Ironman Japan v5 - UPDATED
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Ironman Japan v5
you wont yet...
RE: Ironman Japan v5
ORIGINAL: Andy Mac
standard map download and paste into scen file Ai files also attached same thing just download and paste into scen file
ORIGINAL: sanderz
hi
i am thinking of giving this a go when v6 comes out but have a couple of questions:
1) i assume this is played on the standard map, also the download is just .dat files does it use standard ai? (Basically what needs doing to install this?)
many thanks
sanderz
Hi again
i think i am missing something here but where are the ai files? The attachment in the first post just has 9 .dat files and 1 .cmt file (all of which i assume i just paste into the scenarioa folder)
many thanks
sanderz
RE: Ironman Japan v5
you dont need the AI files they are already there in a standard install
RE: Ironman Japan v5
I assume this is working ok
- HansBolter
- Posts: 7457
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: Ironman Japan v5
ORIGINAL: Andy Mac
I assume this is working ok
Sorry for the delay in getting back to you. I went on vacation for a week. The new version seems like a fine and still very strong start. The Pearl strike is still a bit larger than the older version (about 160 some odd Kates and Vals versus 140 some odd of each) and hits lots and lots of very valuable destroyers, putting the US even further in the escort hole than the older version. The additional port strikes on Davao, Hong Kong and Rangoon also add nicely to the Japanese tally on day one.
My game is up to December 25 and progressing nicely. I did have a strange occurrence with my evac from Manila tho. The AI sent a mini KB into the sea south of the Philippines (can't remember the name) almost up to Tarakan just as the bulk of the evacuees were headed there. I diverted the evacuees north and west of Borneo expecting them to get slaughtered by both surface forces and air. Almost every ship made it to Batavia. The air ignored them and continued bombing the invasion targets while the ships sialed by unaccosted.
Have you considered some additional scripts to have the AI make some of the typically agressive early moves a player makes? I recall a game a long time ago when the AI sent a full division to Koumac long befoe I even got a garrison into Noumea, but haven't encountered that script in many many games. A move in the first few days on Sinkwang with a quick follow up to place air base and air units in it to dominate the sea lanes between Singapore-Palembang-Batavia would be very challenging. Anyway, just some quick thoughts...have to get to work now.
Hans
- topeverest
- Posts: 3381
- Joined: Wed Oct 17, 2007 1:47 am
- Location: Houston, TX - USA
RE: Ironman Japan v5
Andy,
if I were to design a PBEM mod off this base scenario, are there any potholes that I might miss beyond the editor that would swing the empire performace even higher than the obvious changes?
if I were to design a PBEM mod off this base scenario, are there any potholes that I might miss beyond the editor that would swing the empire performace even higher than the obvious changes?
Andy M
RE: Ironman Japan v5
Playing v5. Singapore managed to hold until Feb 23 with only Aus 8th Div Bns as reinforcements.
Still waiting to see which way the AI is going to go.
Still waiting to see which way the AI is going to go.

Old School Midway Fanboy
RE: Ironman Japan v5
thanks guys feedback very welcome
pbem would need a lot of changes to this stat
pbem would need a lot of changes to this stat
- khyberbill
- Posts: 1941
- Joined: Tue Sep 11, 2007 6:29 pm
- Location: new milford, ct
RE: Ironman Japan v5
Edited
- Attachments
-
- CBAdmiralLutzow.jpg (110.87 KiB) Viewed 499 times
"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.
RE: Ironman Japan v5
ORIGINAL: Commander Cody
Andy: Understood on your motivations. I hear DaBades handles the AA on ships pretty realistically, so that might be a great thing to port over. Also, I like their idea of even more restricted stacking and the extended map, but understand that might be a lot of trouble to port to Ironman.
Cheers,
CC
The base force splitting is one thing that does seem to be very reasonable, but playing AE already burns so much time that I simply cannot afford any more micromanagement than already present unless for very compelling reasons. But the "AA tweaks" and also the changes to the "Super E" escorts are very good ideas.
