ORIGINAL: Kizardvexius
"In my experience of writing games, it's not pirates ripping us off of our hard earned money, it's been publishers."
"So I hope you can excuse me if I don't lose sleep at night that some 15 year old might have downloaded my game while some executive at a company (or former company) is sailing on their boat paid for by my hard work. "
Hehe... I suspect there have been a few nods of agreement with that from those here involved in the industry [:D]
I will play devils advocate a little bit on the first post, although I do generally agree with it's sentiments
Now an industry figure for games (and this is a conservative figure) is that 70 out of every 100 games played (70%) is a pirate copy. Only 30% of people who play games play the legal version of any game. (This kind of puts most of you in the minority I think) I know from my work with various games companies that this is a solid stat.
Solid or not, there are, as they say, lies, damned lies and statistics. What that one conveniently misses is any account of how many of those playing the pirated game would actually ever have bought it ?. In a very few cases (say Doom 3), the answer is without doubt "a great many". In most cases though, the answer is very few. There are millions of kids (of all ages) out there who have huge "libraries" of downloaded games software, music, and movies. Most is forgotten immediately after downloading, and only a tiny fraction would ever have been purchased if the piracy option was not available. Piracy is bad news for publishers - but nowhere near as bad as those figures suggest.
Have you been to EB or Game etc lately? Noticed anything? The PC games section is getting smaller and smaller. One of the prime reasons for this is that console games are a much much safer bet for games companies in terms of piracy.
I think a far bigger factor is profit margin - console games are, and always have been more expensive than their PC counterparts, with no associated increase in production and distribution costs. Just as important is the ownership numbers - numbers of console users have been increasing far more rapidly than gaming PC (which these days can be a very different animal from a "family PC") users.
