The War for Survival - M60A3TTS vs Saper222
Moderators: Joel Billings, Sabre21
RE: Collapse
Saper accepted my surrender, so we're done with this one.
I'd really like to see air resupply reworked in a later version of WiTE. It's oversimplification here that allows air crews to switch from bomb carrier to supply carrier seemlessly. Reality is very different. Any air resupply I am aware of involved pretty static ground forces, not those moving a hundred miles a week. Missions to supply Stalingrad by Luftwaffe bombers were born of a critical situation, and there had to be a lot of work done that most people don't think about. Bombers were built to carry bombs, not fuel. The aircraft had to be reconfigured, stripping out bomb racks, recalculating center of gravity so the plane could safely fly, training air and ground crews to handle bulk fuel products, not to mention the loss of combat skills when your airmen are no longer doing the job they were primarily trained for. Back then they didn't have a palletized system, you were rolling out fuel drums one by one, again at some established airfield. During Barbarossa, a panzer division didn't just stop on the march while two dozen He-111s landed on some farmers field and chucked cans out the door.
I'd really like to see air resupply reworked in a later version of WiTE. It's oversimplification here that allows air crews to switch from bomb carrier to supply carrier seemlessly. Reality is very different. Any air resupply I am aware of involved pretty static ground forces, not those moving a hundred miles a week. Missions to supply Stalingrad by Luftwaffe bombers were born of a critical situation, and there had to be a lot of work done that most people don't think about. Bombers were built to carry bombs, not fuel. The aircraft had to be reconfigured, stripping out bomb racks, recalculating center of gravity so the plane could safely fly, training air and ground crews to handle bulk fuel products, not to mention the loss of combat skills when your airmen are no longer doing the job they were primarily trained for. Back then they didn't have a palletized system, you were rolling out fuel drums one by one, again at some established airfield. During Barbarossa, a panzer division didn't just stop on the march while two dozen He-111s landed on some farmers field and chucked cans out the door.
RE: Collapse
Just stumbled into this AAR. First thought was "oh nice, some fighting well past the Volkov and around Moscow. He's even holding LG. Must be spring 42 then." but title says August 41!? [X(]
I am curious as to how he managed that.
I read about Luftwaffe doing air drops during Barbarossa to deliver fuel and supplies. Even tank gun rounds. Essentially using the Tante Ju's, bombers and smaller aircraft. Since part of July 41 saw rains in all three sectors, and road conditions worsening, Luftwaffe had to put up an effort to help out the stuck supply columns. There are stories of Ju-52 landing on grass lands just next to Panzer battalions that were running dry, that were sort of effective to bridge the logistics failure. So in principle the option should be there...
In summer 41, however, even Luftwaffe 2EB can be largely used to supply the PGs. Though they are significantly less effective than the Ju-52s in game, there is little downside diverting them from CAS or bombing roles. The damage they do hitting ground elements is small, and the more critical disruption effect only rarely needed say if you need to break LG's back or breach the landbridge. Otherwise the Wehrmacht CV are so vastly superior to the Reds that I think it is a waste to use them in their original role. Probably that should not be the case in first place since the combined arms doctrine was supposedly also critical for the initial successes of Barbarossa, historians believed.
I am curious as to how he managed that.
ORIGINAL: M60A3TTS
Any air resupply I am aware of involved pretty static ground forces, not those moving a hundred miles a week.
I read about Luftwaffe doing air drops during Barbarossa to deliver fuel and supplies. Even tank gun rounds. Essentially using the Tante Ju's, bombers and smaller aircraft. Since part of July 41 saw rains in all three sectors, and road conditions worsening, Luftwaffe had to put up an effort to help out the stuck supply columns. There are stories of Ju-52 landing on grass lands just next to Panzer battalions that were running dry, that were sort of effective to bridge the logistics failure. So in principle the option should be there...
In summer 41, however, even Luftwaffe 2EB can be largely used to supply the PGs. Though they are significantly less effective than the Ju-52s in game, there is little downside diverting them from CAS or bombing roles. The damage they do hitting ground elements is small, and the more critical disruption effect only rarely needed say if you need to break LG's back or breach the landbridge. Otherwise the Wehrmacht CV are so vastly superior to the Reds that I think it is a waste to use them in their original role. Probably that should not be the case in first place since the combined arms doctrine was supposedly also critical for the initial successes of Barbarossa, historians believed.