Also the reduced troop and cargo load of ships does makes sense to reduce op-tempo. It might be worth considering to port that, since it will give Allied players more trouble to overwhelm the IJ AI in 43-45 offensive period. Sounds like it could make any game against AI more challenging? Not sure whether that would mess up the transport considerations of AI in the initial expansion phase, though?
RE: Ironman Japan v5
Possibly I will look at it and talk to JWE about it
- khyberbill
- Posts: 1941
- Joined: Tue Sep 11, 2007 6:29 pm
- Location: new milford, ct
RE: Ironman Japan v5
That would be great. I played one PBEM of the BigBabes and we both liked it more than stock.
"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.
RE: Ironman Japan v5
Andy,
On April 14 the Japanese CV's were raiding SW Australia and sailed into Melbourne. Kaga and Shoho both reported hit by mines.
I think the raids are self defeating for the AI. I have to restrain myself from setting up an ambush to destroy the Japanese CV's piecemeal during the raids.
Although maybe this is an artifact of the AI
On April 14 the Japanese CV's were raiding SW Australia and sailed into Melbourne. Kaga and Shoho both reported hit by mines.
I think the raids are self defeating for the AI. I have to restrain myself from setting up an ambush to destroy the Japanese CV's piecemeal during the raids.
Although maybe this is an artifact of the AI

Old School Midway Fanboy
RE: Ironman Japan v5
Can you email me a save please I want to take a look at that script
thanks
Andy
thanks
Andy
- HansBolter
- Posts: 7457
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: Ironman Japan v5
ORIGINAL: Keifer
Andy,
On April 14 the Japanese CV's were raiding SW Australia and sailed into Melbourne. Kaga and Shoho both reported hit by mines.
I think the raids are self defeating for the AI. I have to restrain myself from setting up an ambush to destroy the Japanese CV's piecemeal during the raids.
Although maybe this is an artifact of the AI
This happended to me many games ago when the AI brought a huge KB to Perth and then chased my fleeing ships eastward. It ran in to the sheltered bay at Melbourne and was hammered by coastal guns and mines. I did supply Andy with a save of that one when it happened.
Hans
RE: Ironman Japan v5
I could use another save of this one I lost a lot of audit files in my melt down
RE: Ironman Japan v5
Andy,
I was told that there is a new set of AI files for Ironman, I have looked for them but cant find any. Can you post them here or point me in the right direction to were they are? I currently have aei010-XX dated 12/5/2009
Thanks Daryl
I was told that there is a new set of AI files for Ironman, I have looked for them but cant find any. Can you post them here or point me in the right direction to were they are? I currently have aei010-XX dated 12/5/2009
Thanks Daryl
RE: Ironman Japan v5
Hello
The first post..there is a attachement with ironman v06
Hope it helps...
Omat
The first post..there is a attachement with ironman v06
Hope it helps...
Omat
ORIGINAL: drw61
Andy,
I was told that there is a new set of AI files for Ironman, I have looked for them but cant find any. Can you post them here or point me in the right direction to were they are? I currently have aei010-XX dated 12/5/2009
Thanks Daryl
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell
Bertrand Russell
RE: Ironman Japan v5
Omat, thanks for the reply. The download in the first post has the scenario data files, I had heard there may be new AI files, aei010-01.dat to aei010-18.dat those are the ones I was inquiring about.
For clarification- I'm working on a DaBigBabes version of Ironman, allied ver AI, and PaxMondo asked if I was using the new and especially sadistic AI files or the original AI files? The aei010-01.dat to aei010-18.dat files I have are from 12/5/2009 and was wondering if newer ones are available.
Thanks Daryl
For clarification- I'm working on a DaBigBabes version of Ironman, allied ver AI, and PaxMondo asked if I was using the new and especially sadistic AI files or the original AI files? The aei010-01.dat to aei010-18.dat files I have are from 12/5/2009 and was wondering if newer ones are available.
Thanks Daryl
ORIGINAL: Omat
Hello
The first post..there is a attachement with ironman v06
Hope it helps...
Omat
ORIGINAL: drw61
Andy,
I was told that there is a new set of AI files for Ironman, I have looked for them but cant find any. Can you post them here or point me in the right direction to were they are? I currently have aei010-XX dated 12/5/2009
Thanks Daryl