New) Partisans, Hidden Attack Bonus increased from 25% to 50%
- (New) Germany, Fall Gelb option after Poland falls
--- House rule to attack Low Countries starting first week of May is removed
--- Last 8 turns
--- Can attack as early as April but beware of bad weather
--- Morale boost to Germany units of 25% per turn
--- Morale Penalty for the French units of 30% per turn
--- Once Expired French units go back to normal and so do German units
- (Map) Fortification line in Finland will be dismantled if Russia wins winter war or if the hexes are taken
- (Map) Hex 190,97 added a rail so mine can produce more
- (Map) Morocco, added ports to Safi and Agadir
- (Map) Spanish Sahara, added a port to Laayoune
- (Map) Morocco, added two more towns, Tarfaya and Tan-Tan with a road connecting them into Spanish Sahara
- (Map) Fixed several hexes around the world Weather Zone
- (Bug) French Minors should no longer switch sides if they were taken prior to France surrender and then liberated by the Allies
Re: TRP - World at War Released v0.8.23
Lothos!
I've played every SC game DLC, and Mod since SC1. I used to think (correctly) that there were not as good as Mod as done by players ever than SC 2. However after playing TRP War in Europe. I can say that TRP IS the best Mod ever bar none. It takes you to the fine art of operational combat and makes Grand Strategic planning a must! I cannot tell you how I look forward to WAW TRP. You have made my life better. Just saying.
I've played every SC game DLC, and Mod since SC1. I used to think (correctly) that there were not as good as Mod as done by players ever than SC 2. However after playing TRP War in Europe. I can say that TRP IS the best Mod ever bar none. It takes you to the fine art of operational combat and makes Grand Strategic planning a must! I cannot tell you how I look forward to WAW TRP. You have made my life better. Just saying.
Re: TRP - World at War Released v0.8.23
Awesome and glad you are enjoying itCSSS wrote: Wed May 27, 2026 2:06 am Lothos!
I've played every SC game DLC, and Mod since SC1. I used to think (correctly) that there were not as good as Mod as done by players ever than SC 2. However after playing TRP War in Europe. I can say that TRP IS the best Mod ever bar none. It takes you to the fine art of operational combat and makes Grand Strategic planning a must! I cannot tell you how I look forward to WAW TRP. You have made my life better. Just saying.![]()
TRP World is really for PBEM. Their is some AI but not really good enough and it just takes hundreds of hours just to make adjustments. I really have to be in the mood to work on it.
Re: TRP - World at War Released v0.8.23
v0.8.23:
It shows no values for terrain under the point properties. Defense bonus is 0.
Is this a bug? Work the game with the real bonus?
It shows no values for terrain under the point properties. Defense bonus is 0.
Is this a bug? Work the game with the real bonus?
Re: TRP - World at War Released v0.8.23
Their are two ways to do defense bonus in the editor. One is a gobal setting that effects all units equally. The other is by unit.Wassmuss wrote: Mon Jul 06, 2026 10:11 am v0.8.23:
It shows no values for terrain under the point properties. Defense bonus is 0.
Is this a bug? Work the game with the real bonus?
I am using by unit so the only way to see defense bonuses is have the unit physically in the hex.