RE: Turn 11
ORIGINAL: Michael T
Under the most up to date version of the game such advances are possible if you throw every LB and Transport at one PzGp (and use them for nothing other than refuelling) and rotate Pz Cp HQ's (a form of chaining, but more involved) in a complex and AP hungry method. But I don't see how it could be maintained for so long on so many axis' of advance. I cannot explain it.
The opening in the south is possible. It is the scaled back version. Albeit an inefficient one.
I have used them even prior to .13 to a large degree, if not entirely as airborne fuel trucks, but I did not use chaining or mulling in conjunction, though. Luftwaffe can do a good job, but I never saw it to be so effective that I could do long without railheads and breaks.
I'd be surprised even you could keep 4 Panzergroups so active to simultaneously reach LG, Moscow and Rostov in 7 to 8 turns purely with a few HQ-build-ups and the Luftwaffel, though. I mean the last HQ-buildups must be 3 or 4 turns past with the railheads still well West of the Djenpr, no? 4 turns on Luftwaffe only??
RE: Turn 11
So what did Saper222 specifically do to run rhodshod over the Soviets ???. M60 is as good as they come for playing the Bear.
WITE is a good addiction with no cure.
RE: Turn 11
What hes done was only done by a handfull of guys ( 3 ) in a few games vs noobs generally before 1.06.11
I have talked to the other 2 guys and none of us think whats happened here has anything to do with 1.06.13+
We all use planes for dropping fuel, but heheh what to hell he have 10000000000000000000 planes heheh
I consider M60 the victory in this game.
Thats my opinion and I am not changing it.
I am stupid but not that stupid to see whats happened here.
M60 stick to server based games in the future.
I have talked to the other 2 guys and none of us think whats happened here has anything to do with 1.06.13+
We all use planes for dropping fuel, but heheh what to hell he have 10000000000000000000 planes heheh
I consider M60 the victory in this game.
Thats my opinion and I am not changing it.
I am stupid but not that stupid to see whats happened here.
M60 stick to server based games in the future.
Beta Tester WitW & WitE
RE: Turn 11
Thanks for the kind words, but I'm not that good.
To answer your question, Hitman, I tried to make the Finns fight and defend Leningrad with far more than I have in the past but it wan't enough. What Saper told me was he thought I did not send enough to defend Moscow. The reality is there are only so many divisions to work with even with the free shell replacement divisions. I did what I could to keep him in front of me in the south and got all the industry out that I had intended except for arms at Tula- and those were cut off from his units approaching from the south, not the west. I was largely focused on keeping him contained to the west of Moscow and Tula, but the Rzhev-Kaluga line failed to hold for long.
To my friend Pelton (how did that happen?? [&:]) next game up I believe will be a rematch with Farfarer.
To answer your question, Hitman, I tried to make the Finns fight and defend Leningrad with far more than I have in the past but it wan't enough. What Saper told me was he thought I did not send enough to defend Moscow. The reality is there are only so many divisions to work with even with the free shell replacement divisions. I did what I could to keep him in front of me in the south and got all the industry out that I had intended except for arms at Tula- and those were cut off from his units approaching from the south, not the west. I was largely focused on keeping him contained to the west of Moscow and Tula, but the Rzhev-Kaluga line failed to hold for long.
To my friend Pelton (how did that happen?? [&:]) next game up I believe will be a rematch with Farfarer.
-
Harrybanana
- Posts: 4098
- Joined: Sat Nov 27, 2004 12:07 am
- Location: Canada
RE: Turn 11
ORIGINAL: Pelton
What hes done was only done by a handfull of guys ( 3 ) in a few games vs noobs generally before 1.06.11
I have talked to the other 2 guys and none of us think whats happened here has anything to do with 1.06.13+
We all use planes for dropping fuel, but heheh what to hell he have 10000000000000000000 planes heheh
I consider M60 the victory in this game.
Thats my opinion and I am not changing it.
I am stupid but not that stupid to see whats happened here.
M60 stick to server based games in the future.
Pelton,
It is not just Saper who was able to do this. Look at forsyth's post above where he had captured Rostov by turn 10.
