ORIGINAL: bo
ORIGINAL: Joseignacio
ORIGINAL: bo
Steve I finally saw the popup for invasion and I let myself land, WHY because I am playing myself [:D] Question can you only invade from amphibus craft or from transports too? In other words does the invasion popup only come up when you have landing craft loaded with troops in a sea area of a nation you are at war with.
Bo
Bo, you should really read the manual for CWIF or WIF if there is no CWIF manual. I don't mind answering at all (and besides you are not asking me but Steve), but all these are very simple and basic things in the game. If you are asking these things you have a looooooong way to learn.
You can invade with amphibious troops from any troop transport (except Queen Mary/Queen Elisabeth if selected this option), and you can invade with any unit
without motor (I have some doubts about cavalry) from an amphibious ship.
You can also invade from a cruiser if the unit is a
plain (no motorized) infantry
division or the same class (in this case I am almost positive no cavalry admitted for this),
Keep in mind that for all the above units they all halve their attack ratio except for the marines and other amph units, and that the bad climate gives a great advantage to defenders specially when unsing the defense notional unit.
How did you know I had a loooooooong way to go[:D] remember you are talking about the boardgame and I read that too but my problem is translating it from a board game to the computer game and they do not have a show me how to do anything in CWIF. Nada!
Bo
Here are a couple of sections from MWIF's Players Manual. They cross reference other sections (sorry about that) but the only important reference is to RAC 11.14. That section is virtually identical to RAW 11.14.
You will notice references to the Selectable Units form. This is something I added to MWIF (CWIF does not have it). What the Selectable Units form does is list all the units that are capable of moving in a phase where very few units are able to move (e.g., reorganization phases, HQ support, air mission subphases, etc.).
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7.3.15 Unload Land Units (RAC 11.13)
During the unload land units phase, players on the phasing side that did not choose a Pass or Air action may debark land units that are at sea (i.e., being transported by naval units) into friendly controlled coastal hexes. Each unit that debarks counts as a land move, though the unit stops immediately in the coastal hex and can move no farther.
Land units which are eligible to move in this phase are displayed in the Selectable Units form (see section 8.7.2.49 for details). This phase is done once all major powers on the phasing side have clicked on the End of Phase button in the main form.
7.3.16 Invasion (RAC 11.14)
During the invasion phase, players on the phasing side that chose a Land or Combined action may invade enemy controlled hexes using land units that are at sea (i.e., being transported by naval units). Each land unit that invades counts as a land move. In addition, invading a hex means that the invading major power must conduct a land attack on the hex, which may also be limited in number. See section 7.3.18 for more about land combat declaration. For advice from experienced players on land combat, see section 3.4.8.
Land units which are eligible to invade in this phase are displayed in the Selectable Units form (see section 8.7.2.49 for details). There are many detailed rules concerning invasions. See RAC 11.14 for a complete explanation. This phase is done once all major powers on the phasing side have clicked on the End of Phase button in the main form.