Bug report consolidation thread
Moderator: MOD_SPWaW
When my tank overruns enemy infantry, infantry graphics are not updated. The graphics show 7 men on the team, altough it only has one.
And what about some kind of "Are you REALLY sure you want to drive your elite king tiger to that totally visible minefield? Y/N"...
French trucks leave no wrecks when destroyed.
And what about some kind of "Are you REALLY sure you want to drive your elite king tiger to that totally visible minefield? Y/N"...
French trucks leave no wrecks when destroyed.
Something got to be done for the "feature" that if you see an enemy unit on a hex, and you try to shoot at that unit, but instead you click on an unseen unit on the same hex as the target, instead of firing, your unit rushes towards that hex.
I'm going insane otherwise! It's ok to lose because of poor tactics, but because of a mistake in using the mouse...
I'm going insane otherwise! It's ok to lose because of poor tactics, but because of a mistake in using the mouse...
I'm not sure if this is a bug, but it sure is annoying. So, why do the enemy infantry units have to fire against my tigers (for example) with rifles or machineguns? That just pisses me off! What possible harm can they do with rifles against the heavy tanks? That should be changed! But remember, I'm talking about this game. I'm no talking about "real life". Not that I´would mean that firing a rifle against a tank would help anything blaa, blaa... whatever...
A.H
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Joe Osborne
- Posts: 98
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- Location: Somewhere on a beach
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Here's one I think I've found....Sov engineers attack a house with suppressed MG in it...3 percent on both flamethrower and satchel charge....boom....German MG disappears with no announcement....THEN the same Soviet unit attacks an unsuppressed unit next door ..again 3% for flame and satchel...BOOM...unit disappears without notice...no casualty message nothing.....(and I've checked everywhere!
)
What happened to these "disppearing" German infantry units?
Joe Osborne
What happened to these "disppearing" German infantry units?
Joe Osborne
I would ask mr. Kurt to explain what he found about units which suffer casualties into a campaign and that are refilled with men automatically the next battle...
Me too , I noticed that there are some units that take damage 1 or 2 (especially infantry units) and that indeed show 0 damage in the rebuild menu...then in the next battle they report the same 1-2 damages they had before..
Only the change button stops the problem..
Me too , I noticed that there are some units that take damage 1 or 2 (especially infantry units) and that indeed show 0 damage in the rebuild menu...then in the next battle they report the same 1-2 damages they had before..
Only the change button stops the problem..
Italian Soldier,German Discipline!
Originally posted by Halgary:
Something got to be done for the "feature" that if you see an enemy unit on a hex, and you try to shoot at that unit, but instead you click on an unseen unit on the same hex as the target, instead of firing, your unit rushes towards that hex.
I'm going insane otherwise! It's ok to lose because of poor tactics, but because of a mistake in using the mouse...
Using the "T" key to target, then "F" to fire solves that problem. (I wanted to email this to you, but your email address is blocked, check your profile to open it.)
Retreat is NOT an option.


sorry if i write something already written,but i've not much time to read all the messages.
when i play scenarios it happenes frequently that numbers over unit disappear. i don't know if this is wanted, but if so, it's quite frustrating. this happens when they get suppression. after rally, if it's ok, numbers come back.
sometimes, also, happens that when i push esc to skip the introduction before the SSI write, i see only black hexes:no graphic at all, except for buttons and so on. this in scenarios and in battles.
when i play scenarios it happenes frequently that numbers over unit disappear. i don't know if this is wanted, but if so, it's quite frustrating. this happens when they get suppression. after rally, if it's ok, numbers come back.
sometimes, also, happens that when i push esc to skip the introduction before the SSI write, i see only black hexes:no graphic at all, except for buttons and so on. this in scenarios and in battles.
Also being careful solves that broblem, and this is not so great problem when shooting tanks, but when you are gunning down dozens of infantry units, you tend to get careless.Originally posted by REMF:
Using the "T" key to target, then "F" to fire solves that problem.
BUG REPORT: I begun fighting against italians, saved the game and exitted. Then when I continued, I found this bug: If I do damage to italian infantry, their graphic change to german (or similar) infantry. Light brown -> gray. I think this has something to do with reloading the game, since this didn't appear before.
- Paul Vebber
- Posts: 5342
- Joined: Wed Mar 29, 2000 4:00 pm
- Location: Portsmouth RI
- Contact:
This occured in multiplayer via Internet option.
After round 15 we saved the game and I surrendered, so we could compare the outcome so far.
But the comparison screen did not let us switch to any of the screens (player1 /player2/ map) plus then the computer took over and started firing away at himself.