At a minimum I think it is something that should be looked at by the Developers, especially with WITW coming out. If air supply can be this effective than the Allies, with all those C47s at their disposal, won't need to capture Antwerp.
Robert Harris
RE: Turn 11
I'm betting you wont have to worry about it in WITWORIGINAL: Harrybanana
ORIGINAL: Pelton
What hes done was only done by a handfull of guys ( 3 ) in a few games vs noobs generally before 1.06.11
I have talked to the other 2 guys and none of us think whats happened here has anything to do with 1.06.13+
We all use planes for dropping fuel, but heheh what to hell he have 10000000000000000000 planes heheh
I consider M60 the victory in this game.
Thats my opinion and I am not changing it.
I am stupid but not that stupid to see whats happened here.
M60 stick to server based games in the future.
Pelton,
It is not just Saper who was able to do this. Look at forsyth's post above where he had captured Rostov by turn 10.
At a minimum I think it is something that should be looked at by the Developers, especially with WITW coming out. If air supply can be this effective than the Allies, with all those C47s at their disposal, won't need to capture Antwerp.
"We are going to attack all night, and attack tomorrow morning..... If we are not victorious, let no one come back alive!" -- Patton
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.
WITE-Beta
WITW-Alpha
The Logistics Phase is like Black Magic and Voodoo all rolled into one.
- gingerbread
- Posts: 3075
- Joined: Thu Jan 04, 2007 1:25 am
- Location: Sweden
RE: Turn 11
So did you have any FB's on intercept in the area? The Air Leaders in the Front HQs are nothing special, but the guy in 4 BAK (starts in Z-town) is as good as they get.
-
Speedysteve
- Posts: 15975
- Joined: Tue Sep 11, 2001 8:00 am
- Location: Reading, England
RE: Turn 11
Thanks for posting the AAR M60 and condolences for what happened. I can certainly relate to it [;)]
Interesting viewing from my perspective to see a very similar outcome despite you trying a few different things to what I did........
I've been in post WitE PBEM Resurgence Mode.......at least until my home laptop died last week [:(]
Interesting viewing from my perspective to see a very similar outcome despite you trying a few different things to what I did........
I've been in post WitE PBEM Resurgence Mode.......at least until my home laptop died last week [:(]
WitE 2 Tester
WitE Tester
BTR/BoB Tester
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BTR/BoB Tester
RE: Turn 11
If you are worried about air supply, it should be any easy exercise to estimate what all Ju-52, He-111, Ju-88 etc. can add. If I had my game with me, I could count the planes, and calculate what maximum amount of fuel they could deliver under ideal conditions. Might be that it is enough for one "3 mot. Corps" Panzergroup (I'd no more than 10-12 Panzer and Mot. Inf. divisions at max) to bring it up from <10% to 100. Probably less.
Usually I struggle often to just keep 4-6 Panzer divisions (fully) fueled by the air train, but from what it looks like Sapper brilliantly managed to keep all four of them running at high pace. Impressive result, and it also looks a bit that Sapper even outran M60's reinforcement schedule. It probably couldn't be better, the Russian's coming too late to the party, and too few anyways. Once that off-balance, Sapper probably could even throw a lot of care out of the window. Some of the maps with narrow penetrations and long supply corridors would suggest that -- in many cases it looks like the Panzers would be in dire danger of being isolated.
Btw, M60, these screens are before recon, right? Could you keep good track of his units in the rear? How far back was his infantry most of the time?
Usually I struggle often to just keep 4-6 Panzer divisions (fully) fueled by the air train, but from what it looks like Sapper brilliantly managed to keep all four of them running at high pace. Impressive result, and it also looks a bit that Sapper even outran M60's reinforcement schedule. It probably couldn't be better, the Russian's coming too late to the party, and too few anyways. Once that off-balance, Sapper probably could even throw a lot of care out of the window. Some of the maps with narrow penetrations and long supply corridors would suggest that -- in many cases it looks like the Panzers would be in dire danger of being isolated.
Btw, M60, these screens are before recon, right? Could you keep good track of his units in the rear? How far back was his infantry most of the time?
