Core of Heroes and Leaders mod
RE: Core of Heroes and Leaders mod
Barrikady North full board


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- Barrikady..llboard.jpg (715.62 KiB) Viewed 507 times
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RE: Core of Heroes and Leaders mod
Barrikady full boards until now


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- Barrikady ..ntil now.jpg (480.41 KiB) Viewed 505 times
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RE: Core of Heroes and Leaders mod
Barrikady South Weapons Factory


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- Barrikady..Factory.jpg (289.6 KiB) Viewed 505 times
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RE: Core of Heroes and Leaders mod
Barrikady South Ludnikows district


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- Barrikady..district.jpg (153.1 KiB) Viewed 505 times
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RE: Core of Heroes and Leaders mod
Barrikady South Painting Workshop


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- Barrikady..Workshop.jpg (411.13 KiB) Viewed 505 times
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RE: Core of Heroes and Leaders mod
Barrikady South Workshop 6c


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- Barrikady..kshop6c.jpg (94.88 KiB) Viewed 505 times
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RE: Core of Heroes and Leaders mod
Barrikady South Storehouse East


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- Barrikady..useEast.jpg (240.69 KiB) Viewed 505 times
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RE: Core of Heroes and Leaders mod
Barrikady South Workshop 6d


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- Barrikady..kshop6d.jpg (129.3 KiB) Viewed 505 times
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RE: Core of Heroes and Leaders mod
South pier of the Barrikady factory complex


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- Southpier..complex.jpg (149.32 KiB) Viewed 505 times
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RE: Core of Heroes and Leaders mod
South station of the Barrikady factory complex


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- Southstat..complex.jpg (126.48 KiB) Viewed 505 times
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RE: Core of Heroes and Leaders mod
Barrikady Mashinnya buildings south of the Bread Factory


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- 1Barrikad..Factory.jpg (295.17 KiB) Viewed 505 times
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RE: Core of Heroes and Leaders mod
Barrikady Mashinnya Tupilkov street


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- 2Barrikad..vstreet.jpg (274.53 KiB) Viewed 505 times
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RE: Core of Heroes and Leaders mod
Barrikady Mashinnya School number 2


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- 3 Barrikad..ol num 2.jpg (195.22 KiB) Viewed 505 times
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RE: Core of Heroes and Leaders mod
Barrikady Mashinnya: Stalinaya street


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- 4Barrikad..astreet.jpg (196.61 KiB) Viewed 505 times
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RE: Core of Heroes and Leaders mod
Barrikady Mashinnya street


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- 5Barrikad..astreet.jpg (225.65 KiB) Viewed 505 times
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RE: Core of Heroes and Leaders mod
Hello and congratulations for the Mod.[:)]
I want to know if there are British units in the Mod, because I want to create scenarios on the Market Garden operation.
Is it possible to display only the counters on the map?
Thanks
I want to know if there are British units in the Mod, because I want to create scenarios on the Market Garden operation.
Is it possible to display only the counters on the map?
Thanks
Sorry for my bad English.
https://www.facebook.com/GeneralNapoleonBattles/
Home page Apuan Wargames:
https://leigna.wixsite.com/napoleonicbattles
https://www.facebook.com/GeneralNapoleonBattles/
Home page Apuan Wargames:
https://leigna.wixsite.com/napoleonicbattles
RE: Core of Heroes and Leaders mod
ORIGINAL: Angiel
Hello and congratulations for the Mod.[:)]
I want to know if there are British units in the Mod, because I want to create scenarios on the Market Garden operation.
Is it possible to display only the counters on the map?
Thanks
Hello Angiel and welcome to the "party".
British units: not yet.
The strategy that I am following is to publish historical modules that allow the successive armies to be incorporated into each of them.
In another post I have seen another friend (GiveWarAchance) propose to make a historical module about the campaign in Italy. I still do not know if he was referring to the United States troops against the German troops, or to the UK army against the German army. This would be a good opportunity to develop the majority of the Battle Order of the British army.
The operation Market Garden, or the assault to the Pegasus Bridge, are very attractive actions but both have the disadvantage that only the British paracaidistis appear. The rest of the UK army is left out .....
Is it possible to display only the counters on the map?:
I do not understand exactly what you want. Can you expand your need a little bit more?
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RE: Core of Heroes and Leaders mod
1) In addition to the paratroopers (British and Americans), the entire XXX Army Corps (infantry and armored personnel) participated in the Market Garden operation.
2) I want to know if it is possible to visualize on the map the original counters, not the silhouettes of the men that are camouflaged with the ground (this thing not only when passing over the units with the mouse, but always).
thanks
2) I want to know if it is possible to visualize on the map the original counters, not the silhouettes of the men that are camouflaged with the ground (this thing not only when passing over the units with the mouse, but always).
thanks
Sorry for my bad English.
https://www.facebook.com/GeneralNapoleonBattles/
Home page Apuan Wargames:
https://leigna.wixsite.com/napoleonicbattles
https://www.facebook.com/GeneralNapoleonBattles/
Home page Apuan Wargames:
https://leigna.wixsite.com/napoleonicbattles
RE: Core of Heroes and Leaders mod
ORIGINAL: Angiel
1) In addition to the paratroopers (British and Americans), the entire XXX Army Corps (infantry and armored personnel) participated in the Market Garden operation.
2) I want to know if it is possible to visualize on the map the original counters, not the silhouettes of the men that are camouflaged with the ground (this thing not only when passing over the units with the mouse, but always).
thanks
1) You're right I forgot about the XXX Corps Lieutenant-General Sir Brian Gwynne Horrocks. I still remember the excellent performance of Edward Fox in the film A Bridge Too Far.
2) No. It is not easy. Another friend of this forum (Gerry4321) was also interested in this. The problem is that the mod is designed so that only the silhouettes of the units can be seen on the board. The effect of "camouflaged with the ground" is precisely what is intended.
I am an ASL player, with cardboard counters and boards. That is logical in table games. The information to calculate in the battle charts, terrain modifiers, morale, and everything else is necessary to be seeable on the board.
In a computer game this information is superfluous. The AI ​​already does the dirty work. In addition, a Squad Leader in the middle of combat did not calculate the strength of a Squad, nor consulted tables.
In addition, this game, not only calculates better than us each and every one of the actions, but also gives us the probability of achieving success, which is already truly overwhelming.
Finally, ASL designers always talked about the "fog of war". The board players seemed omniscient and omnipresent. Believe me, the more "fog of war" the better.
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