Best regards,
Norm
After round 15 we saved the game and I surrendered, so we could compare the outcome so far.
But the comparison screen did not let us switch to any of the screens (player1 /player2/ map) plus then the computer took over and started firing away at himself.
Best regards,
Norm
I could not come here for a while, so please forgive me if this has already been covered ... i think i posted once but about it but can't find the topic back.
My concern was about pathing. Although units now avoid buildings, they do not if they contain victory hexes. So the AI offers the strange way of crashing its own tanks into the buildings that contain victory hexes he already owns... I think this should be tweaked so that it only does this to buidings with enemy victory hexes, and rather at the last turns of scenario.
Also that is not a 'bug' but a wish : could the rarity settings be used also when upgrading core units in campaign ? So that i could only upgrade 2 tanks to King Tigers an not the whole core force lol.
My concern was about pathing. Although units now avoid buildings, they do not if they contain victory hexes. So the AI offers the strange way of crashing its own tanks into the buildings that contain victory hexes he already owns... I think this should be tweaked so that it only does this to buidings with enemy victory hexes, and rather at the last turns of scenario.
Also that is not a 'bug' but a wish : could the rarity settings be used also when upgrading core units in campaign ? So that i could only upgrade 2 tanks to King Tigers an not the whole core force lol.
To Joe Osborn,
Often when flamethrowers or satchel charges are used on buildings, the buildings collaspe and the occupants are eradicated. This can also happen during artillery strikes or shell hits. I can't give you a percentage but you had a bit of bad luck. Also, remember the 3% hit chance is to hit the concealed unit NOT the building. If you can't hit a building then you shouldn't have a rifle!
Often when flamethrowers or satchel charges are used on buildings, the buildings collaspe and the occupants are eradicated. This can also happen during artillery strikes or shell hits. I can't give you a percentage but you had a bit of bad luck. Also, remember the 3% hit chance is to hit the concealed unit NOT the building. If you can't hit a building then you shouldn't have a rifle!
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Larry Holt
- Posts: 1644
- Joined: Fri Mar 31, 2000 10:00 am
- Location: Atlanta, GA 30068
When I attack a unit (I've tried against infantry & bunkers) with German engineers, the engineers rarely use their flame throwers and satchel charges. Once in a while I hear the hissing of the flamethrower but rarely.
This is not an issue of which key to use, they should attack with all weapons that they have shots for and sometimes they do but often not.
This is not an issue of which key to use, they should attack with all weapons that they have shots for and sometimes they do but often not.
Never take counsel of your fears.
That would make sense if it were a US tank killing a German crew. I mean the Germans may not have been 'Supermen', but they were indeed at least 'Ironmen'. Watch as the .30 cal bounce off their 'IronWill' leaving the soldier unharmed...Originally posted by DELTA3-2:
Here's a neat bug....kind of like this one. When playing solitaire (not sure about PBEM) tank kills post just fine for the firing unit. However....if you finish off any surviving crews by other means....it awards the crew-killing unit with an armor kill ! I actually love this bug....my armor kills the vehicle...and my supporting MG gunners finish off the crews, getting themselves a Tank Kill Badge too ! Everyone wins. Iron Crosses for all !!!
Delta 3-2
sven
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Larry Holt
- Posts: 1644
- Joined: Fri Mar 31, 2000 10:00 am
- Location: Atlanta, GA 30068
I earlier posted about an extra crew showing up. Last night I picked up a crew into a halftrack then later was unable to unload it. Both the unit info at the bottom left of the main screen and the full unit info screen (that comes up with the space bar) said that the track has a passenger, the crewman. I played the game on an off and I do not recall if I really unloaded the crewman but the load status didn't change or if I never could really unload it.
Never take counsel of your fears.
Not sure if this is a bug or what.
Occasionally, while playing the long WWII campaign I've had units, a variety, halftracks to tanks, never infantry, that can't shoot a visible target only 2 hexs away. They are not surpressed and have full shot capability. If their afraid and laying low it would be nice to see some indication of it. The aafect only lasts 1 turn and then they are back to normal. Oh yes, it also shows that they are still in contact.
Occasionally, while playing the long WWII campaign I've had units, a variety, halftracks to tanks, never infantry, that can't shoot a visible target only 2 hexs away. They are not surpressed and have full shot capability. If their afraid and laying low it would be nice to see some indication of it. The aafect only lasts 1 turn and then they are back to normal. Oh yes, it also shows that they are still in contact.
"Good judgement comes from experience, and experienece----well... that comes from poor judgement."


