ORIGINAL: anarchyintheuk
ORIGINAL: el cid again
ORIGINAL: anarchyintheuk
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My statements were formed from a general observation of aars. Your database/experience is obviously different from mine.
In the context of RHS I agree w/ what you say. However, the ability to retreat at will from forward defenses in Burma and Malaya should be allowable as long as the IJN/IJA can deviate from the historical opening.
Just my $.02.
Edited for visual clarity and the fact that it just looks cooler.
You lost me here: how could Japan NOT diviate from the historical opening? And why in the world would we play a game in which they had to do that? The complaint that the Japanese know too much about Allied positions should apply here: if they come in exactly as programmed the Allies - knowing exactly what that means - surely can frustrate many of the moves. Further - all scenarios I have seen have vast amounts of the Japanese units not tasked at all: they are just to sit around?
Another aspect of my confusion with your comments is that I do NOT object to retreating from forward bases - I object to retreating from ALL bases, forward, middle and rear - without fighting for ANY of them. The Allies should indeed be free to move - and many players are amazed I don't say "sit in port waiting for air strikes" - although going to sea at PH may be worse than riding out the storm in port - you decide - not me.
But moving should not equate to "everybody run - and no base is ever damaged when attacked." I don't think the Allies are not free to move or even retreat - but I think they are obligated - to the extent a commander who didn't would be imprisoned - to fight. And I also think they should not send LOCAL units to DISTANT lands where that is unlawful, ineffective and impolitic.
My comments were clearly limited to Burma and Malaya (with historical opening meaning first turn). By 'retreat at will' I do mean buggering off w/o a shot being fired, why would my comments cause you confusion?
This:
You can push the edge of the envelope - but never - say - abandon Malaya (except for Singapore)
and this:
I don't think the Allies are not free to move or even retreat - but I think they are obligated - to the extent a commander who didn't would be imprisoned - to fight.
led me to believe that you were against retreating from forward bases or in favor of not allowing a base to be abandoned without a fight. In Malaya and Burma I advocate running away. Seems pretty clear to me. If a rl Malaya and Burma commander had to deal with the WitP combat system and the effects of defeat/retreat/pursuit on disruption and disablement of their lcus they would have used a term from an Abbott & Costello movie instead of us using one from Monty Python.
It is anything but clear. Vast sums were spent on defenses - to be used. Reinforcements are en route - even from outside the theater - because it is a STRATEGIC decision by your boss - Winston Churchill- that you will fight for them. Fail to try and you would be courts martialed - in my view properly so. And that is only the POLITICAL side of the matter.
In MILITARY terms you are virtually aiding and abetting the enemy. It is your job to deny the enemy bases and infractructures and resources - to delay and damage when you cannot deny - and to cause him to suffer casualties when/where/if he comes. Not opposing him means any little packet is enough - and he can go many places at the same time - with minimal risk. Opposition means he must concentrate - and then feed the concentrations with a LOC - offering opportunities for any with military vision to hit him and hurt him (not just by sinking the ships laden with invasion troops and supplies, but by causing casualties in the fight for various places). There is no worse strategy for the Allies I can think of - and I might as well play the AI - which needs only seconds to say "everybody run to Singapore" and "nobody go reinforce Malaya"
The Japanese offensive machine is fragile and limited in both size and time: the more opposition you give, the less far it will get. No opposition limits the enemy not a bit - and only HIS boldness prevents him from siezing India, Australia, name it. YOU are giving him the time, forces and bases to do any such thing. Opposition naturally leads to exhaustion - depletion of experienced pilots - demoralization and weakening of critical land units second - loss of ships third - so that at some point he must stop advancing - and then it is your turn. But lack of opposition may make his position so strong and his force so undepleted he can keep up the offensive right through 1943. Then you will have a lot less local supplies and base infrastructure to fight with and be far from what he needs - so your battle is a lot tougher - assuming you did not lose an auto victory check.