RE: Turn 11
I noticed that as well.Cavalry divisions belong at the shoulders of these penetrations in my opinion.Especially when formed into corps, they have a penetrating power that can't be ignored.They're also usually nimble enough to get away safely when danger threatens.If these long corridors are not properly protected then this tactic alone will be a game changer.ORIGINAL: janh
Some of the maps with narrow penetrations and long supply corridors would suggest that -- in many cases it looks like the Panzers would be in dire danger of being isolated.
RE: Turn 11
ORIGINAL: gingerbread
So did you have any FB's on intercept in the area? The Air Leaders in the Front HQs are nothing special, but the guy in 4 BAK (starts in Z-town) is as good as they get.
I am not sure if there is a specific area you are interested in, but I did have FBs deployed for intercept. Between his bombing of my bases and lower effectiveness that comes with 1941 it may have reduced the kills that I could have used.
RE: Turn 11
ORIGINAL: timmyab
I noticed that as well.Cavalry divisions belong at the shoulders of these penetrations in my opinion.Especially when formed into corps, they have a penetrating power that can't be ignored.They're also usually nimble enough to get away safely when danger threatens.If these long corridors are not properly protected then this tactic alone will be a game changer.ORIGINAL: janh
Some of the maps with narrow penetrations and long supply corridors would suggest that -- in many cases it looks like the Panzers would be in dire danger of being isolated.
I was trying to keep a good number of cav divisions in reserve for the upcoming blizzard. At the same time there were some that helped fight at the front. He pocketed some of them at the end by Taganrog Bay. Of course we didn't get far enough along for corps.
RE: Turn 11
ORIGINAL: janh
If you are worried about air supply, it should be any easy exercise to estimate what all Ju-52, He-111, Ju-88 etc. can add. If I had my game with me, I could count the planes, and calculate what maximum amount of fuel they could deliver under ideal conditions. Might be that it is enough for one "3 mot. Corps" Panzergroup (I'd no more than 10-12 Panzer and Mot. Inf. divisions at max) to bring it up from <10% to 100. Probably less.
Usually I struggle often to just keep 4-6 Panzer divisions (fully) fueled by the air train, but from what it looks like Sapper brilliantly managed to keep all four of them running at high pace. Impressive result, and it also looks a bit that Sapper even outran M60's reinforcement schedule. It probably couldn't be better, the Russian's coming too late to the party, and too few anyways. Once that off-balance, Sapper probably could even throw a lot of care out of the window. Some of the maps with narrow penetrations and long supply corridors would suggest that -- in many cases it looks like the Panzers would be in dire danger of being isolated.
Btw, M60, these screens are before recon, right? Could you keep good track of his units in the rear? How far back was his infantry most of the time?
I moved a few units to see what he had broken through with, not bothering with recon. At that stage I had no plan to continue. There were too many forces by Leningrad that were not going to get out with the rail cut and the same for the troops around Moscow. I don't think spotting his units was an issue. The infantry wasn't too far behind which was surprising given the pace of his advance.
Also, this was the first time I did throw a lot of troops at the defense of Leningrad so it naturally reduced the defense elsewhere and particularly Moscow. Had I played my normal strategy, I might have lost Leningrad earlier but Moscow would have been better off. Clearly MT was able to pull this defense of both major cities off against Pelton. I couldn't achieve near the same results against Saper.
RE: Collapse
I do not see 2by3 wasting any time "fixing" something thats not possible under the current rule set. Anyone can take a few hours and see its simply not possible to fly in enough fuel to 1 full PG's(12 divisions) much less 3 or all 4 PG's.
If we see these results on a server based game then sure 2by3 should put some time into it.
If we see these results on a server based game then sure 2by3 should put some time into it.
Beta Tester WitW & WitE
RE: Collapse
Stick to server based games.
I have played allot of PBeM 4 and 2 on going and server based games.
In the server based games win lose ratio for Russians is about 40% to 20% 8 wins to 4 loses ect. Starting on the high side in 41/42 and then dropping over time as the War goes on. There might be a turn in there where its lower, but on average its a static ratio dropping over time. Player skill can effect the ratio but its basicly static +/- 10%
In PBem games the 42 % is magicly 10% to 15%, SHC winning 90% of the time. With most of the wins being 3-2 to 1, like the SHC is putting in just enough men each time to win
Its nothing in a PbeM game to see SHC winning in 42 19-0 19-1 turn after turn after turn ect ect.
