I came across this link the other day and it makes for interesting reading.
http://www.firingsquad.com/features/sta ... /page2.asp
About drivers, the technology built into StarForce to prevent reverse engineering and anti-emulation has been around since the beginning, installing drivers is part of the technology. StarForce has many different products that can be configured in different ways. It is up to the publisher to choose a configuration with or without drivers depending on the level of protection he prefers.
The drivers are what prevents the use of kernel debugger utilities such as SoftICE, Cool Debugger, Soft Snoop etc. Also the drivers prevent emulators from spoofing a drive, and thwart burning tools such as Alcohol 120%. StarForce implementation requires no physical modification of the disc, or the equipment that molds the discs, so this method is a clear advantage to publishers because it gives them the flexibility to use just about any plant they wish. This is a limitation of some of our competitors’ products, which require not only special hardware, but also expensive software add-ons for test and diagnostic equipment.
These are 2 quotes from the interview. In fact once you get past the hysteria that surrounds Starforce, you have to actually ask, who benefits or is hit the most by the use of a copy protection that works?
In an industry when copy protection is often effective for only hours after first being released and usually games are available to pirates from distribution channels or shady press members a week before they appear on store shelves
With even hardware solutions such as those on the PlayStation 2, or the combined hardware/authentication method used on the Xbox via Xbox Live! being cracked by pirates, is there hope for such an open platform as the PC?
Now an industry figure for games (and this is a conservative figure) is that 70 out of every 100 games played (70%) is a pirate copy. Only 30% of people who play games play the legal version of any game. (This kind of puts most of you in the minority I think) I know from my work with various games companies that this is a solid stat. Now ask yourselves another question. Have you been to EB or Game etc lately? Noticed anything? The PC games section is getting smaller and smaller. One of the prime reasons for this is that console games are a much much safer bet for games companies in terms of piracy.
Q - Uninstalling games that use StarForce, such as TOCA Race Driver 2, Broken Sword 3 and Silent Storm apparently doesn't remove StarForce. Was this simply an oversight by game publishers/developers, or a necessary part of the copy protection process?
Abbie Sommer: The fact that they remain was something that no one predicted would be such a contentious issue. Going forward, we are encouraging all publishers to include the SFdriver cleaner utility into their un-install scripts. There are a tremendous amount of residual files that get loaded onto on a system without our knowledge when we load a program, be it a game, a movie or music player, video or sound card drivers etc. Far more than the average person realizes. Now that we hear the dissatisfaction about it, we have taken steps to fix it, the publishers are too. We also have the tools posted on our website for anyone to download. http://www.star-force.com/index.phtml?c ... 200&type=5 BTW, we are not the only CP provider who loads drivers; it is a common part of several protections.
As we all know this is VERY true, most if not all programs do not totally uninstall.
Q - There have been complaints that StarForce interferes with serial ATA drivers, RAID drivers or USB utilities. Now we haven't had problems here at FiringSquad with StarForce, certainly nothing like "StarForce has killed my USB card reader/messed up my SATA drive" but is there the possibility that StarForce can interfere with some legitimate hardware and software? It's possible that would-be pirates are badmouthing it due to their frustration, but certainly there's some truth to the problems.
Abbie Sommer: Glad to hear you haven’t had any problems, truthfully very few people do. Our code has never been more stable or compatible. We get a minuscule amount of emails reporting trouble in proportion to the quantity of protected game discs that have shipped. In the past we did have a few problems with USB driver conflicts, it was fixed and publishers were advised to make patches to update the protected games. I think you are correct about the outcry; some of the forum posters are using the driver controversy as a means to vent their frustration at not being able to make a 1:1 copy of the game. This is not the first time, and it won’t be the last. I know that gamers often reply on help from forums to get a problem solved, but when it comes to copy protection issues they really should contact the publisher or us to get accurate information
Conclusion - Yes, invasive copy protection sucks and probably contributes somewhat to the popularity of CD cracks and even outright piracy - but let's face it, publishers aren't stupid. They likely think long and hard before deciding whether it's worth paying for copy protection and irritating the very customers they're trying to court. The irresponsible behavior of gamers is forcing publishers to take more drastic measures to protect their investment. Yes, they're trying to make money off us, but that money is used to make more games. The very games we enjoy. We have to take responsibility for our actions. Does anyone actually believe if there were no copy protection, game sales would increase?
PC games will never go away, but if the market keeps shrinking due to the increasing ease of piracy - through the proliferation of CD burners, DVD burners and broadband internet connections - then the number and quality of games will almost certainly decrease. Without a big market there can be no big budgets. No Doom 4, no Far Cry 2 and no Half-Life 3. Without a big market, the size of niche markets will also shrink, so we'd be even less likely to see FreeSpace 3 or another Fallout game. The fact is, though the number of computers is vastly greater than ever before, and their longevity - their ability to play modern games long after the PC was sold - is increased, PC game sales have been dropping at an alarming rate
The conclusion really says it all. I have actually called and spoken to both Codemasters and Digital Jesters about Starforce and I have to admit that I have changed my mind, maybe it IS time that we took a look at the ease of piracy and the future of PC games. The two are VERY much tied together.
Let me know what you think, please read the full article from the link and post your thoughts here.
Cheers
Sulla







