Ironman Japan v5 - UPDATED
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
Ironman Japan v5 - UPDATED
Revised Ironman designed to be played v Jap AI
Only to be played v Jap AI and probably best to start on normal with the odd lift to hard
UPDATE to V10 incl new AI files
v11 with fixed dat file
In response to feedback
1 of 4 rest below
Only to be played v Jap AI and probably best to start on normal with the odd lift to hard
UPDATE to V10 incl new AI files
v11 with fixed dat file
In response to feedback
1 of 4 rest below
- Attachments
-
- wps010.zip
- (848.07 KiB) Downloaded 1004 times
- PresterJohn001
- Posts: 382
- Joined: Tue Aug 11, 2009 6:45 pm
RE: Ironman Japan v3
Can i play this using a beta version of the game or should i use the official version?
thanks
Steve
thanks
Steve
memento mori
RE: Ironman Japan v3
oops, this was meant for the Ironman allied thread.
RE: Ironman Japan v3
Hi Andy,
Always loved your Ironman and am going to try the new beta.
Couple quick questions
Did you work off the new 1106i database or fix database errors in old ironman?
For example I did a quick load to find Perth still missing the 3 pt repair shipyard.
2) Did you tamper more with Individual unit strengths (dont want to be a spoiler) or work on more AI scripts and adding needed units? (i dont want to spoil myself by looking in depth)
The reason I ask is units were strong enough in old ironman.
Thanks
Pat
Always loved your Ironman and am going to try the new beta.
Couple quick questions
Did you work off the new 1106i database or fix database errors in old ironman?
For example I did a quick load to find Perth still missing the 3 pt repair shipyard.
2) Did you tamper more with Individual unit strengths (dont want to be a spoiler) or work on more AI scripts and adding needed units? (i dont want to spoil myself by looking in depth)
The reason I ask is units were strong enough in old ironman.
Thanks
Pat
- Enterprise
- Posts: 31
- Joined: Fri Sep 10, 2010 3:00 am
- Contact:
RE: Ironman Japan v3
I just started this Ironman V3 scenario. I notice that the chinese base Ansi is missing, which seems to eliminate te ability of the Hami I-16s to eventually fly out of their starting place. Is this an oversight, or am I supposed to divine a new way to rescue those planes?
thanks
thanks
- Enterprise
- Posts: 31
- Joined: Fri Sep 10, 2010 3:00 am
- Contact:
RE: Ironman Japan v3
I don't know the answer for certain, but Ansi is in scenario 1 and has been for some time. It was in my original digital download install from sept 2010 for what thats worth. I now use the latest beta.
Its the road/trail junction at 80,33 south of Hami
Its the road/trail junction at 80,33 south of Hami
- Enterprise
- Posts: 31
- Joined: Fri Sep 10, 2010 3:00 am
- Contact:
RE: Ironman Japan v3
bump for my question about the disposition of Chinese base "Ansi". any word?
thanks
thanks
RE: Ironman Japan v3
Any reply from Andy regarding following?
Thanks
Pat
Thanks
Pat
ORIGINAL: medicff
Hi Andy,
Always loved your Ironman and am going to try the new beta.
Couple quick questions
Did you work off the new 1106i database or fix database errors in old ironman?
For example I did a quick load to find Perth still missing the 3 pt repair shipyard.
2) Did you tamper more with Individual unit strengths (dont want to be a spoiler) or work on more AI scripts and adding needed units? (i dont want to spoil myself by looking in depth)
The reason I ask is units were strong enough in old ironman.
Thanks
Pat
-
- Posts: 1518
- Joined: Sun Dec 19, 2004 9:08 pm
- Location: Denver Colorado
RE: Ironman Japan v3
Gents -
Into which folder do I extract the AI files from this thread? Am embarrassed to say that I am not sure, so will ask the Big Boys.. <grin>.
Andy - after reading all that you have done to make the AI most wicked, I am going to give it a go - Thank You Sir!
Edit: Well, found it - in the scenario folder, matching the scenario, of course. Until now, I have not experimented with the AI files, so - something new learned every day!
Mac
Into which folder do I extract the AI files from this thread? Am embarrassed to say that I am not sure, so will ask the Big Boys.. <grin>.
Andy - after reading all that you have done to make the AI most wicked, I am going to give it a go - Thank You Sir!
Edit: Well, found it - in the scenario folder, matching the scenario, of course. Until now, I have not experimented with the AI files, so - something new learned every day!
Mac
LAV-25 2147
RE: Ironman Japan v3
no i didnt update Ansi or Perth will need to pick that up for v5 whnever I get time
A little tampering mostly on naval and air side
A little tampering mostly on naval and air side
RE: Ironman Japan v3
Hans pointed me to this thread. I haven't played any of the Ironman scenarios yet, but I might give this version a go.

RE: Ironman Japan v3
Bumping it while I recover files
RE: Ironman Japan v3
You had a system failure too? [:(]ORIGINAL: Andy Mac
Bumping it while I recover files
Pax
RE: Ironman Japan v3
Hello
Are thease ai files making it into the patch? Would be nice.
Also bumping..
Omat
Are thease ai files making it into the patch? Would be nice.
Also bumping..
Omat
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell
Bertrand Russell
- HansBolter
- Posts: 7457
- Joined: Thu Jul 06, 2006 12:30 pm
- Location: United States
RE: Ironman Japan v3
ORIGINAL: Enterprise
I don't know the answer for certain, but Ansi is in scenario 1 and has been for some time. It was in my original digital download install from sept 2010 for what thats worth. I now use the latest beta.
Its the road/trail junction at 80,33 south of Hami
It's been so long since I played scenario 1 that I can't remember is this base is present in that scenario.
I can tell you that it has never been present in Ironman, either the released version or this beta version.
You can get the I15s out of that remote base in the hinterlands by moving a base force from further away to an intermediate base location they can reach for a stage out, but the I16s are stuck there forever. The only way to get the squadrons out is to withdraw them, lose the planes (planes you probably wouldn't use for anything but training anyway) and reform the squadrons in 60 days (they arrive in Chungking with no planes).
Hans