ORIGINAL: heliodorus04
I see things the opposite way, TD.
There's a morale problem starting to emerge in the game, as I see it.
Germany desperately needs as many 86-morale (or more) infantry divisions as it can make. They need this because if they can't catch the Soviets on foot, they can't launch deliberate attacks.
But the game permanently tries to draw 86-morale infantry units back down to 70-ish. If they lose a fight it's almost a certainty that morale will drop. If they don't fight, they will regress to the mean (over time) and re-enter/remain below the 85-morale mediocrity threshold(if I understand the national morale function right, and I may not). So German infantry needs to fight and win just so it can pursue the Soviet at a reasonable speed eastward.
While I applaud the roleplayers of WitE who attach priorities based on the actual history, I still have to prepare for the typical American gamer, who is ruthlessly focused on exploiting mechanics to achieve unanticipated strategies until the game is broken.
And I think Soviets can now break the game by running east faster than Germans can get to you, pausing only to fight only at key points (which seem to fall along the axis of Valdai/Moscow/Voronezh/Rostov) and when armaments need more time to evacuate.
The advantages to running east are too high to ignore: preserve Soviet equipment, preserve Soviet unit morale, Preserve Soviet manpower. I can see no down-side, because the manpower of the cities isn't necessary over the long-game, and you're also preserving bodies by not fighting.
While running away, you're also simultaneously making Germany weaker because all of those non-fighting 86-morale divisions are seeing that advantage erode steadily over the first 11-14 turns of the game (the runaway phase, which might impact Germany's advance into Russia by as much as 20-30 hexes). The reality is losing all that land is meaningless to the Soviet production macro-game in 1941.
A VP system, or an insta-lose if Leningrad/Moscow/Rostov/Voronezh fall to Germany, etc., could go a long way here.
I don't envy the Soviet the loss of the forts. But even with Germany doing as well as it is, we're not seeing, I don't think (maybe you differ) Germany scoring insta-wins or games where we can clearly see that the Fort rules are THE determinant in causing the Soviet to be doomed in the long-game.
I think you're being way too harsh with your countrymen (and yourself). And anyway, this has nothing to do with a particular culture. It's a typical human trait: some people really want to win, at all cost... that's all. That is not a bad thing, not even close. I only play for fun, yes, but once I play I will do my best to smash (I never leave aside fair play though) my opponent.
I personally will never blame for example Pelton (his buildup spam that is). After all, he is only using (or abusing) a tool which IS in the game [;)] He is guilty of that, yes. As I see it, he simply is an ultra-competitive person who will try to find anything that will lead him to victory. The tactics he uses might be wrong or right, that's totally irrelevant.
I insist, with the current few Soviet losses (ergo the Soviets have MUCH more forces to defend) the Germans are basically doing better than their counterparts... Leningrad in their bag. So what else do you want? If the Soviet hordes don't retreat (as you want) the Germans might bag these 3 million soldiers AND get to Gorky and Stalingrad itself by november 1941... who knows... Would that be coherent? NOT on my book.