On a server based game its more like 10 - 4, 9 - 3 ect because SHC can't handle those kind of loses if they are able to attack at all. Most times in a server based game the SHC might attack in one small area building morale late in 42. Three of the better SHC players I played stayed withen these ratio's TDV, Kamil and Hoooper. Turn after turn slowing increasing their ratios and tempo over time and all 3 won easly or would have by late to early 44/45. Then I have other games (on-names) who's combat ratios are 90%+ turn after turn with 2x the tempo.
I am stupid but again not that stupid. Its easy to see whats going on.
I have yet to see a server based game where Stalino falls before turn 10 (I think that low), Moscow has yet to fall in a server based game. Leningrad can fall quickly because the Railheads get north very fast.
Magical things happen in PBeM games that never happen on the server.
Troops seem not to need any supplies and hardly lose a battle. (SHC or GHC)
On the server there seems to be limits on fuel and the combat ratios seem to be X% +/- 10%
Again I do not see 2by3 fixing something that's not broken. ( On the server )
I have played allot of PBeM 4 and 2 on going and server based games.
In the server based games win lose ratio for Russians is about 40% to 20% 8 wins to 4 loses ect. Starting on the high side in 41/42 and then dropping over time as the War goes on. There might be a turn in there where its lower, but on average its a static ratio dropping over time. Player skill can effect the ratio but its basicly static +/- 10%
In PBem games the 42 % is magicly 10% to 15%, SHC winning 90% of the time. With most of the wins being 3-2 to 1, like the SHC is putting in just enough men each time to win
Its nothing in a PbeM game to see SHC winning in 42 19-0 19-1 turn after turn after turn ect ect.
On a server based game its more like 10 - 4, 9 - 3 ect because SHC can't handle those kind of loses if they are able to attack at all. Most times in a server based game the SHC might attack in one small area building morale late in 42. Three of the better SHC players I played stayed withen these ratio's TDV, Kamil and Hoooper. Turn after turn slowing increasing their ratios and tempo over time and all 3 won easly or would have by late to early 44/45. Then I have other games (on-names) who's combat ratios are 90%+ turn after turn with 2x the tempo.
I am stupid but again not that stupid. Its easy to see whats going on.
I have yet to see a server based game where Stalino falls before turn 10 (I think that low), Moscow has yet to fall in a server based game. Leningrad can fall quickly because the Railheads get north very fast.
Magical things happen in PBeM games that never happen on the server.
Troops seem not to need any supplies and hardly lose a battle. (SHC or GHC)
On the server there seems to be limits on fuel and the combat ratios seem to be X% +/- 10%
Again I do not see 2by3 fixing something that's not broken. ( On the server )
Beta Tester WitW & WitE
RE: Collapse
I never play PBEM anymore (not since I got burned by a cheater at the Blitz). All my WITE games have been, and will be Server. Your stats are very sobering Pelton.
RE: Collapse
This rate of advance by Axis is simply astounding and not in a good way. Obviously something has gotten itself badly broken and Saper has found and gamed it hard. Only...what is the point?
Time to set wite aside I think unless this is fixed. Hard to see what answer the russians could possibly make to max supply axis every turn, and where the skill for the axis comes into it other than using a sploit. No offence Saper, it's not your fault for optimising the game system, you can't 'unsee' a feature once you've spotted it...shame on the people who built and broke it though.
Time to set wite aside I think unless this is fixed. Hard to see what answer the russians could possibly make to max supply axis every turn, and where the skill for the axis comes into it other than using a sploit. No offence Saper, it's not your fault for optimising the game system, you can't 'unsee' a feature once you've spotted it...shame on the people who built and broke it though.
RE: Turn 11
Yeah, I meant 2 to 4 divisions attached to a cavalry corps HQ.ORIGINAL: M60A3TTS
I was trying to keep a good number of cav divisions in reserve for the upcoming blizzard. At the same time there were some that helped fight at the front. He pocketed some of them at the end by Taganrog Bay. Of course we didn't get far enough along for corps.
I think a strategic reserve is a luxury you can't afford in this situation.I don't think it would have made a significant difference though, there are other factors at work here.






